diff options
author | Stijn Buys <ingar@osirion.org> | 2013-01-19 21:41:27 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2013-01-19 21:41:27 +0000 |
commit | 5fff70c38cdcac94480a786141b1a86b8a215ace (patch) | |
tree | 9679ae2d962c4ac5a5e7271738e502e5a4de665f /src/game/base | |
parent | 8b77c470ee2524892a31c4c29a1dc67c9c2a1e23 (diff) |
Convert slot cone angle to radians.
Diffstat (limited to 'src/game/base')
-rw-r--r-- | src/game/base/ship.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index e5a5a15..f12700d 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -941,13 +941,13 @@ void Ship::frame(const unsigned long elapsed) // fire a projectile if the angle between the aim direction and the slot's forward direction is small enough // we only need half the cone angle for the cosine calculation - float conecos = cosf( slot->cone() / 360.0f * M_PI); + float conecos = cosf(slot->cone()); if (cosa >= conecos) { // aim math::Vector3f normal(math::crossproduct(projectile_direction, projectile_axis.forward())); if (normal.length() > MIN_DELTA) { - float sina = sqrt(1 - cosa * cosa); + float sina = sqrt(1.0f - cosa * cosa); normal.normalize(); projectile_axis.rotate(normal, cosa, sina); |