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authorStijn Buys <ingar@osirion.org>2013-11-11 00:41:33 +0000
committerStijn Buys <ingar@osirion.org>2013-11-11 00:41:33 +0000
commit7bdab72e2ddf145a4692ae92b22110c2e7febe67 (patch)
tree1d23b5cd5bdb6770b76e1a68ed651d30d6cab22c /src/game/base
parent8039544940b6145dcc8c63bcd4e06073ed61801e (diff)
Support for station weapons.
Diffstat (limited to 'src/game/base')
-rw-r--r--src/game/base/Makefile.am2
-rw-r--r--src/game/base/game.cc20
-rw-r--r--src/game/base/game.h44
-rw-r--r--src/game/base/platform.cc189
-rw-r--r--src/game/base/platform.h75
-rw-r--r--src/game/base/ship.cc4
-rw-r--r--src/game/base/station.cc49
-rw-r--r--src/game/base/station.h4
8 files changed, 340 insertions, 47 deletions
diff --git a/src/game/base/Makefile.am b/src/game/base/Makefile.am
index 7444b73..42a7f5c 100644
--- a/src/game/base/Makefile.am
+++ b/src/game/base/Makefile.am
@@ -14,6 +14,7 @@ noinst_HEADERS = \
npctype.h \
patrol.h \
planet.h \
+ platform.h \
racetrack.h \
savegame.h \
ship.h \
@@ -36,6 +37,7 @@ libbase_la_SOURCES = \
npctype.cc \
patrol.cc \
planet.cc \
+ platform.cc \
racetrack.cc \
savegame.cc \
ship.cc \
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 54c59b7..f41b9b2 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -2245,7 +2245,7 @@ bool Game::load_zone(core::Zone *zone)
zoneini.unknown_error("weapon type '" + strval + "' is not a turret");
} else {
patrol_npctype->set_turret(turret);
- }
+ }
} else {
zoneini.unknown_key();
}
@@ -2303,6 +2303,24 @@ bool Game::load_zone(core::Zone *zone)
} else {
shipmodel->apply(station);
}
+ } else if (zoneini.got_key_label("cannon", strval)) {
+ Weapon *cannon = Weapon::find(strval);
+ if (!cannon) {
+ zoneini.unknown_error("unknown weapon type '" + strval + "'");
+ } else if (cannon->subtype() != Weapon::Cannon) {
+ zoneini.unknown_error("weapon type '" + strval + "' is not a cannon");
+ } else {
+ station->set_cannon(cannon);
+ }
+ } else if (zoneini.got_key_label("turret", strval)) {
+ Weapon *turret = Weapon::find(strval);
+ if (!turret) {
+ zoneini.unknown_error("unknown weapon type '" + strval + "'");
+ } else if (turret->subtype() != Weapon::Turret) {
+ zoneini.unknown_error("weapon type '" + strval + "' is not a turret");
+ } else {
+ station->set_turret(turret);
+ }
} else {
zoneini.unknown_key();
}
diff --git a/src/game/base/game.h b/src/game/base/game.h
index bd8d402..81d5339 100644
--- a/src/game/base/game.h
+++ b/src/game/base/game.h
@@ -11,39 +11,47 @@
#include <string>
#include "base/ship.h"
-#include "base/shipmodel.h"
-#include "base/star.h"
+#include "base/faction.h"
+
#include "core/module.h"
+#include "core/range.h"
#include "core/application.h"
#include "core/gameinterface.h"
+
#include "filesystem/inifile.h"
+
#include "sys/sys.h"
-/// the base game module
-/** the base game module contains the game-specific code for Project::OSiRiON
- */
+/**
+ * @brief the base game module
+ * the base game module contains the game-specific code for Project::OSiRiON
+ **/
namespace game
{
-// entity type constants
-const unsigned int ship_enttype = 256;
-const unsigned int star_enttype = 257;
-const unsigned int planet_enttype = 258;
-const unsigned int navpoint_enttype = 259;
-const unsigned int jumppoint_enttype = 260;
-const unsigned int jumpgate_enttype = 261;
-const unsigned int station_enttype = 262;
-const unsigned int cargopod_enttype = 263;
-const unsigned int spacemine_enttype = 264;
-const unsigned int race_enttype = 280;
-const unsigned int patrol_enttype = 512;
