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authorStijn Buys <ingar@osirion.org>2008-07-28 19:37:31 +0000
committerStijn Buys <ingar@osirion.org>2008-07-28 19:37:31 +0000
commitd389a31f9816b55d8c7685ec24b9ab814252d693 (patch)
tree9b2577692e543fa6c59fcda508f92c3eb839ac7a /src/game/game.cc
parent17408276791033e8122819185abf3bcb01740105 (diff)
zone support
Diffstat (limited to 'src/game/game.cc')
-rw-r--r--src/game/game.cc372
1 files changed, 264 insertions, 108 deletions
diff --git a/src/game/game.cc b/src/game/game.cc
index 2d21be8..efca1be 100644
--- a/src/game/game.cc
+++ b/src/game/game.cc
@@ -20,7 +20,11 @@
namespace game
{
-ShipModel *default_shipmodel;
+Game *this_game = 0;
+
+ShipModel *default_shipmodel = 0;
+core::Zone *default_zone = 0;
+
/*----- engine game functions ------------------------------------- */
/// list the ship model registry
@@ -35,8 +39,11 @@ void func_join(core::Player *player, std::string const &args)
if (player->control())
return;
- player->player_control = new Ship(player, default_shipmodel);
- player->control()->entity_color = player->color();
+ player->set_zone(default_zone);
+ Ship *ship = new Ship(player, default_shipmodel);
+ ship->set_zone(default_zone);
+ player->set_control(ship);
+
core::server()->send_sound(player, "game/buy-ship");
std::string message("^B");
@@ -50,7 +57,7 @@ void func_join(core::Player *player, std::string const &args)
/// a player joins the spectators
void func_spectate(core::Player *player, std::string const &args)
{
- if (!player->player_control)
+ if (!player->control())
return;
std::string message("^B");
@@ -59,12 +66,8 @@ void func_spectate(core::Player *player, std::string const &args)
core::server()->broadcast(message);
if (player->control()) {
- // player has only ship for now
- player->player_control->die();
- player->player_control = 0;
+ player->remove_asset(player->control());
}
-
- player->player_dirty = true;
}
/// a player buys a ship
@@ -92,17 +95,16 @@ void func_buy(core::Player *player, std::string const &args)
if (shipmodel) {
// player has only ship for now
if (player->control()) {
- player->player_control->die();
- player->player_control = 0;
+ player->remove_asset(player->control());
}
- player->player_control = new Ship(player, shipmodel);
- player->control()->entity_color = player->color();
- player->control()->entity_color_second = player->color_second();
-
+ Ship * ship = new Ship(player, shipmodel);
+ ship->set_zone(default_zone);
+ player->set_control(ship);
+
core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
core::server()->send_sound(player, "game/buy-ship");
- player->player_dirty = true;
+
} else {
core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
}
@@ -131,10 +133,49 @@ void func_hail(core::Player *player, std::string const &args)
core::server()->send_sound(targetplayer, "com/hail");
}
+/// a player actives the jumpdrive on his ship
+void func_jump(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+
+ if (!player->control()->moduletype() == ship_enttype)
+ return;
+
+ Ship * ship = static_cast<Ship *>(player->control());
+
+ if (!ship->jumpdrive()) {
+ core::server()->send(player, "Your ship is not equiped with a jumpdrive");
+ return;
+ }
+
+ std::string target;
+ std::istringstream is(args);
+ if (!(is >> target)) {
+ core::server()->send(player, "Usage: jump [system]");
+ return;
+ }
+
+ core::Zone *zone = core::Zone::find_zone(target);
+ if (!zone) {
+ core::server()->send(player, "Unknown system '" + target + '\'');
+ return;
+ }
+
+ if (zone == player->control()->zone())
+ return;
+
+ core::server()->send(player, "Jumping to '" + zone->name() + '\'');
+
+ player->control()->set_zone(zone);
+ player->set_zone(zone);
+}
+
/*----- Game ------------------------------------------------------ */
Game::Game() : core::Module("Project::OSiRiON")
{
+ this_game = this;
}
Game::~Game()
@@ -143,23 +184,130 @@ Game::~Game()
