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authorStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
committerStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
commit493e4317e19725e2de2d51753e5c1906bf9c64ba (patch)
treec46831d6d661a79b5da6580d4472d39a615fedea /src/game
parent941c64546ca22b87a9153d36e9e3fe59c18abafe (diff)
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/base/ship.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 9a4218f..0dd5415 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -434,6 +434,7 @@ void Ship::explode()
// make the player watch his death
if (owner()->control() == this) {
owner()->set_view(this);
+ owner()->messagebox("Your ship has been destroyed.", "Respawn", "respawn");
}
// cargo loss % is set by the g_cargoloss CVar