+// entity module type constants
+const unsigned int star_enttype = 100;
+const unsigned int planet_enttype = 101;
+
+const unsigned int platform_enttype = 200;
+const unsigned int station_enttype = 201;
+
+const unsigned int navpoint_enttype = 302;
+const unsigned int jumppoint_enttype = 303;
+const unsigned int jumpgate_enttype = 304;
+const unsigned int race_enttype = 305;
+
+const unsigned int patrol_enttype = 500;
+const unsigned int ship_enttype = 501;
+
+const unsigned int cargopod_enttype = 600;
+const unsigned int spacemine_enttype = 601;
// ship engine delay times
const float jump_timer_delay = 5.0f;
const float jump_cooldown_delay = 2.0f;
const float impulse_timer_delay = 3.0f;
-
/// default player settings
class Default
{
diff --git a/src/game/base/platform.cc b/src/game/base/platform.cc
new file mode 100644
index 0000000..15c7576
--- /dev/null
+++ b/src/game/base/platform.cc
@@ -0,0 +1,189 @@
+/*
+ base/platform.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include "core/gameserver.h"
+#include "core/entityprojectile.h"
+
+#include "base/game.h"
+#include "base/faction.h"
+#include "base/platform.h"
+#include "base/weapon.h"
+#include "sys/sys.h"
+
+namespace game
+{
+
+Platform::Platform() : Entity()
+{
+ entity_moduletypeid = platform_enttype;
+
+ platform_cannon = 0;
+ platform_turret = 0;
+}
+
+Platform::~Platform()
+{
+
+}
+
+void Platform::set_cannon(const Weapon *cannon)
+{
+ platform_cannon = cannon;
+}
+
+void Platform::set_turret(const Weapon *turret)
+{
+ platform_turret = turret;
+}
+
+void Platform::frame(const unsigned long elapsed)
+{
+ const float weapon_range = math::max((cannon() ? cannon()->projectile_range() : 0.0f), (turret() ? turret()->projectile_range() : 0.0f));
+
+ if ((weapon_range > 0.0f) && slots() && zone()->keepalive_run()) {
+
+ // create list of potential enemies
+ std::list<Ship *> enemylist;
+
+ for (core::Zone::Content::iterator zit = zone()->content().begin(); zit != zone()->content().end(); ++zit) {
+ if ((*zit)->moduletype() == ship_enttype) {
+ Ship *ship = static_cast<Ship *>((*zit));
+
+ if ((ship->state() != Normal) && (ship->state() != ImpulseInitiate) && (ship->state() != Impulse)) {
+ continue;
+ }
+
+ const float d = math::distance(location(), ship->location());
+ const float r = radius() + ship->radius();
+
+ // too far
+ if (d > weapon_range + r) {
+ continue;
+ }
+
+ float reputation = 0.0f;
+ if (ship->owner()) {
+ // check owner reputation for the faction the NPC belongs to
+ reputation = ship->owner()->reputation(faction());
+
+ } else if (faction() && (faction()->type() == Faction::infotype())) {
+ //check my faction reputation for the other ships's faction
+ reputation = static_cast<const Faction *>(faction())->reputation(ship->faction());
+ }
+
+ // reputation threshold to get attacked
+ if (reputation > core::range::reputation_hostile) {
+ continue;
+ }
+ enemylist.push_back(ship);
+
+ }
+ }
+
+ // platforms do not need weapons in inventory to fire
+ if (enemylist.size()) {
+
+ const float modelscale = radius() / (model() ? model()->radius() : 1.0f);
+
+ for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) {
+ core::Slot *slot = (*it);
+
+ // found out if this slot is a cannon or a turret
+ const Weapon *weapon = 0;
+ if (slot->type() == model::Weapon::Cannon) {
+ weapon = cannon();
+
+ } else if (slot->type() == model::Weapon::Turret) {
+ weapon = turret();
+ }
+
+ if ((!weapon) || (weapon->projectile_interval() == 0)) {
+ continue;
+ }
+
+ if ((slot->last_fired() + weapon->projectile_interval() > core::server()->timestamp())) {
