diff options
author | Stijn Buys <ingar@osirion.org> | 2009-08-18 09:24:15 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2009-08-18 09:24:15 +0000 |
commit | f030154fe727e25a2afe1f78b3998c2d2dba95e4 (patch) | |
tree | cd92baf9e4fa8a136523b9eb570e9811846c9250 /src/game/base | |
parent | 5636fad174f0bcff857c357c394c4cc8d424b302 (diff) |
astyle cleanup, corrects not loading of material textures
Diffstat (limited to 'src/game/base')
-rw-r--r-- | src/game/base/collision.cc | 16 | ||||
-rw-r--r-- | src/game/base/collision.h | 12 | ||||
-rw-r--r-- | src/game/base/game.cc | 86 | ||||
-rw-r--r-- | src/game/base/game.h | 14 | ||||
-rw-r--r-- | src/game/base/jumppoint.cc | 14 | ||||
-rw-r--r-- | src/game/base/jumppoint.h | 25 | ||||
-rw-r--r-- | src/game/base/navpoint.cc | 4 | ||||
-rw-r--r-- | src/game/base/navpoint.h | 10 | ||||
-rw-r--r-- | src/game/base/physics.cc | 45 | ||||
-rw-r--r-- | src/game/base/physics.h | 55 | ||||
-rw-r--r-- | src/game/base/planet.cc | 7 | ||||
-rw-r--r-- | src/game/base/planet.h | 14 | ||||
-rw-r--r-- | src/game/base/racetrack.cc | 19 | ||||
-rw-r--r-- | src/game/base/racetrack.h | 21 | ||||
-rw-r--r-- | src/game/base/ship.cc | 75 | ||||
-rw-r--r-- | src/game/base/ship.h | 13 | ||||
-rw-r--r-- | src/game/base/shipdealer.cc | 19 | ||||
-rw-r--r-- | src/game/base/shipdealer.h | 15 | ||||
-rw-r--r-- | src/game/base/shipmodel.cc | 43 | ||||
-rw-r--r-- | src/game/base/shipmodel.h | 63 | ||||
-rw-r--r-- | src/game/base/star.cc | 3 | ||||
-rw-r--r-- | src/game/base/star.h | 10 | ||||
-rw-r--r-- | src/game/base/station.cc | 9 | ||||
-rw-r--r-- | src/game/base/station.h | 11 |
24 files changed, 347 insertions, 256 deletions
diff --git a/src/game/base/collision.cc b/src/game/base/collision.cc index 4e6f4bb..952bba2 100644 --- a/src/game/base/collision.cc +++ b/src/game/base/collision.cc @@ -18,18 +18,18 @@ void Collision::distance_test(core::EntityControlable *first, core::Entity *seco { if (!first->owner()) return; - + if (first->state() == core::Entity::Docked) return; - + // FIXME - use distancesquared const float d = math::distance(first->location(), second->location()); const float r = first->radius() + second->radius(); - + if (second->type() == core::Entity::Globe) { // collision with a star or a planet - - if ((d-r) < 0.0f) { + + if ((d - r) < 0.0f) { // crash zone if ((first->moduletype() == ship_enttype) && (first->state() != core::Entity::Destroyed)) { first->owner()->send_warning("^RBOOM!^N"); @@ -38,9 +38,9 @@ void Collision::distance_test(core::EntityControlable *first, core::Entity *seco } } else if (first->owner()->last_warning() + 5.0f < core::application()->time()) { // warning zone: star corona or planet atmosphere - if ((second->moduletype() == star_enttype) && (d-r < 50.0f)) { + if ((second->moduletype() == star_enttype) && (d - r < 50.0f)) { first->owner()->send_warning("^3Warning: entering star corona!^N"); - } else if ((second->moduletype() == planet_enttype) && (d-r < Planet::safe_distance)) { + } else if ((second->moduletype() == planet_enttype) && (d - r < Planet::safe_distance)) { first->owner()->send_warning("^3Warning: entering planet gravity well!^N"); } } @@ -51,7 +51,7 @@ void Collision::frame_zone(core::Zone *zone) { core::Zone::Content::iterator first; core::Zone::Content::iterator second; - + for (first = zone->content().begin(); first != zone->content().end(); first ++) { second = first; for (second++; second != zone->content().end(); second++) { diff --git a/src/game/base/collision.h b/src/game/base/collision.h index 8203669..d74e6d6 100644 --- a/src/game/base/collision.h +++ b/src/game/base/collision.h @@ -1,7 +1,7 @@ /* base/collision.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_COLLISION_H__ @@ -9,10 +9,12 @@ #include "core/zone.h" -namespace game { +namespace game +{ /// collision detection functions -class Collision { +class Collision +{ public: /// do collision detection static void frame(const float elapsed); @@ -20,7 +22,7 @@ public: private: /// do collision detection for a single zone static void frame_zone(core::Zone *zone); - + /// do a distance test between two entities static void distance_test(core::EntityControlable *first, core::Entity *second); }; diff --git a/src/game/base/game.cc b/src/game/base/game.cc index bcb3567..7ec54b3 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -82,12 +82,12 @@ void Game::func_join(core::Player *player, std::string const &args) core::Entity *dock = ship->zone()->default_view(); if (dock) { - ship->get_location().assign(dock->location() + (dock->axis().forward() * ((ship->radius()+ dock->radius())*2.0f))); + ship->get_location().assign(dock->location() + (dock->axis().forward() *((ship->radius() + dock->radius())*2.0f))); ship->get_axis().assign(dock->axis()); ship->set_state(core::Entity::Docked); player->set_view(dock); } - + std::string message("^B"); message.append(player->name()); message.append("^B joins the game."); @@ -233,15 +233,15 @@ void Game::func_launch(core::Player *player, std::string const &args) return; assert(player->view()->zone() == player->control()->zone()); - + Ship *ship = static_cast<Ship *>(player->control()); ship->shutdown_physics(); core::Entity *dock = player->view(); if (dock->type() == core::Entity::Globe) - ship->get_location().assign(dock->location() + (dock->axis().forward() * (Planet::safe_distance + ship->radius() + dock->radius()))); + ship->get_location().assign(dock->location() + (dock->axis().forward() *(Planet::safe_distance + ship->radius() + dock->radius()))); else - ship->get_location().assign(dock->location() + (dock->axis().forward() * (ship->radius() + dock->radius()))); + ship->get_location().assign(dock->location() + (dock->axis().forward() *(ship->radius() + dock->radius()))); ship->get_axis().assign(dock->axis()); ship->set_state(core::Entity::Normal); @@ -309,9 +309,9 @@ void Game::func_goto(core::Player *player, const std::string &args) ship->shutdown_physics(); if (dock->type() == core::Entity::Globe) - ship->get_location().assign(dock->location() + (dock->axis().forward() * (Planet::safe_distance + ship->radius() + dock->radius()))); + ship->get_location().assign(dock->location() + (dock->axis().forward() *(Planet::safe_distance + ship->radius() + dock->radius()))); else - ship->get_location().assign(dock->location() + (dock->axis().forward() * (ship->radius() + dock->radius()))); + ship->get_location().assign(dock->location() + (dock->axis().forward() *(ship->radius() + dock->radius()))); ship->get_axis().assign(dock->axis()); ship->get_axis().change_direction(180.0f); @@ -319,7 +319,7 @@ void Game::func_goto(core::Player *player, const std::string &args) ship->init_physics(ship->radius()); ship->set_state(core::Entity::Jump); - + player->set_view(0); player->send("Going to " + dock->name()); } else { @@ -333,7 +333,7 @@ Game::Game() : core::Module("Project::OSiRiON", true) { Default::clear(); ShipModel::clear(); - + Physics::init(); if (!load_ships()) { @@ -350,13 +350,13 @@ Game::Game() : core::Module("Project::OSiRiON", true) abort(); return; } - + // add engine functions core::Func *func = 0; func = core::Func::add("list_ship", Game::func_list_ship); func->set_info("[string] list ship statistics"); - + func = core::Func::add("join", Game::func_join); func->set_info("join the game"); @@ -445,7 +445,7 @@ bool Game::load_world() } } else if (worldini.got_key()) { - + if (worldini.in_section("world")) { if (worldini.got_key_string("zone", label)) { @@ -521,20 +521,20 @@ bool Game::load_zone(core::Zone *zone) while (zoneini.getline()) { - if (zoneini.got_section()) { + if (zoneini.got_section()) { if (zoneini.got_section("zone")) { continue; - + } else if (zoneini.got_section("star")) { star = new Star(); star->set_zone(zone); count ++; - + } else if (zoneini.got_section("navpoint")) { navpoint = new NavPoint(); navpoint->set_zone(zone); count ++; - + } else if (zoneini.got_section("jumpgate")) { jumppoint = new JumpGate(); jumppoint->set_zone(zone); @@ -544,17 +544,17 @@ bool Game::load_zone(core::Zone *zone) jumppoint = new JumpPoint(); jumppoint->set_zone(zone); count ++; - - } else if(zoneini.got_section("racetrack")) { + + } else if (zoneini.got_section("racetrack")) { racetrack = new RaceTrack(); racetrack->set_zone(zone); - - } else if(zoneini.got_section("checkpoint")) { + + } else if (zoneini.got_section("checkpoint")) { checkpoint = new CheckPoint(racetrack); if (!racetrack) { con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl; } - + } else if (zoneini.got_section("planet")) { planet = new Planet(); planet->set_zone(zone); @@ -564,13 +564,13 @@ bool Game::load_zone(core::Zone *zone) station = new Station(); station->set_zone(zone); count ++; - + } else if (zoneini.got_section("entity")) { entity = new core::Entity(); entity->set_flag(core::Entity::Static); entity->set_zone(zone); count ++; - + } else { zoneini.unknown_section(); } @@ -593,7 +593,7 @@ bool Game::load_zone(core::Zone *zone) if (core::Parser::got_entity_key(zoneini, star)) { continue; } else if (zoneini.got_key_string("texture", star->entity_texture)) { - continue; + continue; } else { zoneini.unkown_key(); } @@ -619,12 +619,12 @@ bool Game::load_zone(core::Zone *zone) if (core::Parser::got_entity_key(zoneini, planet)) { continue; } else if (zoneini.got_key_string("texture", planet->entity_texture)) { - continue; + continue; } else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) { continue; } else if (zoneini.got_key_bool("dock", b)) { if (b) { - planet->set_flag(core::Entity::Dockable); + planet->set_flag(core::Entity::Dockable); } else { planet->unset_flag(core::Entity::Dockable); } @@ -636,7 +636,7 @@ bool Game::load_zone(core::Zone *zone) } else { zoneini.unkown_key(); } - + } else if (zoneini.in_section("station")) { if (core::Parser::got_entity_key(zoneini, station)) { continue; @@ -673,7 +673,7 @@ bool Game::load_zone(core::Zone *zone) zoneini.unkown_key(); } } - + } } zoneini.close(); @@ -707,7 +707,7 @@ bool Game::validate_zone(core::Zone *zone) if ((entity->flags() & core::Entity::Dockable) == core::Entity::Dockable) load_menus(entity, "zones/" + zone->label() + "/" + entity->label()); - } + } } return true; @@ -733,7 +733,7 @@ bool Game::load_menus(core::Entity *entity, const std::string &menufilename) if (inifile.is_open()) { while (inifile.getline()) { - + if (inifile.got_section()) { if (inifile.got_section("dealer")) { // dealer menu @@ -741,22 +741,22 @@ bool Game::load_menus(core::Entity *entity, const std::string &menufilename) menu_dealer = new MenuDescription(); menu_dealer->set_label("dealer"); menu_dealer->set_text("Ship dealer"); - + shipdealer = new ShipDealer(); if (entity->moduletype() == planet_enttype) { static_cast<Planet *>(entity)->set_shipdealer(shipdealer); } else if (entity->moduletype() == station_enttype) { static_cast<Station *>(entity)->set_shipdealer(shipdealer); } - } + } } else { inifile.unknown_section(); } - + } else if (inifile.got_key()) { - + if (inifile.in_section("dealer")) { - + if (inifile.got_key_string("ship", strval)) { aux::to_label(strval); ShipModel *model = shipdealer->add(strval); @@ -771,7 +771,7 @@ bool Game::load_menus(core::Entity *entity, const std::string &menufilename) } else { inifile.unkown_key(); } - + } } } @@ -805,12 +805,12 @@ bool Game::load_menus(core::Entity *entity, const std::string &menufilename) menu_main->add_button(button); } - if (inifile.is_open()) { + if (inifile.is_open()) { size_t n = entity->menus().size(); con_debug << " " << inifile.name() << " " << n << " " << aux::plural("menu", n) << std::endl; inifile.close(); } - + return true; } @@ -841,8 +841,8 @@ bool Game::load_ships() shipmodel->shipmodel_label.assign(label); ShipModel::add(shipmodel); continue; - } else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) { - continue; + } else if (shipsini.got_key_string("name", shipmodel->shipmodel_name)) { + continue; } else if (shipsini.got_key_string("info", infostr)) { shipmodel->shipmodel_infotext.push_back(infostr); continue; @@ -856,7 +856,7 @@ bool Game::load_ships() continue; } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) { continue; - } else if (shipsini.got_key_float("acceleration",f)) { + } else if (shipsini.got_key_float("acceleration", f)) { shipmodel->set_acceleration(f); continue; } else if (shipsini.got_key_float("maxspeed", f)) { @@ -874,7 +874,7 @@ bool Game::load_ships() if (shipmodel && !ShipModel::find(shipmodel)) delete shipmodel; shipmodel = new ShipModel(); if (!Default::shipmodel) - Default::shipmodel = shipmodel; + Default::shipmodel = shipmodel; } else if (shipsini.got_section()) { shipsini.unknown_section(); @@ -934,7 +934,7 @@ bool Game::load_player() aux::to_label(str); Default::shipmodel = ShipModel::find(str); } - } + } } } diff --git a/src/game/base/game.h b/src/game/base/game.h index 9b2d377..65084d3 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -1,7 +1,7 @@ /* base/game.h - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_H__ @@ -35,7 +35,8 @@ const unsigned int jumpgate_enttype = 261; const unsigned int station_enttype = 262; /// default player settings -class Default { +class Default +{ public: static core::Zone *zone; static core::Entity *view; @@ -46,7 +47,8 @@ public: }; /// the base Project::OSiRiON game model -class Game : public core::Module { +class Game : public core::Module +{ public: Game(); virtual ~Game(); @@ -84,7 +86,7 @@ private: bool load_menus(core::Entity *entity, const std::string &menufilename); bool load_ships(); - + bool load_player(); /* ---- engine functions ----------------------------------- */ @@ -95,7 +97,7 @@ private: static void func_hail(core::Player *player, std::string const &args); static void func_jump(core::Player *player, std::string const &args); static void func_impulse(core::Player *player, std::string const &args); - static void func_dock(core::Player *player,core::Entity *entity); + static void func_dock(core::Player *player, core::Entity *entity); static void func_launch(core::Player *player, std::string const &args); static void func_respawn(core::Player *player, std::string const &args); static void func_goto(core::Player *player, const std::string &args); diff --git a/src/game/base/jumppoint.cc b/src/game/base/jumppoint.cc index 9017f1c..5b4e689 100644 --- a/src/game/base/jumppoint.cc +++ b/src/game/base/jumppoint.cc @@ -1,7 +1,7 @@ /* base/jumppoint.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include "base/game.h" @@ -28,7 +28,7 @@ JumpPoint::~JumpPoint() { } -void JumpPoint::set_targetlabel(const std::string &label) +void JumpPoint::set_targetlabel(const std::string &label) { jumppoint_targetlabel.assign(label); } @@ -42,13 +42,13 @@ void JumpPoint::validate() return; } size_t pos = targetlabel().find(':'); - if ((pos < 1 ) || (pos >= (targetlabel().size()-1))) { + if ((pos < 1) || (pos >= (targetlabel().size() - 1))) { con_warn << " Jumppoint with invalid target label '" << targetlabel() << "'\n"; return; } std::string zonelabel(targetlabel().substr(0, pos)); - std::string entitylabel(targetlabel().substr(pos+1, targetlabel().size()-pos)); + std::string entitylabel(targetlabel().substr(pos + 1, targetlabel().size() - pos)); core::Zone *targetzone = core::Zone::find(zonelabel); if (!targetzone) { @@ -68,7 +68,7 @@ void JumpPoint::validate() } jumppoint_target = static_cast<JumpPoint *>(targetentity); - + //con_debug << " Jumppoint " << zone->label() << ":" << label() << " with target " << targetlabel() << std::endl; } @@ -132,7 +132,7 @@ void JumpGate::dock(core::Entity *entity) if (ship->owner()) ship->owner()->send("Jumpgate inactive"); return; - } + } } void JumpGate::activate() diff --git a/src/game/base/jumppoint.h b/src/game/base/jumppoint.h index 900f1f3..fe29727 100644 --- a/src/game/base/jumppoint.h +++ b/src/game/base/jumppoint.h @@ -1,7 +1,7 @@ /* base/jumppoint.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_JUMPPOINT_H__ @@ -12,7 +12,8 @@ #include <string> -namespace game { +namespace game +{ /// a jumppoint /** @@ -21,14 +22,19 @@ namespace game { * between the current system and the target of the nearest jumppoint. * */ -class JumpPoint : public core::EntityDynamic { +class JumpPoint : public core::EntityDynamic +{ public: JumpPoint(); virtual ~JumpPoint(); - inline std::string const & targetlabel() { return jumppoint_targetlabel; } + inline std::string const & targetlabel() { + return jumppoint_targetlabel; + } - inline JumpPoint *target() { return jumppoint_target; } + inline JumpPoint *target() { + return jumppoint_target; + } /// set trget label void set_targetlabel(const std::string &label); @@ -42,7 +48,8 @@ private: }; /// a jumpgate -class JumpGate : public JumpPoint { +class JumpGate : public JumpPoint +{ public: JumpGate(); virtual ~JumpGate(); @@ -53,7 +60,9 @@ public: /// entity received a docking request virtual void dock(core::Entity *entity); - inline bool activated() const { return (jumpgate_timer > 0); } + inline bool activated() const { + return (jumpgate_timer > 0); + } void activate(); diff --git a/src/game/base/navpoint.cc b/src/game/base/navpoint.cc index 7b48ee7..78f1ae0 100644 --- a/src/game/base/navpoint.cc +++ b/src/game/base/navpoint.cc @@ -1,7 +1,7 @@ /* base/navpoint.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include "base/navpoint.h" diff --git a/src/game/base/navpoint.h b/src/game/base/navpoint.h index c2fb1d6..bb2420e 100644 --- a/src/game/base/navpoint.h +++ b/src/game/base/navpoint.h @@ -1,7 +1,7 @@ /* base/navpoint.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_NAVPOINT_H__ @@ -12,10 +12,12 @@ #include <string> -namespace game { +namespace game +{ /// a navigation point -class NavPoint : public core::Entity { +class NavPoint : public core::Entity +{ public: NavPoint(); ~NavPoint(); diff --git a/src/game/base/physics.cc b/src/game/base/physics.cc index b76e0c1..3cc7427 100644 --- a/src/game/base/physics.cc +++ b/src/game/base/physics.cc @@ -49,12 +49,12 @@ CollisionShape::CollisionShape(model::Model *model, const bool moving) if (group->type() == model::FragmentGroup::None) { // for each fragment - for (model::FragmentGroup::iterator fit = group->begin(); fit != group->end(); fit++) { + for (model::FragmentGroup::iterator fit = group->begin(); fit != group->end(); fit++) { model::Fragment *fragment = (*fit); - const size_t index = fragment->index(); - const size_t triangle_count = (fragment->structural_size() + fragment->detail_size()) / 3; - + const size_t index = fragment->index(); + const size_t triangle_count = (fragment->structural_size() + fragment->detail_size()) / 3; + // load vertices from the global VertexArray into the bullet shape for (size_t i = 0; i < triangle_count; i++) { float *f = vertexarray->vertex() + index + (i * 9); @@ -81,8 +81,8 @@ CollisionShape::CollisionShape(model::Model *model, const bool moving) static_shape = new btBvhTriangleMeshShape(shape_mesh, true, false); shape_bulletshape = static_shape; } - - + + con_debug << " collision data for " << model->name() << ": " << count << " tris " << std::endl; #endif } @@ -136,10 +136,10 @@ void Physics::init() { con_print << "^BInitializing bullet physics..." << std::endl; - configuration = new btDefaultCollisionConfiguration(); + configuration = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(configuration); solver = new btSequentialImpulseConstraintSolver; - + } void Physics::frame(const float seconds) @@ -183,12 +183,12 @@ void Physics::shutdown() PhysicsZone::PhysicsZone(const std::string &label) : core::Zone(label) { #ifdef HAVE_BULLET - btVector3 worldAabbMin(-10000,-10000,-10000); - btVector3 worldAabbMax(10000,10000,10000); + btVector3 worldAabbMin(-10000, -10000, -10000); + btVector3 worldAabbMax(10000, 10000, 10000); const int maxProxies = 1024; - - zone_cache = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies); - zone_dynamics_world = new btDiscreteDynamicsWorld(Physics::dispatcher, zone_cache, Physics::solver,Physics::configuration); + + zone_cache = new btAxisSweep3(worldAabbMin, worldAabbMax, maxProxies); + zone_dynamics_world = new btDiscreteDynamicsWorld(Physics::dispatcher, zone_cache, Physics::solver, Physics::configuration); // disable gravity zone_dynamics_world->setGravity(btVector3(0.0f, 0.0f, 0.0f)); @@ -222,7 +222,7 @@ PhysicsBody::PhysicsBody(core::Entity *entity) #endif } -PhysicsBody::~PhysicsBody() +PhysicsBody::~PhysicsBody() { #ifdef HAVE_BULLET if (collider_body) { @@ -251,22 +251,22 @@ void PhysicsBody::init_physics(const float mass) } if (!collider_body) { - btVector3 inertia(0,0,0); + btVector3 inertia(0, 0, 0); btTransform t; t.setIdentity(); t.setOrigin(to_btVector3(entity()->location())); t.setBasis(to_btMatrix3x3(entity()->axis())); - - + + if (moving) { - collider_shape->bullet_shape()->calculateLocalInertia(mass,inertia); + collider_shape->bullet_shape()->calculateLocalInertia(mass, inertia); btMotionState *motionstate = new btDefaultMotionState(t); btRigidBody::btRigidBodyConstructionInfo body_info(mass, motionstate, collider_shape->bullet_shape(), inertia); - collider_body = new btRigidBody(body_info); + collider_body = new btRigidBody(body_info); collider_body->setUserPointer((void *)entity()); - collider_body->setLinearFactor(btVector3(1,1,1)); + collider_body->setLinearFactor(btVector3(1, 1, 1)); collider_body->setCcdMotionThreshold(0.0001f); } else { collider_body = new btRigidBody(mass, 0, collider_shape->bullet_shape(), inertia); @@ -276,7 +276,7 @@ void PhysicsBody::init_physics(const float mass) if (entity()->zone()) { PhysicsZone *zone = static_cast<PhysicsZone *>(entity()->zone()); - zone->dynamics_world()->addRigidBody(collider_body); + zone->dynamics_world()->addRigidBody(collider_body); if (moving) { //collider_body->setActivationState(ISLAND_SLEEPING); //collider_body->setActivationState(ACTIVE_TAG); @@ -292,8 +292,7 @@ void PhysicsBody::shutdown_physics() if (collider_body && entity()->zone()) { PhysicsZone *zone = static_cast<PhysicsZone *>(entity()->zone()); - if(collider_body->getMotionState()) - { + if (collider_body->getMotionState()) { delete collider_body->getMotionState(); } zone->dynamics_world()->removeCollisionObject(collider_body); diff --git a/src/game/base/physics.h b/src/game/base/physics.h index 37ed1cf..3bbd749 100644 --- a/src/game/base/physics.h +++ b/src/game/base/physics.h @@ -1,7 +1,7 @@ /* base/physics.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_PHYSICS_H__ @@ -23,7 +23,8 @@ */ -namespace game { +namespace game +{ #ifdef HAVE_BULLET /// helper function to convert math:Vector3f to btVector3 @@ -36,29 +37,36 @@ inline btVector3 to_btVector3(const math::Vector3f & v) inline btMatrix3x3 to_btMatrix3x3(const math::Axis &a) { return btMatrix3x3(a[0][0], a[0][1], a[0][2], - a[1][0], a[1][1], a[1][2], - a[2][0], a[2][1], a[2][2]); + a[1][0], a[1][1], a[1][2], + a[2][0], a[2][1], a[2][2]); }; #endif /* ---- class CollisionShape --------------------------------------- */ /// a bullet collision shape -class CollisionShape { +class CollisionShape +{ public: CollisionShape(model::Model *model, const bool moving); ~CollisionShape(); - inline const std::string &label() const { return shape_label; } + inline const std::string &label() const { + return shape_label; + } - inline const bool moving() const { return shape_moving; } + inline const bool moving() const { + return shape_moving; + } #ifdef HAVE_BULLET - inline btCollisionShape *bullet_shape() { return shape_bulletshape; } + inline btCollisionShape *bullet_shape() { + return shape_bulletshape; + } #endif -/* ----- static functions for the shape registry ------------------- */ + /* ----- static functions for the shape registry ------------------- */ /// tpye definition for the collision shape registry typedef std::vector<CollisionShape *> Registry; @@ -85,7 +93,8 @@ private: /* ---- class Physics ---------------------------------------------- */ /// main physics functions -class Physics { +class Physics +{ public: /// intialize world physics static void init(); @@ -108,13 +117,16 @@ public: /* ---- class PhysicsZone ------------------------------------------ */ /// a zone containing collision objects -class PhysicsZone : public core::Zone { +class PhysicsZone : public core::Zone +{ public: PhysicsZone(const std::string &label); virtual ~PhysicsZone(); #ifdef HAVE_BULLET - inline btDiscreteDynamicsWorld *dynamics_world() { return zone_dynamics_world; } + inline btDiscreteDynamicsWorld *dynamics_world() { + return zone_dynamics_world; + } private: btAxisSweep3 *zone_cache; @@ -125,10 +137,11 @@ private: /* ---- class PhysicsBody ------------------------------------------ */ /// an object