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authorStijn Buys <ingar@osirion.org>2012-12-29 23:23:44 +0000
committerStijn Buys <ingar@osirion.org>2012-12-29 23:23:44 +0000
commit93dd038acea20774143dde34bd924f6eb0d3568a (patch)
treec357b11eeb6eb455543180ea30fa04f2054ac0d4 /src/game/base
parent962a744f6782fbcfadf7771ceb157bd82f369ab3 (diff)
Added sound effects for weapon mounting and target hitting,
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
Diffstat (limited to 'src/game/base')
-rw-r--r--src/game/base/game.cc12
-rw-r--r--src/game/base/ship.cc53
-rw-r--r--src/game/base/spacemine.cc18
-rw-r--r--src/game/base/spacemine.h10
4 files changed, 59 insertions, 34 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 1be0b77..a44650b 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -1024,14 +1024,14 @@ void Game::func_drop(core::Player *player, const std::string &args)
SpaceMine *spacemine = new SpaceMine(weapon);
spacemine->set_color(ship->color());
- spacemine->set_ownerid(player->id());
+ spacemine->set_owner_id(player->id());
spacemine->set_color_second(ship->color_second());
spacemine->set_location(ship->location() + ship->axis().forward() * -1.0f * (ship->radius() + spacemine->radius()));
spacemine->set_axis(ship->axis());
spacemine->set_zone(ship->zone());
player->send(weapon->name() + " ejected");
- player->sound("fx/eject");
+ player->sound("game/eject");
spacemine->reset();
@@ -1104,7 +1104,7 @@ void Game::func_eject(core::Player *player, const std::string &args)
std::stringstream msgstr;
msgstr << "^BDestroyed " << amount << " " << aux::plural("unit", amount) << " of " << item->info()->name();
ejector->owner()->send(msgstr.str());
- ejector->owner()->sound("fx/eject");
+ ejector->owner()->sound("game/eject");
}
} else {
// create cargo pod
@@ -1140,7 +1140,7 @@ void Game::func_eject(core::Player *player, const std::string &args)
msgstr << "^BEjected " << amount << " " << aux::plural("unit", amount) << " of " << item->info()->name();
}
ejector->owner()->send(msgstr.str());
- ejector->owner()->sound("fx/eject");
+ ejector->owner()->sound("game/eject");
}
pod->reset();
@@ -1236,6 +1236,7 @@ void Game::func_mount(core::Player *player, const std::string &args)
std::stringstream msgstr;
msgstr << "^BUnmounted " << weapon->name();
ship->owner()->send(msgstr.str());
+ player->sound("game/unmount");
}
}
@@ -1267,6 +1268,7 @@ void Game::func_mount(core::Player *player, const std::string &args)
std::stringstream msgstr;
msgstr << "^BMounted " << weapon->name();
ship->owner()->send(msgstr.str());
+ player->sound("game/mount");
}
}
}
@@ -1333,7 +1335,7 @@ void Game::func_beam(core::Player *player, const std::string &args)
msgstr << "^BBeamed in " << negotiated_amount << " " << aux::plural("unit", negotiated_amount) << " of " << item->info()->name();
player->send(msgstr.str());
// TODO sound must be emitted at cargo pod location
- player->sound("fx/beam");
+ player->sound("game/beam");
}
loot_left += item->amount();
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 2368352..ea793af 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -479,8 +479,8 @@ void Ship::hit(core::Entity *other)
core::Player *assassin = 0;
- if (spacemine->ownerid()) {
- assassin = core::server()->find_player(spacemine->ownerid());
+ if (spacemine->owner_id()) {
+ assassin = core::server()->find_player(spacemine->owner_id());
}
if (assassin) {
@@ -506,11 +506,16 @@ void Ship::hit(core::Entity *other)
core::EntityProjectile *projectile = static_cast<core::EntityProjectile *>(other);
// don't hit self
- if ((projectile->state() != core::Entity::Destroyed) &&
- (projectile->ownerid() != id())) {
-
+ if ((projectile->state() != core::Entity::Destroyed) && (projectile->spawn_id() != id())) {
+
ship_armor -= projectile->damage();
+ core::Player *assassin = 0;
+
+ if (projectile->owner_id()) {
+ assassin = core::server()->find_player(projectile->owner_id());
+ }
+
// destroyed
if (ship_armor <= 0) {
explode();
@@ -520,11 +525,6 @@ void Ship::hit(core::Entity *other)
std::string message("^B");
message.append(owner()->name());
