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authorStijn Buys <ingar@osirion.org>2013-11-23 15:31:34 +0000
committerStijn Buys <ingar@osirion.org>2013-11-23 15:31:34 +0000
commitba3c01738cba3a842b2fe02f6b0f4e5fec454179 (patch)
tree0814236c44c48e21eade3732006305f66ca9d5a4 /src/game/base
parent93bb759aeb71537a98386693918b28b37961a103 (diff)
Play sounds when getting hit.
Diffstat (limited to 'src/game/base')
-rw-r--r--src/game/base/ship.cc15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 03c44aa..6a7ac56 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -713,7 +713,7 @@ void Ship::hit(core::Entity *other)
explode();
if (owner()) {
- // broadcast death message
+ // broadcast death message
std::string message("^B");
message.append(owner()->name());
@@ -760,6 +760,19 @@ void Ship::hit(core::Entity *other)
if (assassin) {
assassin->sound("game/target_hit");
}
+
+ // send got hit sound to owner
+ if (owner()) {
+ const float chance = math::randomf(100.0f);
+
+ if (chance < 33.0f) {
+ owner()->sound("game/hit01");
+ } else if (chance < 66.0f) {
+ owner()->sound("game/hit02");
+ } else {
+ owner()->sound("game/hit03");
+ }
+ }
}
}
}