Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2008-02-03 01:43:03 +0000
committerStijn Buys <ingar@osirion.org>2008-02-03 01:43:03 +0000
commitb4973888aeaea2dde6058bc06c3f6631349e7f3c (patch)
tree010de10692b330d7634ad3090fb94d14c101f484 /src/game/game.cc
parent67f8a7a783e550cab8e6a77d997b31815ee8cd7e (diff)
command buffer handling
engine function parsing buffered client console
Diffstat (limited to 'src/game/game.cc')
-rw-r--r--src/game/game.cc28
1 files changed, 11 insertions, 17 deletions
diff --git a/src/game/game.cc b/src/game/game.cc
index 7f2ad17..2945657 100644
--- a/src/game/game.cc
+++ b/src/game/game.cc
@@ -18,23 +18,11 @@
namespace game
{
-Ship ship;
-Star star;
-bool initialized = false;
-
-std::string name; // name of the game
-std::string label; // label of the game
-std::string author; // author of the game
-
-// sectors in space
-std::vector<Sector*> sectors;
-
void Game::init()
{
using math::Vector3f;
using filesystem::IniFile;
- con_print << "Project::OSiRiON " << VERSION << std::endl;
con_debug << "Debug messages enabled" << std::endl;
// read game.ini
@@ -61,7 +49,8 @@ void Game::init()
}
f.close();
- con_print << "game.ini loaded " << name << " [" << label << "] by " << author << std::endl;
+ con_print << name << std::endl;
+ con_print << "by " << author << std::endl;
// read world.ini
std::string tmp;
@@ -108,14 +97,16 @@ void Game::init()
star.location = Vector3f(256.0f, 0.0f, 256.0f);
ship.location = Vector3f(0,0,0);
- // all done, ready to run
- initialized = true;
+ // signal the gameinterface the game is ready
+ core::GameInterface::init();
+
+ // test functions
+ core::cmd << "help" << std::endl;
+ core::cmd << "test" << std::endl;
}
void Game::shutdown()
{
- initialized = false;
-
// delete every sector object in the sectors vector
for (unsigned int n =0; n< sectors.size(); n++) {
delete sectors[n];
@@ -123,6 +114,9 @@ void Game::shutdown()
}
// clear the sectors vector
sectors.clear();
+
+ // signal the gameinterface the game has shutdown
+ core::GameInterface::shutdown();
}
void Game::frame(float elapsed)