that is capable of colliding with other objects -class PhysicsBody { +class PhysicsBody +{ public: /// initialize a collider attached to an entity - /** + /** * a PhysicsBody with zero mass is considered non-moving */ PhysicsBody(core::Entity *entity); @@ -141,14 +154,20 @@ public: void shutdown_physics(); /// collider mass - inline const float mass() const { return collider_mass; } + inline const float mass() const { + return collider_mass; + } /// the entity the collider is attached to - inline core::Entity *entity() { return collider_entity; } + inline core::Entity *entity() { + return collider_entity; + } #ifdef HAVE_BULLET /// the bullet rigid body associated with this collider - inline btRigidBody *body() { return collider_body; } + inline btRigidBody *body() { + return collider_body; + } #endif private: diff --git a/src/game/base/planet.cc b/src/game/base/planet.cc index b1ac976..f9535ba 100644 --- a/src/game/base/planet.cc +++ b/src/game/base/planet.cc @@ -8,7 +8,8 @@ #include "base/planet.h" -namespace game { +namespace game +{ Planet::Planet() : core::EntityGlobe(core::Entity::Static | core::Entity::Solid) { @@ -46,7 +47,7 @@ void Planet::dock(core::Entity *entity) Ship * ship = static_cast<Ship *>(entity); - if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f ) { + if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f) { if (ship->owner()) ship->owner()->send("Planet out of range"); return; @@ -55,7 +56,7 @@ void Planet::dock(core::Entity *entity) ship->get_location().assign(entity->location()); ship->set_state(core::Entity::Docked); - if (ship->owner() && ship->owner()->control() == ship) { + if (ship->owner() && ship->owner()->control() == ship) { ship->owner()->set_view(this); ship->owner()->send("^BDocking at " + name()); } diff --git a/src/game/base/planet.h b/src/game/base/planet.h index c9bb214..f0bf75f 100644 --- a/src/game/base/planet.h +++ b/src/game/base/planet.h @@ -1,7 +1,7 @@ /* base/planet.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_PLANET_H__ @@ -13,15 +13,19 @@ #include <string> -namespace game { +namespace game +{ /// a planet -class Planet : public core::EntityGlobe { +class Planet : public core::EntityGlobe +{ public: Planet(); virtual ~Planet(); - inline ShipDealer *shipdealer() { return planet_shipdealer; } + inline ShipDealer *shipdealer() { + return planet_shipdealer; + } void set_shipdealer(ShipDealer *shipdealer); diff --git a/src/game/base/racetrack.cc b/src/game/base/racetrack.cc index 3d1cb69..51526ea 100644 --- a/src/game/base/racetrack.cc +++ b/src/game/base/racetrack.cc @@ -1,7 +1,7 @@ /* base/racetrack.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include <string> @@ -11,7 +11,8 @@ #include "base/racetrack.h" #include "core/gameserver.h" -namespace game { +namespace game +{ /* ---- class CheckPoint ------------------------------------------- */ @@ -31,7 +32,7 @@ CheckPoint::CheckPoint(RaceTrack *parent) CheckPoint::~CheckPoint() { - + } /* ---- class RaceTrack -------------------------------------------- */ @@ -64,7 +65,7 @@ void RaceTrack::reset() track_player = 0; track_racestart = 0; track_checkpointtime = 0; - + for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) { (*cpit)->set_state(core::Entity::NoPower); } @@ -74,7 +75,7 @@ void RaceTrack::reset() void RaceTrack::dock(core::Entity *entity) { - + if (entity->moduletype() != ship_enttype) return; Ship * ship = static_cast<Ship *>(entity); @@ -96,7 +97,7 @@ void RaceTrack::dock(core::Entity *entity) for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) { set_state(core::Entity::Normal); } - + entity_timer = 5.0f; std::string message("^B" + track_player->name() + " ^Bactivated the race! Race starts in 5..."); core::server()->broadcast(message); @@ -163,7 +164,7 @@ void RaceTrack::frame(float seconds) track_player->set_mission_target((*track_checkpoint)); } } - + } else { @@ -192,7 +193,7 @@ void RaceTrack::frame(float seconds) } else { std::stringstream msgstr; - msgstr << "^BRace completed in " << core::server()->time() - track_racestart << " seconds!"; + msgstr << "^BRace completed in " << core::server()->time() - track_racestart << " seconds!"; core::server()->broadcast(msgstr.str()); // prize money diff --git a/src/game/base/racetrack.h b/src/game/base/racetrack.h index 80a5766..ef7375a 100644 --- a/src/game/base/racetrack.h +++ b/src/game/base/racetrack.h @@ -1,7 +1,7 @@ /* base/racetrack.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_RACETRACK_H__ @@ -13,14 +13,16 @@ #include <string> -namespace game { +namespace game +{ class CheckPoint; /* ---- class RaceTrack -------------------------------------------- */ /// a race track entity -class RaceTrack : public core::EntityDynamic { +class RaceTrack : public core::EntityDynamic +{ public: /// default constructor @@ -33,7 +35,9 @@ public: typedef std::list<CheckPoint *> CheckPoints ; /// the player who activated the race - inline core::Player *player() { return track_player; } + inline core::Player *player() { + return track_player; + } /// add a checkpoint to the racetrack void add_checkpoint(CheckPoint *checkpoint); @@ -46,20 +50,21 @@ public: /// run one time frame virtual void frame(float elapsed); - + private: CheckPoints track_checkpoints; core::Player *track_player; float track_racestart; float track_checkpointtime; CheckPoints::iterator track_checkpoint; - + }; /* ---- class CheckPoint ------------------------------------------- */ /// a checkpoint for the race track -class CheckPoint : public core::EntityDynamic { +class CheckPoint : public core::EntityDynamic +{ public: CheckPoint(RaceTrack *parent); ~CheckPoint(); diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 8bc7799..2c42ca8 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -1,7 +1,7 @@ /* base/ship.