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authorStijn Buys <ingar@osirion.org>2012-11-14 17:54:51 +0000
committerStijn Buys <ingar@osirion.org>2012-11-14 17:54:51 +0000
commit4a20c54293e7065ec1f4f6e8c48cdf8c05582a01 (patch)
tree8ae219e94921227df78b38561feb4f99489f3c2d /src/game
parent31c6d4c5bb5ff17fa926d7d65f8b9a93918fbd3f (diff)
Only allow gunfire if Ship::state() == Entity::Normal,
do not activate impulse engines during ImpulseInitiate
Diffstat (limited to 'src/game')
-rw-r--r--src/game/base/ship.cc9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 8be6e6c..854bdab 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -364,20 +364,20 @@ void Ship::action (btScalar seconds)
switch (entity_state) {
case core::Entity::Normal:
engine_force = ship_thrust_force * entity_thrust;
- //maxspeed = ship_shipmodel->maxspeed() * entity_thrust;
break;
case core::Entity::ImpulseInitiate:
+ engine_force = ship_thrust_force * entity_thrust;
+ break;
+
case core::Entity::Impulse:
engine_force = ship_impulse_force;
- //maxspeed = (Game::g_impulsespeed ? Game::g_impulsespeed->value() * 0.01f : 0.0f);
turn_force *= .5f;
roll_force *= .5f;
break;
case core::Entity::JumpInitiate:
case core::Entity::Jump:
- //maxspeed = 0.0f;
engine_force = 0.0f;
break;
@@ -386,7 +386,6 @@ void Ship::action (btScalar seconds)
break;
default:
- //maxspeed = 0.0f;
engine_force = 0.0f;
break;
}
@@ -765,7 +764,7 @@ void Ship::frame(const unsigned long elapsed)
EntityControlable::frame(elapsed);
- if (model() && slots() && has_controlflag(core::EntityControlable::ControlFlagFire)) {
+ if (model() && slots() && (state() == core::Entity::Normal) && has_controlflag(core::EntityControlable::ControlFlagFire)) {
const float modelscale = radius() / model()->radius();