diff options
author | Stijn Buys <ingar@osirion.org> | 2011-07-09 12:17:13 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2011-07-09 12:17:13 +0000 |
commit | f39aec30f0e5c6f466681ed34bffd41150976ab9 (patch) | |
tree | 8a8e26c294c98d868d67adb2b0a378727d22cc50 /src/game/base | |
parent | bd421e2b53326657f2746ef0f55c08ea53d7a761 (diff) |
Play jump completed sound when using the /jump cheat.
Diffstat (limited to 'src/game/base')
-rw-r--r-- | src/game/base/ship.cc | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 2b8411a..a18616e 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -196,8 +196,13 @@ void Ship::func_jump(std::string const &args) owner()->send("Jumping to the " + jumptargetzone->name()); set_zone(jumptargetzone); - ship_jumpdrive_timer = 0; - entity_timer = 0; + //ship_jumpdrive_timer = 0; + //entity_timer = 0; + + // setting the cooldown timer even with cheats on will allow some time for the jump completed sound to play + ship_jumpdrive_timer = core::server()->time(); + entity_timer = jump_cooldown_delay; + set_state(core::Entity::Jump); set_dirty(); return; |