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include <cmath> @@ -19,13 +19,14 @@ using math::degrees360f; using math::degrees180f; -namespace game { +namespace game +{ const float MIN_DELTA = 0.000001f; Ship::Ship(core::Player *owner, ShipModel *shipmodel) : - core::EntityControlable(owner, ship_enttype), - PhysicsBody(this) + core::EntityControlable(owner, ship_enttype), + PhysicsBody(this) { set_modelname(shipmodel->modelname()); set_name(shipmodel->name()); @@ -41,7 +42,7 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : ship_shipmodel = shipmodel; ship_jumpdrive = shipmodel->shipmodel_jumpdrive; - + ship_impulsedrive_timer = 0; ship_jumpdrive_timer = 0; ship_jumpdepart = 0; @@ -49,7 +50,7 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : reset(); } -Ship::~Ship() +Ship::~Ship() { shutdown_physics(); } @@ -71,16 +72,16 @@ void Ship::func_impulse() } else if (entity_state == core::Entity::ImpulseInitiate) { entity_state = core::Entity::Normal; - + } else if (entity_state != core::Entity::Normal) { return; - - } else { + + } else { if (entity_state == core::Entity::JumpInitiate) { ship_jumpdrive_timer = 0; entity_timer = 0; } - + entity_state = core::Entity::ImpulseInitiate; if (Game::g_devel->value()) { entity_timer = 0; @@ -137,12 +138,12 @@ void Ship::func_jump(std::string const &args) owner()->send("Usage: jump [^B" + helpstr + "^N]"); return; } - + if (jumptargetzone == zone()) { owner()->send("Already in the " + jumptargetzone->name()); return; } - + owner()->send("Jumping to the " + jumptargetzone->name()); set_zone(jumptargetzone); @@ -188,7 +189,7 @@ JumpPoint * Ship::find_closest_jumppoint() } } } - + if (jumppoint && jumppoint->target()) { if (Game::g_jumppointrange->value() < d) { owner()->send("Jumppoint out of range!"); @@ -201,14 +202,14 @@ JumpPoint * Ship::find_closest_jumppoint() owner()->send("No jumppoints found!"); return 0; } - + return 0; } void Ship::explode() { set_state(core::Entity::Destroyed); - + target_thrust = 0; target_pitch = 0; target_roll = 0; @@ -235,7 +236,7 @@ void Ship::set_zone(core::Zone *zone) init_physics(radius()); } -void Ship::frame(float seconds) +void Ship::frame(float seconds) { float actual_maxspeed = ship_shipmodel->maxspeed(); float actual_turnspeed = ship_shipmodel->turnspeed(); @@ -247,10 +248,10 @@ void Ship::frame(float seconds) const float thrust_reaction = 0.5f; // thrust control reaction time factor const float strafe_reaction = 1.5f; const float afterburner_reaction = 1.0f; // a fterburner control reaction time - + float cosangle; // cosine of an angle - float angle; // angle in radians + float angle; // angle in radians math::Vector3f n; // normal of a plane math::Axis target_axis(axis()); // target axis #endif @@ -270,7 +271,7 @@ void Ship::frame(float seconds) target_direction = 0; target_afterburner = 0.0f; target_thrust = 0; - + entity_speed = 0; entity_thrust = 0; @@ -289,7 +290,7 @@ void Ship::frame(float seconds) //entity_location += entity_axis.forward() * radius(); } else { get_location().assign(ship_jumpdepart->target()->location() + location() - ship_jumpdepart->location()); - } + } set_zone(ship_jumpdepart->target()->zone()); owner()->send("^BJumping to the " + ship_jumpdepart->target()->zone()->name()); } else { @@ -297,7 +298,7 @@ void Ship::frame(float seconds) } ship_jumpdrive_timer = 0; entity_timer = 0; - + set_dirty(); return; } else { @@ -340,12 +341,12 @@ void Ship::frame(float seconds) if (target_afterburner < 0.0f) { set_state(core::Entity::Normal); set_dirty(); - entity_timer = 0; + entity_timer = 0; } else { if (ship_impulsedrive_timer + 1.0f <= core::server()->time()) { entity_timer -= 1.0f; - + if (entity_timer <= 0) { actual_maxspeed = Game::g_impulsespeed->value(); actual_acceleration = Game::g_impulseacceleration->value(); @@ -357,25 +358,23 @@ void Ship::frame(float seconds) set_dirty(); } } - + // clamp input values target_thrust = 0.0f; math::clamp(target_pitch, -1.0f, 1.0f); math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); math::clamp(target_afterburner, -1.0f, 1.0f); - + actual_turnspeed *= 0.5; } } else if (entity_state == core::Entity::Impulse) { // clamp input values - target_thrust = 0.0f; math::clamp(target_pitch, -1.0f, 1.0f); math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); - target_afterburner = 0.0f; // cancel impulse drive if afterburner goes reverse if (target_afterburner < 0.0f) { @@ -383,11 +382,13 @@ void Ship::frame(float seconds) set_dirty(); entity_timer = 0; target_thrust = 1.0f; - target_thrust = 1.0f; - } else { + entity_thrust = 1.0f; + } else { actual_maxspeed = Game::g_impulsespeed->value(); actual_acceleration = Game::g_impulseacceleration->value(); actual_turnspeed *= 0.5; + target_afterburner = 0.0f; + target_thrust = 0.0f; } } else if (entity_state == core::Entity::Normal) { @@ -412,7 +413,7 @@ void Ship::frame(float seconds) target_direction = 0; target_afterburner = 0.0f; target_thrust = 0; - + entity_thrust = 0; } @@ -448,7 +449,7 @@ void Ship::frame(float seconds) if ((entity_state == core::Entity::ImpulseInitiate) || (entity_state == core::Entity::Impulse)) { actual_thrust = 1.0f; } - + // update strafe control target if (current_target_strafe < target_strafe) { @@ -476,7 +477,7 @@ void Ship::frame(float seconds) } math::clamp(current_target_roll, -1.0f, 1.0f); - if (fabs(current_target_roll) > MIN_DELTA) { + if (fabs(current_target_roll) > MIN_DELTA) { float roll_offset = seconds * current_target_roll; get_axis().change_roll(actual_turnspeed * roll_offset); } else { @@ -496,7 +497,7 @@ void Ship::frame(float seconds) } } - if (fabs(current_target_direction) > MIN_DELTA ) { + if (fabs(current_target_direction) > MIN_DELTA) { math::clamp(current_target_direction, -1.0f, 1.0f); target_axis.change_direction(actual_turnspeed * current_target_direction); } else { @@ -513,7 +514,7 @@ void Ship::frame(float seconds) if (current_target_pitch < target_pitch) current_target_pitch = target_pitch; } - + if (fabs(current_target_pitch) > MIN_DELTA) { math::clamp(current_target_pitch, -1.0f, 1.0f); target_axis.change_pitch(actual_turnspeed * current_target_pitch); @@ -538,7 +539,7 @@ void Ship::frame(float seconds) if (entity_speed > max) { entity_speed = max; } - } else if(entity_speed > max) { + } else if (entity_speed > max) { entity_speed -= actual_acceleration * seconds; if (entity_speed < max) { entity_speed = max; @@ -584,7 +585,7 @@ void Ship::frame(float seconds) entity_movement = math::max(entity_movement, fabs(current_target_afterburner)); entity_movement = math::max(entity_movement, fabs(current_target_strafe)); - if ((entity_movement > 0)|| (entity_speed > 0)) { + if ((entity_movement > 0) || (entity_speed > 0)) { set_dirty(); } } diff --git a/src/game/base/ship.h b/src/game/base/ship.h index 21987e7..e1b8b1d 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -1,7 +1,7 @@ /* base/ship.