void Game::init()
{
- using math::Vector3f;
- using math::Color;
-
module_running = false;
ShipModel::clear();
- // setup the game world
+ if (!load_world()) {
+ abort();
+ return;
+ }
+
+ if (!load_ships()) {
+ abort();
+ return;
+ }
+
+ // add engine game functions
+ core::Func *func = 0;
+ func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
+ func->set_info("buy a ship");
+ func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
+ func->set_info("make a hyperspace jump");
+ func = core::Func::add("join", (core::GameFuncPtr) func_join);
+ func->set_info("join the game");
+ func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
+ func->set_info("send a standard hail");
+ func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
+ func->set_info("leave the game and spectate");
+
+ // add engine core functions
+ func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
+ func->set_info("list ship statistics");
+
+ // set game variables
+ core::Cvar::set("g_impulsespeed", "10.0f", core::Cvar::Game);
+
+ // indicate the module is ready to run frames
+ module_running = true;
+}
+
+void Game::shutdown()
+{
+ // game functions are automaticly removed
+
+ // remove engine core functions
+ core::Func::remove("list_ship");
+
+ ShipModel::clear();
+ module_running = false;
+}
+
+bool Game::load_world()
+{
+ std::string inifilename("world");
+
filesystem::IniFile worldini;
- worldini.open("world");
+ worldini.open(inifilename);
if (!worldini.is_open()) {
- con_error << "Could not open ini/world.ini!" << std::endl;
- abort();
- return;
+ con_error << "Could not open " << worldini.name() << std::endl;
+ return false;
+ }
+
+ core::Zone *zone = 0;
+ std::string label;
+
+ while (worldini.getline()) {
+
+ if (worldini.got_section()) {
+
+ if (worldini.got_section("world")) {
+ continue;
+ } else {
+ con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
+ }
+
+ } else if (worldini.section().compare("world") == 0 ) {
+ if (worldini.got_key_string("zone", label)) {
+ aux::trim(label);
+ aux::lowercase(label);
+ zone = new core::Zone(label);
+ core::Zone::add(zone);
+ }
+ }
+ }
+ worldini.close();
+
+ if (!core::Zone::registry().size()) {
+ con_error << "No zones found!" << std::endl;
+ return false;
+ }
+
+ con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl;
+
+ for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
+ if (!load_zone((*it).second)) {
+ return false;
+ }
+ }
+
+ if (!default_zone) {
+ con_error << "No default zone found!" << std::endl;
+ return false;
+ }
+
+ return true;
+}
+
+bool Game::load_zone(core::Zone *zone)
+{
+ using math::Vector3f;
+ using math::Color;
+
+ std::string inifilename("zones/");
+ inifilename.append(zone->label());
+
+ filesystem::IniFile zoneini;
+ zoneini.open(inifilename);
+
+ if (!zoneini.is_open()) {
+ con_error << "Could not open " << zoneini.name() << std::endl;
+ return false;
}
+ size_t count = 0;
+
Planet *planet = 0;
Star *star = 0;
core::Entity *entity = 0;
@@ -168,41 +316,61 @@ void Game::init()
float pitch;
float roll;
- while (worldini.getline()) {
- if (worldini.got_key()) {
- if (worldini.section().compare("star") == 0) {
- if (worldini.got_key_string("label", star->entity_label))
+ bool b;
+
+ std::string strval;
+
+ // set th default sky
+ zone->set_sky("sky");
+
+ while (zoneini.getline()) {
+ if (zoneini.got_key()) {
+ if (zoneini.section().compare("zone") == 0) {
+ if (zoneini.got_key_string("name", strval)) {
+ zone->set_name(strval);
+ continue;
+ } else if (zoneini.got_key_string("sky", strval)) {
+ zone->set_sky(strval);
+ continue;
+ } else if (zoneini.got_key_bool("default", b)) {
+ if (b) default_zone = zone;
continue;
- else if (worldini.got_key_string("name", star->entity_name))
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("star") == 0) {
+ if (zoneini.got_key_string("label", star->entity_label))
continue;
