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authorStijn Buys <ingar@osirion.org>2012-11-18 16:34:29 +0000
committerStijn Buys <ingar@osirion.org>2012-11-18 16:34:29 +0000
commit4c45315c9f76bc32e1015a2a2bd9b3ae635023a7 (patch)
tree3fbfe947a46aabea04d724e29307d40f9292f7f1 /src/game
parentab61530779c73e7e145193efcb1e23a47c16e7f3 (diff)
ADded support for enitty information printing, print current armor values for ships, print death messages
Diffstat (limited to 'src/game')
-rw-r--r--src/game/base/game.cc1
-rw-r--r--src/game/base/savegame.cc7
-rw-r--r--src/game/base/ship.cc16
-rw-r--r--src/game/base/ship.h2
4 files changed, 23 insertions, 3 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 47fab0f..a8a1aa2 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -573,6 +573,7 @@ void Game::func_specs(core::Player *player, const std::string &args)
con_print << " ^Nmass = ^B" << ship->mass() << std::endl;
con_print << " ^Nradius = ^B" << ship->radius() << std::endl;
con_print << " ^Ncargo = ^B" << ship->inventory()->capacity() << std::endl;
+ con_print << " ^Narmor = ^B" << ship->maxarmor() << std::endl;
con_print << "Engines:" << std::endl;
con_print << " ^Ndamping = ^B" << ship->body()->getLinearDamping() << " " << ship->body()->getAngularDamping() << std::endl;
con_print << " ^Nthrust = ^B" << ship->thrust_force() << std::endl;
diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc
index 90f3a57..85388f0 100644
--- a/src/game/base/savegame.cc
+++ b/src/game/base/savegame.cc
@@ -25,6 +25,7 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile)
core::Item *item = 0;
std::string itemtype;
std::string itemlabel;
+ float armor;
while (inifile.getline()) {
@@ -137,6 +138,9 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile)
if (ship) {
ship->set_spawn(spawn_entity);
}
+ } else if (inifile.got_key_float("armor", armor)) {
+ continue;
+
} else {
inifile.unknown_key();
}
@@ -204,6 +208,8 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile)
ship->inventory()->recalculate();
ship->inventory()->set_dirty();
+ ship->set_armor(armor);
+
if (!zone) {
zone = Default::zone;
}
@@ -283,6 +289,7 @@ void SaveGame::ship_to_stream(Ship *ship, std::ostream & os)
os << ship->spawn()->zone()->label() << ":" << ship->spawn()->label();
}
os << std::endl;
+ os << "armor=" << ship->armor() << std::endl;
}
void SaveGame::inventory_to_stream(core::Inventory *inventory, std::ostream & os)
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index ac4db15..a927e73 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -124,7 +124,14 @@ Ship::~Ship()
{
}
-void Ship::func_impulse() {
+void Ship::print() const
+{
+ core::EntityControlable::print();
+ con_print << " armor ^B" << armor() << "^N/^B" << maxarmor() << std::endl;
+}
+
+void Ship::func_impulse()
+{
switch (entity_state) {
case core::Entity::Impulse:
@@ -486,12 +493,14 @@ void Ship::collision(core::Entity *other)
// destroyed
if (ship_armor <= 0) {
+ explode();
+
if (owner()) {
ship_armor = 0;
std::string message("^B");
message.append(owner()->name());
message.append(" ^Bwent boom.");
- explode();
+ core::server()->broadcast(message);
} else {
die();
}
@@ -507,12 +516,13 @@ void Ship::collision(core::Entity *other)
// destroyed
if (ship_armor <= 0) {
+ explode();
+
if (owner()) {
ship_armor = 0;
std::string message("^B");
message.append(owner()->name());
message.append(" ^Bwas blown to bits.");
- explode();
} else {
die();
}
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index d68c647..8b06727 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -87,6 +87,8 @@ public:
return ship_armor;
}
+ virtual void print() const;
+
/* -- mutators --------------------------------------------- */
/// physics frame