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_SHIP_H__ @@ -14,7 +14,8 @@ #include "base/jumppoint.h" #include "math/vector3f.h" -namespace game { +namespace game +{ /// A ship in the game, controled by a player class Ship : public core::EntityControlable, public PhysicsBody @@ -30,7 +31,9 @@ public: virtual void set_zone(core::Zone *zone); /// true if the ship is equiped with a jumpdrive - inline bool jumpdrive() const { return ship_jumpdrive; } + inline bool jumpdrive() const { + return ship_jumpdrive; + } /// Initiate jump, departing from a jump point /** Initiates a jump even if the ship has no jumpdrive @@ -65,7 +68,7 @@ private: float ship_impulsedrive_timer; - + JumpPoint *ship_jumpdepart; }; diff --git a/src/game/base/shipdealer.cc b/src/game/base/shipdealer.cc index 408ae43..54d3e90 100644 --- a/src/game/base/shipdealer.cc +++ b/src/game/base/shipdealer.cc @@ -1,7 +1,7 @@ /* base/shipdealer.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include "auxiliary/functions.h" @@ -11,7 +11,8 @@ #include "base/station.h" #include "sys/sys.h" -namespace game { +namespace game +{ ShipDealer::ShipDealer() { @@ -67,7 +68,7 @@ ShipModel *ShipDealer::find(ShipModel *shipmodel) const void ShipDealer::func_buy(core::Player *player, const std::string &args) { core::Entity *dock = player->view(); - + ShipDealer *shipdealer = 0; // find the ship model @@ -102,7 +103,7 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args) } if (!Game::g_devel->value()) { - + if (!shipdealer) { player->send("No ship dealer available"); return; @@ -116,7 +117,7 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args) // check price if (shipmodel->price() > player->credits()) { std::stringstream msgstr; - msgstr << "You require " << (shipmodel->price() - player->credits()) << " additional credits to buy the " << shipmodel->name(); + msgstr << "You require " << (shipmodel->price() - player->credits()) << " additional credits to buy the " << shipmodel->name(); player->send(msgstr.str()); return; } @@ -135,7 +136,7 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args) ship->get_location().assign(dock->location()); ship->set_state(core::Entity::Docked); ship->get_axis().assign(dock->axis()); - ship->get_axis().change_direction(180.0f); + ship->get_axis().change_direction(180.0f); player->set_control(ship); player->set_view(dock); } else { @@ -148,9 +149,9 @@ void ShipDealer::func_buy(core::Player *player, const std::string &args) msgstr << "^BPurchased " << aux::article(shipmodel->name()); if (!Game::g_devel->value()) { msgstr << " for " << shipmodel->price() << " credits"; - } + } player->send(msgstr.str()); - player->sound("game/buy-ship"); + player->sound("game/buy-ship"); } diff --git a/src/game/base/shipdealer.h b/src/game/base/shipdealer.h index 48f9835..1d93f03 100644 --- a/src/game/base/shipdealer.h +++ b/src/game/base/shipdealer.h @@ -1,7 +1,7 @@ /* base/shipdealer.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_SHIPDEALER_H__ @@ -12,29 +12,30 @@ #include "base/shipmodel.h" #include "core/entity.h" -namespace game { +namespace game +{ class ShipDealer { public: typedef std::list<ShipModel *> Models; - + ShipDealer(); ~ShipDealer(); /// add a ship model to the dealer list ShipModel *add(const std::string &modelname); - + /// find a ship model in the dealer list ShipModel *find(const std::string &modelname) const; - + /// find a ship model in the dealer list ShipModel *find(ShipModel *shipmodel) const; static void func_buy(core::Player *player, const std::string &args); private: - Models dealer_models; + Models dealer_models; }; } diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc index 9d905d6..6233120 100644 --- a/src/game/base/shipmodel.cc +++ b/src/game/base/shipmodel.cc @@ -1,7 +1,7 @@ /* base/shipmodel.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include <iomanip> @@ -10,7 +10,8 @@ #include "base/shipmodel.h" #include "sys/sys.h" -namespace game { +namespace game +{ // the ship model registry std::map<std::string, ShipModel *> ShipModel::registry; @@ -35,7 +36,7 @@ ShipModel::~ShipModel() void ShipModel::clear() { for (iterator smit = registry.begin(); smit != registry.end(); smit++) { - delete (*smit).second; + delete(*smit).second; } registry.clear(); } @@ -43,7 +44,7 @@ void ShipModel::clear() void ShipModel::print() { con_print << "label: ^B" << label() << " ^Nname: ^B" << name() << std::endl; - con_print << " price: ^B" << price() << std::endl; + con_print << " price: ^B" << price() << std::endl; con_print << " acceleration: ^B" << acceleration() << std::endl; con_print << " turnspeed: ^B" << turnspeed() << std::endl; con_print << " max speed: ^B" << maxspeed() << std::endl; @@ -64,33 +65,39 @@ void ShipModel::generate_info(core::Info *info) info->add_text(""); info->add_text("^BSpecifications:^N"); - std::stringstream str; + std::stringstream str; str << "price: ^B" << price() << " ^Ncredits"; - info->add_text(str.str()); str.str(""); + info->add_text(str.str()); + str.str(""); str << "cargo hold: ^B" << 0.1f * maxcargo() << " ^Nmetric tonnes"; - info->add_text(str.str()); str.str(""); + info->add_text(str.str()); + str.str(""); str << "top speed: ^B" << 100.0f * maxspeed() << " ^Nmps"; - info->add_text(str.str()); str.str(""); + info->add_text(str.str()); + str.str(""); str << "response: ^B" << turnspeed() << " ^Ndps"; - info->add_text(str.str()); str.str(""); + info->add_text(str.str()); + str.str(""); str << "acceleration: ^B" << acceleration() << " ^Nstandard"; - info->add_text(str.str()); str.str(""); + info->add_text(str.str()); + str.str(""); - if(shipmodel_jumpdrive) { + if (shipmodel_jumpdrive) { str << "hyperspace jump drive capable"; - info->add_text(str.str()); str.str(""); + info->add_text(str.str()); + str.str(""); } } void ShipModel::list() { for (iterator smit = registry.begin(); smit != registry.end(); smit++) { - con_print << std::setw(24) << (*smit).second->label() - << " ^B" << (*smit).second->name() << "\n"; + con_print << std::setw(24) << (*smit).second->label() + << " ^B" << (*smit).second->name() << "\n"; } con_print << registry.size() << " registered ship models\n"; } @@ -132,12 +139,12 @@ ShipModel *ShipModel::search(const std::string searchname) for (iterator smit = registry.begin(); smit != registry.end(); smit++) { ShipModel *shipmodel = (*smit).second; - + label.assign(shipmodel->label()); if (label.size() && (label.find(strsearchkey) != std::string::npos)) { return shipmodel; } - + name.assign(aux::lowercase(shipmodel->name())); if (name.size() && (name.find(strsearchkey) != std::string::npos)) { return shipmodel; @@ -155,7 +162,7 @@ void ShipModel::add(ShipModel *shipmodel) con_warn << "Duplicate ship model " << shipmodel->label() << "!\n"; delete m; } - + registry[shipmodel->label()] = shipmodel; } diff --git a/src/game/base/shipmodel.h b/src/game/base/shipmodel.h index 9bdf4f5..0cfe87e 100644 --- a/src/game/base/shipmodel.h +++ b/src/game/base/shipmodel.h @@ -1,7 +1,7 @@ /* base/shipmodel.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_SHIPMODEL_H__ @@ -12,7 +12,8 @@ #include "core/info.h" -namespace game { +namespace game +{ /// ship model specifications class ShipModel @@ -24,43 +25,69 @@ public: void print(); /// acceleration - inline const float acceleration() const { return shipmodel_acceleration; } + inline const float acceleration() const { + return shipmodel_acceleration; + } /// maximum speed - inline const float maxspeed() const { return shipmodel_maxspeed; } - + inline const float maxspeed() const { + return shipmodel_maxspeed; + } + /// turn speed in rotations per second - inline const float turnspeed() const { return shipmodel_turnspeed; } + inline const float turnspeed() const { + return shipmodel_turnspeed; + } /// label of the ship model - inline const std::string &label() const { return shipmodel_label; } + inline const std::string &label() const { + return shipmodel_label; + } /// name of the ship model - inline const std::string & name() const { return shipmodel_name; } + inline const std::string & name() const { + return shipmodel_name; + } /// name of the model of the ship - inline const std::string & modelname() const { return shipmodel_modelname; } + inline const std::string & modelname() const { + return shipmodel_modelname; + } /// price of the ship - inline const long price() const { return shipmodel_price; } + inline const long price() const { + return shipmodel_price; + } /// size of the cargo hold - inline const float maxcargo() const { return shipmodel_maxcargo; } + inline const float maxcargo() const { + return shipmodel_maxcargo; + } /// set acceleration - inline void set_acceleration(const float acceleration) { shipmodel_acceleration = acceleration; } + inline void set_acceleration(const float acceleration) { + shipmodel_acceleration = acceleration; + } /// set maximum speed - inline void set_maxspeed(const float maxspeed) { shipmodel_maxspeed = maxspeed; } + inline void set_maxspeed(const float maxspeed) { + shipmodel_maxspeed = maxspeed; + } /// set turn speed - inline void set_turnspeed(const float turnspeed) { shipmodel_turnspeed = turnspeed; } + inline void set_turnspeed(const float turnspeed) { + shipmodel_turnspeed = turnspeed; + } /// set price - inline void set_price(const long price) { shipmodel_price = price; } + inline void set_price(const long price) { + shipmodel_price = price; + } /// set size of the cargo hold - inline void set_maxcargo(const float maxcargo) { shipmodel_maxcargo = maxcargo; } + inline void set_maxcargo(const float maxcargo) { + shipmodel_maxcargo = maxcargo; + } /// generate an info object for this shipmodel void generate_info(core::Info *info); @@ -108,7 +135,7 @@ private: float shipmodel_maxcargo; long shipmodel_price; - + }; } diff --git a/src/game/base/star.cc b/src/game/base/star.cc index ba3ccba..43efd0c 100644 --- a/src/game/base/star.cc +++ b/src/game/base/star.cc @@ -8,7 +8,8 @@ #include "base/star.h" -namespace game { +namespace game +{ Star::Star() : core::EntityGlobe(core::Entity::Static | core::Entity::Solid | core::Entity::Bright) { diff --git a/src/game/base/star.h b/src/game/base/star.h index 5283894..12bec07 100644 --- a/src/game/base/star.h +++ b/src/game/base/star.h @@ -1,7 +1,7 @@ /* base/star.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_STAR_H__ @@ -14,10 +14,12 @@ // C++ headers #include <string> -namespace game { +namespace game +{ /// a star, that shines so bright -class Star : public core::EntityGlobe { +class Star : public core::EntityGlobe +{ public: Star(); ~Star(); diff --git a/src/game/base/station.cc b/src/game/base/station.cc index 0552269..fb548bb 100644 --- a/src/game/base/station.cc +++ b/src/game/base/station.cc @@ -1,14 +1,15 @@ /* base/station.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include "base/game.h" #include "base/station.h" #include "sys/sys.h" -namespace game { +namespace game +{ Station::Station() : Entity(), PhysicsBody(this) { @@ -51,7 +52,7 @@ void Station::dock(core::Entity *entity) ship->get_location().assign(entity->location()); ship->set_state(core::Entity::Docked); - if (ship->owner() && ship->owner()->control() == ship) { + if (ship->owner() && ship->owner()->control() == ship) { ship->owner()->set_view(this); ship->owner()->send("^BDocking at " + name()); } diff --git a/src/game/base/station.h b/src/game/base/station.h index ae4d0f4..ad627dd 100644 --- a/src/game/base/station.h +++ b/src/game/base/station.h @@ -1,7 +1,7 @@ /* base/station.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_BASE_STATION_H__ @@ -10,7 +10,8 @@ #include "base/shipdealer.h" #include "base/physics.h" -namespace game { +namespace game +{ class Station : public core::Entity, public PhysicsBody { @@ -18,7 +19,9 @@ public: Station(); virtual ~Station(); - inline ShipDealer *shipdealer() { return station_shipdealer; } + inline ShipDealer *shipdealer() { + return station_shipdealer; + } void set_shipdealer(ShipDealer *shipdealer); |