- core::Player *assassin = 0;
-
- if (projectile->ownerid()) {
- assassin = core::server()->find_player(projectile->ownerid());
- }
if (assassin) {
if (assassin == owner()) {
@@ -540,6 +540,16 @@ void Ship::hit(core::Entity *other)
} else {
die();
}
+
+ // send kill sound to assassin
+ if (assassin) {
+ assassin->sound("game/target_kill");
+ }
+ } else {
+ // send hit sound to assassin
+ if (assassin) {
+ assassin->sound("game/target_hit");
+ }
}
}
}
@@ -892,9 +902,8 @@ void Ship::frame(const unsigned long elapsed)
*/
EntityControlable::frame(elapsed);
-
-
- // TODO move to core::
+
+ // fire weapons
if (model() && slots() && (state() == core::Entity::Normal) && has_controlflag(core::EntityControlable::ControlFlagFire)) {
const float modelscale = radius() / model()->radius();
@@ -907,25 +916,23 @@ void Ship::frame(const unsigned long elapsed)
const Weapon *weapon = static_cast<const Weapon *>(slot->item()->info());
if ((weapon->subtype() == Weapon::Cannon) && (weapon->projectile_interval() > 0) && (slot->last_fired() + weapon->projectile_interval() <= core::server()->timestamp())) {
- slot->set_last_fired(core::server()->timestamp());
-
- core::EntityProjectile *projectile = new core::EntityProjectile();
+ // spawn a new projectile
+ core::EntityProjectile *projectile = new core::EntityProjectile(this);
+
projectile->set_damage(weapon->damage());
projectile->set_lifespan(weapon->projectile_lifespan());
projectile->set_projectile_modelname(weapon->projectile_modelname());
projectile->set_projectile_soundname(weapon->projectile_soundname());
- projectile->set_color(color());
- projectile->set_color_second(color_second());
- projectile->set_zone(zone());
+
projectile->set_axis(axis() * slot->axis());
projectile->set_location(location() + (axis() * slot->location() * modelscale) + projectile->axis().forward() * projectile->radius());
- if (owner()) {
- projectile->set_ownerid(owner()->id());
- }
- projectile->set_speed(weapon->projectile_speed());
+ projectile->set_speed(weapon->projectile_speed());
+
projectile->reset();
+ slot->set_last_fired(core::server()->timestamp());
+
}
}
}
diff --git a/src/game/base/spacemine.cc b/src/game/base/spacemine.cc
index 133f4e0..2a45630 100644
--- a/src/game/base/spacemine.cc
+++ b/src/game/base/spacemine.cc
@@ -4,9 +4,11 @@
the terms and conditions of the GNU General Public License version 2
*/
+#include "math/functions.h"
+#include "core/entityprojectile.h"
+#include "core/gameserver.h"
#include "base/spacemine.h"
#include "base/game.h"
-#include "math/functions.h"
namespace game
{
@@ -95,6 +97,20 @@ void SpaceMine::collision(core::Entity *other)
entity->body()->applyTorqueImpulse(math::to_btVector3(explosion_torque * force * 0.1f));
entity->hit(this);
+
+ } else if (other->type() == core::Entity::Projectile) {
+
+ // hit by projectile
+ core::EntityProjectile *projectile = static_cast<core::EntityProjectile *>(other);
+ core::Player *assassin = 0;
+
+ if (projectile->owner_id()) {
+ assassin = core::server()->find_player(projectile->owner_id());
+ }
+ // send hit sound to assassin
+ if (assassin) {
+ assassin->sound("game/target_hit");
+ }
}
spacemine_detonated_timestamp = core::game()->time();
diff --git a/src/game/base/spacemine.h b/src/game/base/spacemine.h
index 3c314c2..621a5a9 100644
--- a/src/game/base/spacemine.h
+++ b/src/game/base/spacemine.h
@@ -44,9 +44,9 @@ public:
/**
* @brief id of the player who dropped the spacemine
* */
- inline const int ownerid() const
+ inline const int owner_id() const
{
- return spacemine_ownerid;
+ return spacemine_owner_id;
}
/* --- mutators -------------------------------------------- */
@@ -62,16 +62,16 @@ public:
/**
* @brief set the id of the player who dropped the spacemine
* */
- inline void set_ownerid(const int ownerid)
+ inline void set_owner_id(const int owner_id)
{
- spacemine_ownerid = ownerid;
+ spacemine_owner_id = owner_id;
}
private:
unsigned long spacemine_detonated_timestamp;
float spacemine_damage;
- int spacemine_ownerid;
+ int spacemine_owner_id;
static const Template *spacemine_template;
};