- else if (worldini.got_key_vector3f("location", star->entity_location ))
+ else if (zoneini.got_key_string("name", star->entity_name))
continue;
- else if (worldini.got_key_color("color", star->entity_color))
+ else if (zoneini.got_key_vector3f("location", star->entity_location ))
continue;
- else if (worldini.got_key_angle("radius", star->entity_radius))
+ else if (zoneini.got_key_color("color", star->entity_color))
+ continue;
+ else if (zoneini.got_key_angle("radius", star->entity_radius))
continue;
else
- con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl;
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- } else if (worldini.section().compare("planet") == 0) {
- if (worldini.got_key_string("label", planet->entity_label))
+ } else if (zoneini.section().compare("planet") == 0) {
+ if (zoneini.got_key_string("label", planet->entity_label))
continue;
- else if (worldini.got_key_string("name", planet->entity_name))
+ else if (zoneini.got_key_string("name", planet->entity_name))
continue;
- else if (worldini.got_key_string("texture", planet->entity_texture))
+ else if (zoneini.got_key_string("texture", planet->entity_texture))
continue;
- else if (worldini.got_key_vector3f("location", planet->entity_location ))
+ else if (zoneini.got_key_vector3f("location", planet->entity_location ))
continue;
- else if (worldini.got_key_color("color", planet->entity_color))
+ else if (zoneini.got_key_color("color", planet->entity_color))
continue;
- else if (worldini.got_key_angle("radius", planet->entity_radius))
+ else if (zoneini.got_key_angle("radius", planet->entity_radius))
continue;
else
- con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl;
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- } else if (worldini.section().compare("entity") == 0) {
+ } else if (zoneini.section().compare("entity") == 0) {
std::string shapename;
- if (worldini.got_key_string("shape", shapename)) {
+ if (zoneini.got_key_string("shape", shapename)) {
if (shapename.compare("axis") == 0) {
entity->entity_shape = core::Entity::Axis;
} else if (shapename.compare("cube") == 0) {
@@ -212,65 +380,83 @@ void Game::init()
} else if (shapename.compare("sphere") == 0) {
entity->entity_shape = core::Entity::Sphere;
} else {
- con_warn << worldini.name() << " unknown shape '" << shapename << "' at line " << worldini.line() << std::endl;
+ con_warn << zoneini.name() << " unknown shape '" << shapename << "' at line " << zoneini.line() << std::endl;
}
continue;
- } else if (worldini.got_key_string("label", entity->entity_label)) {
+ } else if (zoneini.got_key_string("label", entity->entity_label)) {
continue;
- } else if (worldini.got_key_string("name", entity->entity_name)) {
+ } else if (zoneini.got_key_string("name", entity->entity_name)) {
continue;
- } else if (worldini.got_key_string("model", entity->entity_modelname)) {
+ } else if (zoneini.got_key_string("model", entity->entity_modelname)) {
continue;
- } else if (worldini.got_key_angle("direction", direction)) {
+ } else if (zoneini.got_key_angle("direction", direction)) {
entity->axis().change_direction(direction);
continue;
- } else if (worldini.got_key_angle("pitch", pitch)) {
+ } else if (zoneini.got_key_angle("pitch", pitch)) {
entity->axis().change_pitch(pitch);
continue;
- } else if (worldini.got_key_angle("roll", roll)) {
+ } else if (zoneini.got_key_angle("roll", roll)) {
entity->axis().change_roll(roll);
continue;
- } else if (worldini.got_key_angle("radius", entity->entity_radius)) {
+ } else if (zoneini.got_key_angle("radius", entity->entity_radius)) {
continue;
- } else if (worldini.got_key_vector3f("location", entity->entity_location)) {
+ } else if (zoneini.got_key_vector3f("location", entity->entity_location)) {
continue;
- } else if (worldini.got_key_color("color", entity->entity_color)) {
+ } else if (zoneini.got_key_color("color", entity->entity_color)) {
continue;