+ continue;
+ }
+
+ // location of the slot in world coordinates
+ const math::Vector3f slot_location(location() + (axis() * slot->location() * modelscale));
+
+ // find a target for this slot
+ Ship *current_enemy = 0;
+ float current_distance = 0.0f;
+
+ const float projectile_radius = core::PROJECTILE_RADIUS;
+ math::Axis projectile_axis(axis() * slot->axis());
+ const math::Vector3f projectile_location(slot_location + projectile_axis.forward() * projectile_radius);
+
+ math::Vector3f projectile_direction;
+ math::Vector3f aim_location;
+
+ // we only need half the cone angle for the cosine calculation
+ const float conecos = cosf(slot->cone() * 0.5f);
+
+ for (std::list<Ship *>::const_iterator enemy_it = enemylist.begin(); enemy_it != enemylist.end(); enemy_it++) {
+
+ const float d = math::distance((*enemy_it)->location(), projectile_location);
+
+ if (d > weapon->projectile_range() + (*enemy_it)->radius()) {
+ continue;
+ }
+ if ((current_distance > 0) && (d > current_distance)) {
+ continue;
+ }
+
+ aim_location.assign((*enemy_it)->location() + (*enemy_it)->axis().forward() * ( (*enemy_it)->radius() * 0.25f));
+ projectile_direction.assign(aim_location - projectile_location);
+ projectile_direction.normalize();
+
+ const float cosa = math::dotproduct(projectile_direction, projectile_axis.forward());
+
+ // check if the ship is in the slot's cone if fire
+ if (cosa >= conecos) {
+ current_distance = d;
+ current_enemy = (*enemy_it);
+ }
+ }
+
+ if (current_enemy) {
+ aim_location.assign(current_enemy->location() + current_enemy->axis().forward() * (current_enemy->radius() * 0.25f));
+ projectile_direction.assign(aim_location - projectile_location);
+ projectile_direction.normalize();
+
+ const float cosa = math::dotproduct(projectile_direction, projectile_axis.forward());
+
+ // point the projectile into the fire direction
+ math::Vector3f normal(math::crossproduct(projectile_direction, projectile_axis.forward()));
+ if (normal.length() > MIN_DELTA) {
+ float sina = sqrt(1.0f - cosa * cosa);
+
+ normal.normalize();
+ projectile_axis.rotate(normal, cosa, sina);
+ }
+
+ // spawn a new projectile
+ core::EntityProjectile *projectile = new core::EntityProjectile(this);
+
+ projectile->set_damage(weapon->damage());
+ projectile->set_lifespan(weapon->projectile_lifespan());
+ projectile->set_projectile_modelname(weapon->projectile_modelname());
+ projectile->set_projectile_soundname(weapon->projectile_soundname());
+
+ projectile->set_axis(projectile_axis);
+ projectile->set_location(projectile_location);
+ projectile->set_speed(weapon->projectile_speed());
+
+ projectile->reset();
+ slot->set_last_fired(core::server()->timestamp());
+ }
+ }
+
+ }
+ }
+}
+
+}
diff --git a/src/game/base/platform.h b/src/game/base/platform.h
new file mode 100644
index 0000000..3a8bddf
--- /dev/null
+++ b/src/game/base/platform.h
@@ -0,0 +1,75 @@
+/*
+ base/platform.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_BASE_PLATFORM_H__
+#define __INCLUDED_BASE_PLATFORM_H__
+
+#include "base/weapon.h"
+
+namespace game
+{
+
+/**
+ * @brief a weapons platform
+ * This class also serves as base class for the Station class,
+ **/
+class Platform : public core::Entity
+{
+public:
+ /**
+ * @brief constructor
+ * */
+ Platform();
+
+ /**
+ * @brief destructor
+ * */
+ virtual ~Platform();
+
+ /* -- inspectors ------------------------------------------- */
+
+ /**
+ * @brief the type of cannons the Platform will use
+ * */
+ inline const Weapon *cannon() const
+ {