- } else if (worldini.got_key_color("colorsecond", entity->entity_color_second)) {
+ } else if (zoneini.got_key_color("colorsecond", entity->entity_color_second)) {
continue;
} else {
- con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl;
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
}
- } else if (worldini.got_section("star")) {
+ } else if (zoneini.got_section("zone")) {
+ continue;
+
+ } else if (zoneini.got_section("star")) {
star = new Star();
+ star->set_zone(zone);
+ count ++;
- } else if (worldini.got_section("planet")) {
+ } else if (zoneini.got_section("planet")) {
planet = new Planet();
+ planet->set_zone(zone);
+ count ++;
- } else if (worldini.got_section("entity")) {
+ } else if (zoneini.got_section("entity")) {
entity = new core::Entity();
entity->entity_flags += core::Entity::Static;
+ entity->set_zone(zone);
+ count ++;
- } else if (worldini.got_section()) {
- con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
+ } else if (zoneini.got_section()) {
+ con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl;
}
}
- worldini.close();
+ zoneini.close();
+
+ con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl;
+
+ return true;
+}
+
+// read ship model specifications
+bool Game::load_ships()
+{
+ using math::Vector3f;
+ using math::Color;
+
+ default_shipmodel = 0;
- // read ship model specifications
- // note:
- // do not reuse the previous IniFile instance, some gcc versions do not like it
filesystem::IniFile shipsini;
shipsini.open("ships");
if (!shipsini.is_open()) {
con_error << "Could not open ini/ships.ini!" << std::endl;
- abort();
- return;
+ return false;
}
ShipModel *shipmodel = 0;
- default_shipmodel = 0;
+ bool b;
while (shipsini.getline()) {
if (shipsini.got_key()) {
@@ -282,8 +468,10 @@ void Game::init()
continue;
} else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
continue;
- } else if (shipsini.got_key("default")) {
- default_shipmodel = shipmodel;
+ } else if (shipsini.got_key_bool("default", b)) {
+ if (b) default_shipmodel = shipmodel;
+ continue;
+ } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) {
continue;
} else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
continue;
@@ -307,43 +495,14 @@ void Game::init()
}
shipsini.close();
+ con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl;
+
if (!default_shipmodel) {
- con_error << "No default ship model in ini/ships.ini!\n";
- abort();
- return;
+ con_error << "No default ship model found!\n";
+ return false;
}
- // add engine game functions
- core::Func *func = 0;
- func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
- func->set_info("buy a ship");
- func = core::Func::add("join", (core::GameFuncPtr) func_join);
- func->set_info("join the game");
- func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
- func->set_info("send a standard hail");
- func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
- func->set_info("leave the game and spectate");
-
- // add engine core functions
- func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
- func->set_info("list ship statistics");
-
- // set game variables
- core::Cvar::set("g_impulsespeed", "10.0f", core::Cvar::Game);
-
- // indicate the module is ready to run frames
- module_running = true;
-}
-
-void Game::shutdown()
-{
- // game functions are automaticly removed
-
- // remove engine core functions
- core::Func::remove("list_ship");
-
- ShipModel::clear();
- module_running = false;
+ return true;
}
void Game::frame(float seconds)
@@ -355,16 +514,13 @@ void Game::frame(float seconds)
void Game::player_connect(core::Player *player)
{
std::string args;
+ player->set_zone(default_zone);
func_spectate(player, args);
}
void Game::player_disconnect(core::Player *player)
{
- if (player->control()) {
- // player has only one ship for now
- player->control()->die();
- player->player_control = 0;
- }
+ player->remove_asset(player->control());
}
} // namespace game