+ return platform_cannon;
+ }
+
+ /**
+ * @brief the type of turrets the Platform will use
+ * */
+ inline const Weapon *turret() const
+ {
+ return platform_turret;
+ }
+
+ /* -- mutators --------------------------------------------- */
+
+ /**
+ * @brief set the type of cannons the Platform will use
+ * */
+ void set_cannon(const Weapon *cannon);
+
+ /**
+ * @brief set the type of turrets the Platform will use
+ * */
+ void set_turret(const Weapon *turret);
+
+ /**
+ * @brief run a game frame
+ * */
+ virtual void frame(const unsigned long elapsed);
+
+private:
+ const Weapon *platform_cannon;
+ const Weapon *platform_turret;
+};
+
+}
+
+#endif // __INCLUDED_BASE_SHIPDEALER_H__
+
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 368fc11..d947139 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -1131,9 +1131,9 @@ void Ship::frame(const unsigned long elapsed)
EntityControlable::frame(elapsed);
// fire weapons
- if (model() && slots() && (state() == core::Entity::Normal) && has_target_controlflag(core::EntityControlable::ControlFlagFire)) {
+ if (slots() && (state() == core::Entity::Normal) && has_target_controlflag(core::EntityControlable::ControlFlagFire)) {
- const float modelscale = radius() / model()->radius();
+ const float modelscale = radius() / (model() ? model()->radius() : 1.0f);
for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) {
core::Slot *slot = (*it);
diff --git a/src/game/base/station.cc b/src/game/base/station.cc
index 31e6b3e..6b451a9 100644
--- a/src/game/base/station.cc
+++ b/src/game/base/station.cc
@@ -12,7 +12,7 @@
namespace game
{
-Station::Station() : Entity()
+Station::Station() : Platform()
{
entity_moduletypeid = station_enttype;
set_flag(core::Entity::Dockable);
@@ -26,32 +26,31 @@ Station::~Station()
void Station::upkeep(const unsigned long timestamp)
{
- if (!inventory())
- return;
-
- const unsigned long deplete = (Game::g_deplete ? 1000 * (unsigned long) Game::g_deplete->value() : 0);
-
- if (deplete > 0) {
- bool dirty = false;
- for (core::Inventory::Items::iterator it = inventory()->items().begin(); it != inventory()->items().end(); ) {
- core::Item *item = (*it);
- if ((item->amount() > 0) && (item->timestamp() + deplete < timestamp)) {
- item->dec_amount(1);
- dirty = true;
+ if (inventory()) {
+ const unsigned long deplete = (Game::g_deplete ? 1000 * (unsigned long) Game::g_deplete->value() : 0);
+
+ if (deplete > 0) {
+ bool dirty = false;
+ for (core::Inventory::Items::iterator it = inventory()->items().begin(); it != inventory()->items().end(); ) {
+ core::Item *item = (*it);
+ if ((item->amount() > 0) && (item->timestamp() + deplete < timestamp)) {
+ item->dec_amount(1);
+ dirty = true;
+ }
+
+ if ((item->info()->type() == Weapon::infotype()) && (item->amount() == 0)) {
+ delete (item);
+ (*it) = 0;
+ inventory()->items().erase(it++);
+ dirty = true;
+ } else {
+ ++it;
+ }
}
- if ((item->info()->type() == Weapon::infotype()) && (item->amount() == 0)) {
- delete (item);
- (*it) = 0;
- inventory()->items().erase(it++);
- dirty = true;
- } else {
- ++it;
- }
- }
-
- if (dirty) {
- inventory()->set_dirty();
+ if (dirty) {
+ inventory()->set_dirty();
+ }
}
}
}
diff --git a/src/game/base/station.h b/src/game/base/station.h
index 5f833c4..889d3f9 100644
--- a/src/game/base/station.h
+++ b/src/game/base/station.h
@@ -7,10 +7,12 @@
#ifndef __INCLUDED_BASE_STATION_H__
#define __INCLUDED_BASE_STATION_H__
+#include "base/platform.h"
+
namespace game
{
-class Station : public core::Entity
+class Station : public Platform
{
public:
Station();