diff options
author | Stijn Buys <ingar@osirion.org> | 2008-11-09 21:45:18 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-11-09 21:45:18 +0000 |
commit | a1eb1b4dc4d81df724ee43fc4e895dd22e81760f (patch) | |
tree | 5d53a557540147e1e981c5cd3c6be8ccc8448381 /src/game | |
parent | 568e868ef43cc79ad277ec5ab2c3e08647725131 (diff) |
working jumpgates
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/base/Makefile.am | 4 | ||||
-rw-r--r-- | src/game/base/game.cc (renamed from src/game/base/base.cc) | 210 | ||||
-rw-r--r-- | src/game/base/game.h (renamed from src/game/base/base.h) | 11 | ||||
-rw-r--r-- | src/game/base/jumppoint.cc | 84 | ||||
-rw-r--r-- | src/game/base/jumppoint.h | 30 | ||||
-rw-r--r-- | src/game/base/navpoint.cc | 4 | ||||
-rw-r--r-- | src/game/base/navpoint.h | 2 | ||||
-rw-r--r-- | src/game/base/planet.cc | 4 | ||||
-rw-r--r-- | src/game/base/planet.h | 2 | ||||
-rw-r--r-- | src/game/base/racetrack.cc | 4 | ||||
-rw-r--r-- | src/game/base/racetrack.h | 2 | ||||
-rw-r--r-- | src/game/base/ship.cc | 101 | ||||
-rw-r--r-- | src/game/base/ship.h | 22 | ||||
-rw-r--r-- | src/game/base/shipmodel.cc | 2 | ||||
-rw-r--r-- | src/game/base/shipmodel.h | 2 | ||||
-rw-r--r-- | src/game/base/star.cc | 4 | ||||
-rw-r--r-- | src/game/base/star.h | 2 | ||||
-rw-r--r-- | src/game/game.cc | 16 | ||||
-rw-r--r-- | src/game/game.h | 5 |
19 files changed, 318 insertions, 193 deletions
diff --git a/src/game/base/Makefile.am b/src/game/base/Makefile.am index a8258b2..1b80e72 100644 --- a/src/game/base/Makefile.am +++ b/src/game/base/Makefile.am @@ -2,7 +2,7 @@ INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/game METASOURCES = AUTO libbase_la_LDFLAGS = -avoid-version noinst_LTLIBRARIES = libbase.la -libbase_la_SOURCES = base.cc jumppoint.cc navpoint.cc planet.cc racetrack.cc \ +libbase_la_SOURCES = game.cc jumppoint.cc navpoint.cc planet.cc racetrack.cc \ ship.cc shipmodel.cc star.cc -noinst_HEADERS = base.h jumppoint.h navpoint.h planet.h racetrack.h ship.h \ +noinst_HEADERS = game.h jumppoint.h navpoint.h planet.h racetrack.h ship.h \ shipmodel.h star.h diff --git a/src/game/base/base.cc b/src/game/base/game.cc index 58b89a2..d20dd8c 100644 --- a/src/game/base/base.cc +++ b/src/game/base/game.cc @@ -1,5 +1,5 @@ /* - base/base.cc + base/game.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ @@ -14,7 +14,7 @@ #include "core/descriptions.h" #include "filesystem/filesystem.h" #include "filesystem/inifile.h" -#include "base/base.h" +#include "base/game.h" #include "base/navpoint.h" #include "base/jumppoint.h" #include "base/planet.h" @@ -24,34 +24,34 @@ #include "math/mathlib.h" #include "sys/sys.h" -namespace base +namespace game { /* -- class Base static members ----------------------------------- */ // game variables -core::Cvar *Base::g_impulsespeed = 0; -core::Cvar *Base::g_impulseacceleration = 0; -core::Cvar *Base::g_strafespeed = 0; -core::Cvar *Base::g_jumppointrange = 0; -core::Cvar *Base::g_devel = 0; +core::Cvar *Game::g_impulsespeed = 0; +core::Cvar *Game::g_impulseacceleration = 0; +core::Cvar *Game::g_strafespeed = 0; +core::Cvar *Game::g_jumppointrange = 0; +core::Cvar *Game::g_devel = 0; -core::Zone *Base::default_zone = 0; -ShipModel *Base::default_shipmodel = 0; +core::Zone *Game::default_zone = 0; +ShipModel *Game::default_shipmodel = 0; // list the ship model registry -void Base::func_list_ship(std::string const &args) +void Game::func_list_ship(std::string const &args) { ShipModel::list(); } // a player joins the game -void Base::func_join(core::Player *player, std::string const &args) +void Game::func_join(core::Player *player, std::string const &args) { if (player->control()) return; - Ship *ship = new Ship(player, Base::default_shipmodel); + Ship *ship = new Ship(player, Game::default_shipmodel); ship->set_zone(player->zone()); player->set_control(ship); @@ -68,14 +68,14 @@ void Base::func_join(core::Player *player, std::string const &args) message.append("^B joins the game."); core::server()->broadcast(message); - player->send("^BYou received " + aux::article(Base::default_shipmodel->name())); + player->send("^BYou received " + aux::article(Game::default_shipmodel->name())); player->sound("game/buy-ship"); player->player_dirty = true; } // a player joins the spectators -void Base::func_spectate(core::Player *player, std::string const &args) +void Game::func_spectate(core::Player *player, std::string const &args) { if (!player->control()) return; @@ -90,13 +90,13 @@ void Base::func_spectate(core::Player *player, std::string const &args) } if (!player->zone()) - player->set_zone(Base::default_zone); + player->set_zone(Game::default_zone); player->set_view(0); } // a player buys a ship -void Base::func_buy(core::Player *player, std::string const &args) +void Game::func_buy(core::Player *player, std::string const &args) { if (!g_devel->value() && !player->view()) { player->send("Cheats disabled."); @@ -151,10 +151,10 @@ void Base::func_buy(core::Player *player, std::string const &args) } // a player sends standard hails -void Base::func_hail(core::Player *player, std::string const &args) +void Game::func_hail(core::Player *player, std::string const &args) { if (player->mute()) { - player->send("You have been muted."); + player->send("^WYou have been muted"); return; } @@ -167,41 +167,41 @@ void Base::func_hail(core::Player *player, std::string const &args) core::Player *targetplayer = core::server()->find_player(target); if (!targetplayer) { - player->send("Player " + target + "^N not found."); + player->send("Player " + target + "^N not found"); return; } - player->send("^BYou hail " + targetplayer->name() + "^B."); + player->send("^BYou hail " + targetplayer->name()); player->sound("com/hail"); - targetplayer->send("^B" + player->name() + "^B hails you!"); + targetplayer->send("^B" + player->name() + "^B hails you"); targetplayer->sound("com/hail"); } // a player actives the hyperspace jump drive on his ship -void Base::func_jump(core::Player *player, std::string const &args) +void Game::func_jump(core::Player *player, std::string const &args) { if (!player->control()) return; if (!player->control()->moduletype() == ship_enttype) return; Ship * ship = static_cast<Ship *>(player->control()); - ship->jump(args); + ship->func_jump(args); } // a player actives the kinetic impulse drive on his ship -void Base::func_impulse(core::Player *player, std::string const &args) +void Game::func_impulse(core::Player *player, std::string const &args) { if (!player->control()) return; if (!player->control()->moduletype() == ship_enttype) return; Ship * ship = static_cast<Ship *>(player->control()); - ship->impulse(); + ship->func_impulse(); } // a player sends a docking request -void Base::func_dock(core::Player *player,core::Entity *entity) +void Game::func_dock(core::Player *player,core::Entity *entity) { if (!player->control()) return; @@ -215,19 +215,39 @@ void Base::func_dock(core::Player *player,core::Entity *entity) if (player->control()->eventstate() == core::Entity::Docked) return; - if (math::distance(entity->location(), player->control()->location()) > 2.0f * (entity->radius() + player->control()->radius())) { - player->send("Target out of range!"); + if (math::distance(entity->location(), player->control()->location()) > 2.0f * (entity->radius()+player->control()->radius())) { + player->send("Target out of range"); return; } - player->control()->location().assign(entity->location()); - player->control()->set_eventstate(core::Entity::Docked); - player->set_view(entity); - player->send("^BDocking at " + entity->name() + "^B..."); + if (entity->moduletype() == jumpgate_enttype) { + JumpGate *jumpgate = static_cast<JumpGate *>(entity); + if (jumpgate->target()) { + if (jumpgate->activated()) { + player->send("Jumpgate in use"); + return; + } + player->set_view(jumpgate); + Ship * ship = static_cast<Ship *>(player->control()); + ship->initiate_jump(jumpgate); + jumpgate->activate(); + if (jumpgate->target()->moduletype() == jumpgate_enttype) { + static_cast<JumpGate *>(jumpgate->target())->activate(); + } + } else { + player->send("Jumpgate inactive."); + } + } else { + + player->control()->location().assign(entity->location()); + player->control()->set_eventstate(core::Entity::Docked); + player->set_view(entity); + player->send("^BDocking at " + entity->name()); + } } // launch request -void Base::func_launch(core::Player *player, std::string const &args) +void Game::func_launch(core::Player *player, std::string const &args) { if (!player->control()) return; @@ -245,55 +265,62 @@ void Base::func_launch(core::Player *player, std::string const &args) player->control()->entity_axis.assign(dock->axis()); player->control()->set_eventstate(core::Entity::Normal); player->set_view(0); + + player->send("^BLaunching from " + dock->name()); } // instantaniously goto a specified entity within the zone -void Base::func_goto(core::Player *player, const std::string &args) +void Game::func_goto(core::Player *player, const std::string &args) { if (!args.size()) return; if (!g_devel->value()) { - player->send("Cheats disabled."); + player->send("Cheats disabled"); return; } if (!player->control()) return; + core::Entity *dock = 0; std::string label(args); aux::to_label(label); core::Zone *zone = player->control()->zone(); for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it ++) { - core::Entity *dock = (*it); - std::string str(dock->label()); + std::string str((*it)->label()); aux::to_label(str); if (str.find(label) != std::string::npos) { - player->control()->entity_location.assign(dock->location() + (dock->axis().forward() * (player->control()->radius()+dock->radius())*2.0f)); - player->control()->entity_axis.assign(dock->axis()); - player->control()->entity_axis.change_direction(180.0f); - player->control()->set_eventstate(core::Entity::Normal); - player->set_view(0); - return; + dock = (*it); } } - player->send("Entity '" + args + "' not found."); + + if (dock) { + player->control()->entity_location.assign(dock->location() + (dock->axis().forward() * (player->control()->radius()+dock->radius())*2.0f)); + player->control()->entity_axis.assign(dock->axis()); + player->control()->entity_axis.change_direction(180.0f); + player->control()->set_eventstate(core::Entity::Normal); + player->set_view(0); + player->send("Going to " + dock->name()); + } else { + player->send("Entity '" + args + "' not found"); + } } /* -- class Base -------------------------------------------------- */ -Base::Base() : core::Module("base", "Project::OSiRiON", true) +Game::Game() : core::Module("base", "Project::OSiRiON", true) { default_shipmodel = 0; default_zone = 0; } -Base::~Base() +Game::~Game() { } -void Base::init() +void Game::init() { ShipModel::clear(); @@ -310,34 +337,34 @@ void Base::init() // add engine functions core::Func *func = 0; - func = core::Func::add("list_ship", Base::func_list_ship); + func = core::Func::add("list_ship", Game::func_list_ship); func->set_info("list ship statistics"); - func = core::Func::add("join", Base::func_join); + func = core::Func::add("join", Game::func_join); func->set_info("join the game"); - func = core::Func::add("hail", Base::func_hail); + func = core::Func::add("hail", Game::func_hail); func->set_info("send a standard hail"); - func = core::Func::add("spectate", Base::func_spectate); + func = core::Func::add("spectate", Game::func_spectate); func->set_info("leave the game and spectate"); - func = core::Func::add("buy", Base::func_buy); + func = core::Func::add("buy", Game::func_buy); func->set_info("buy a ship"); - func = core::Func::add("jump", Base::func_jump); + func = core::Func::add("jump", Game::func_jump); func->set_info("[string] activate or deactivate hyperspace jump drive"); - func = core::Func::add("impulse", Base::func_impulse); + func = core::Func::add("impulse", Game::func_impulse); func->set_info("activate are deactive kinetic impulse drive"); - func = core::Func::add("launch", Base::func_launch); + func = core::Func::add("launch", Game::func_launch); func->set_info("launch to space when docked"); - func = core::Func::add("goto", Base::func_goto); + func = core::Func::add("goto", Game::func_goto); func->set_info("[string] goto to an entity within the zone"); - func = core::Func::add("@dock", Base::func_dock); + func = core::Func::add("@dock", Game::func_dock); func->set_info("dock with target object"); // add engine variables @@ -357,7 +384,7 @@ void Base::init() g_devel->set_info("[bool] enable or disable developer mode"); } -void Base::shutdown() +void Game::shutdown() { g_impulsespeed = 0; // game functions are automaticly removed @@ -368,7 +395,7 @@ void Base::shutdown() ShipModel::clear(); } -bool Base::load_world() +bool Game::load_world() { std::string inifilename("world"); @@ -439,7 +466,7 @@ bool Base::load_world() return true; } -bool Base::load_zone(core::Zone *zone) +bool Game::load_zone(core::Zone *zone) { using math::Vector3f; using math::Color; @@ -490,6 +517,11 @@ bool Base::load_zone(core::Zone *zone) navpoint->set_zone(zone); count ++; + } else if (zoneini.got_section("jumpgate")) { + jumppoint = new JumpGate(); + jumppoint->set_zone(zone); + count ++; + } else if (zoneini.got_section("jumppoint")) { jumppoint = new JumpPoint(); jumppoint->set_zone(zone); @@ -553,10 +585,11 @@ bool Base::load_zone(core::Zone *zone) zoneini.unkown_key(); } - } else if (zoneini.in_section("jumppoint")) { + } else if (zoneini.in_section("jumppoint") || zoneini.in_section("jumpgate")) { if (core::Parser::got_entity_key(zoneini, jumppoint)) { continue; - } else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) { + } else if (zoneini.got_key_string("target", strval)) { + jumppoint->set_targetlabel(strval); continue; } else { zoneini.unkown_key(); @@ -628,49 +661,20 @@ bool Base::load_zone(core::Zone *zone) return true; } -bool Base::validate_zone(core::Zone *zone) +bool Game::validate_zone(core::Zone *zone) { con_debug << " validating " << zone->name() << std::endl; for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) { core::Entity *entity = (*it); - if (entity->entity_moduletypeid == jumppoint_enttype) { + // validate jump points JumpPoint *jumppoint = static_cast<JumpPoint *>(entity); - - if (jumppoint->targetlabel().size() < 3) { - con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n"; - continue; - } - size_t pos = jumppoint->targetlabel().find(':'); - if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) { - con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n"; - continue; - } - - std::string zonelabel(jumppoint->targetlabel().substr(0, pos)); - std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos)); - - core::Zone *targetzone = core::Zone::find(zonelabel); - if (!targetzone) { - con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n"; - continue; - } - - core::Entity *targetentity = targetzone->find_entity(entitylabel); - if (!targetentity) { - con_warn << " Could not find target jumppoint '" << entitylabel << "'\n"; - continue; - } - - if (targetentity->moduletype() != jumppoint_enttype) { - con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n"; - continue; - } - - jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity); - - //con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl; + jumppoint->validate(); + } else if (entity->entity_moduletypeid == jumpgate_enttype) { + // validate jump gate + JumpGate *jumpgate = static_cast<JumpGate *>(entity); + jumpgate->validate(); } } @@ -678,7 +682,7 @@ bool Base::validate_zone(core::Zone *zone) } // read ship model specifications -bool Base::load_ships() +bool Game::load_ships() { using math::Vector3f; using math::Color; @@ -746,13 +750,13 @@ bool Base::load_ships() return true; } -void Base::frame(float seconds) +void Game::frame(float seconds) { if (!running()) return; } -void Base::player_connect(core::Player *player) +void Game::player_connect(core::Player *player) { std::string args; player->set_zone(default_zone); @@ -761,7 +765,7 @@ void Base::player_connect(core::Player *player) func_spectate(player, args); } -void Base::player_disconnect(core::Player *player) +void Game::player_disconnect(core::Player *player) { player->remove_asset(player->control()); } diff --git a/src/game/base/base.h b/src/game/base/game.h index 926060c..bc9d1f7 100644 --- a/src/game/base/base.h +++ b/src/game/base/game.h @@ -1,5 +1,5 @@ /* - base/base.h + base/game.h This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ @@ -20,7 +20,7 @@ /// the base game module /** the base game module contains the game-specific code for Project::OSiRiON */ -namespace base +namespace game { // entity type constants @@ -30,12 +30,13 @@ const unsigned int planet_enttype = 258; const unsigned int navpoint_enttype = 259; const unsigned int jumppoint_enttype = 260; const unsigned int jumpgate_enttype = 261; +const unsigned int station_enttype = 262; /// the base Project::OSiRiON game model -class Base : public core::Module { +class Game : public core::Module { public: - Base(); - ~Base(); + Game(); + ~Game(); /// run one time frame void frame(float seconds); diff --git a/src/game/base/jumppoint.cc b/src/game/base/jumppoint.cc index da221cf..fcf20d6 100644 --- a/src/game/base/jumppoint.cc +++ b/src/game/base/jumppoint.cc @@ -4,13 +4,15 @@ the terms and conditions of the GNU General Public License version 2 */ -#include "base/base.h" +#include "base/game.h" #include "base/jumppoint.h" -namespace base +namespace game { -JumpPoint::JumpPoint() : core::Entity(core::Entity::Static | core::Entity::Bright) +/* ---- class JumpPoint -------------------------------------------- */ + +JumpPoint::JumpPoint() : core::EntityDynamic(core::Entity::Static | core::Entity::Bright) { entity_shape = core::Entity::Diamond; entity_color.assign(0.0f, 0.8f, 0.8f, 1.0f); @@ -26,4 +28,80 @@ JumpPoint::~JumpPoint() { } +void JumpPoint::set_targetlabel(const std::string &label) +{ + jumppoint_targetlabel.assign(label); +} + +void JumpPoint::validate() +{ + jumppoint_target = 0; + + if (targetlabel().size() < 3) { + con_warn << " Jumppoint with invalid target label '" << targetlabel() << "'\n"; + return; + } + size_t pos = targetlabel().find(':'); + if ((pos < 1 ) || (pos >= (targetlabel().size()-1))) { + con_warn << " Jumppoint with invalid target label '" << targetlabel() << "'\n"; + return; + } + + std::string zonelabel(targetlabel().substr(0, pos)); + std::string entitylabel(targetlabel().substr(pos+1, targetlabel().size()-pos)); + + core::Zone *targetzone = core::Zone::find(zonelabel); + if (!targetzone) { + con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n"; + return; + } + + core::Entity *targetentity = targetzone->find_entity(entitylabel); + if (!targetentity) { + con_warn << " Could not find target jumppoint '" << entitylabel << "'\n"; + return; + } + + if ((targetentity->moduletype() != jumppoint_enttype) && (targetentity->moduletype() != jumpgate_enttype)) { + con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n"; + return; + } + + jumppoint_target = static_cast<JumpPoint *>(targetentity); + + //con_debug << " Jumppoint " << zone->label() << ":" << label() << " with target " << targetlabel() << std::endl; +} + +/* ---- class JumpGate --------------------------------------------- */ + +JumpGate::JumpGate() : JumpPoint() +{ + unset_flag(core::Entity::Bright); + entity_radius = 1.0f; + entity_moduletypeid = jumpgate_enttype; + set_flag(core::Entity::Dockable); + + entity_eventstate = core::Entity::NoPower; +} + +JumpGate::~JumpGate() +{ +} + +void JumpGate::activate() +{ + jumpgate_timer = 10.0f; + entity_eventstate = core::Entity::Normal; +} + +void JumpGate::frame(float elapsed) +{ + if (jumpgate_timer > 0) + jumpgate_timer -= elapsed; + + if (jumpgate_timer < 0) { + entity_eventstate = core::Entity::NoPower; + } +} + } diff --git a/src/game/base/jumppoint.h b/src/game/base/jumppoint.h index 4680832..626a4ad 100644 --- a/src/game/base/jumppoint.h +++ b/src/game/base/jumppoint.h @@ -12,28 +12,50 @@ #include <string> -namespace base { +namespace game { -/// a jump point +/// a jumppoint /** * jumppoints are used to define hyperspace routes between systems * when a ship actives the jump drive, a jump point will be opened * between the current system and the target of the nearest jumppoint. * */ -class JumpPoint : public core::Entity { +class JumpPoint : public core::EntityDynamic { public: JumpPoint(); ~JumpPoint(); inline std::string const & targetlabel() { return jumppoint_targetlabel; } + inline JumpPoint *target() { return jumppoint_target; } - std::string jumppoint_targetlabel; + /// set trget label + void set_targetlabel(const std::string &label); + + /// validate the targetlabel and set target() + void validate(); +private: + std::string jumppoint_targetlabel; JumpPoint *jumppoint_target; }; +/// a jumpgate +class JumpGate : public JumpPoint { +public: + JumpGate(); + virtual ~JumpGate(); + + inline bool activated() const { return (jumpgate_timer > 0); } + + void activate(); + + virtual void frame(float elapsed); +private: + float jumpgate_timer; +}; + } #endif // __INCLUDED_BASE_JUMPPOINT_H__ diff --git a/src/game/base/navpoint.cc b/src/game/base/navpoint.cc index 560962c..a8e44dc 100644 --- a/src/game/base/navpoint.cc +++ b/src/game/base/navpoint.cc @@ -5,9 +5,9 @@ */ #include "base/navpoint.h" -#include "base/base.h" +#include "base/game.h" -namespace base +namespace game { NavPoint::NavPoint() : core::Entity(core::Entity::Static | core::Entity::Bright) diff --git a/src/game/base/navpoint.h b/src/game/base/navpoint.h index 7ea505d..c2fb1d6 100644 --- a/src/game/base/navpoint.h +++ b/src/game/base/navpoint.h @@ -12,7 +12,7 @@ #include <string> -namespace base { +namespace game { /// a navigation point class NavPoint : public core::Entity { diff --git a/src/game/base/planet.cc b/src/game/base/planet.cc index 83f3d65..26ba20f 100644 --- a/src/game/base/planet.cc +++ b/src/game/base/planet.cc @@ -4,11 +4,11 @@ the terms of the GNU General Public License version 2. */ -#include "base/base.h" +#include "base/game.h" #include "base/planet.h" -namespace base { +namespace game { Planet::Planet() : core::EntityGlobe(core::Entity::Static | core::Entity::Solid) { diff --git a/src/game/base/planet.h b/src/game/base/planet.h index 005157d..89b4387 100644 --- a/src/game/base/planet.h +++ b/src/game/base/planet.h @@ -12,7 +12,7 @@ #include <string> -namespace base { +namespace game { /// a planet class Planet : public core::EntityGlobe { diff --git a/src/game/base/racetrack.cc b/src/game/base/racetrack.cc index ee2ecc7..46a7c86 100644 --- a/src/game/base/racetrack.cc +++ b/src/game/base/racetrack.cc @@ -10,7 +10,7 @@ #include "base/racetrack.h" #include "core/gameserver.h" -namespace base { +namespace game { /* ---- class CheckPoint ------------------------------------------- */ @@ -35,7 +35,7 @@ CheckPoint::~CheckPoint() /* ---- class RaceTrack -------------------------------------------- */ -RaceTrack::RaceTrack() +RaceTrack::RaceTrack() : EntityDynamic() { track_player = 0; track_racestart = 0; diff --git a/src/game/base/racetrack.h b/src/game/base/racetrack.h index b5b5dad..1f93bdc 100644 --- a/src/game/base/racetrack.h +++ b/src/game/base/racetrack.h @@ -13,7 +13,7 @@ #include <string> -namespace base { +namespace game { class CheckPoint; diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index c7a5eda..3e4db42 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -10,7 +10,7 @@ #include "auxiliary/functions.h" #include "core/gameserver.h" #include "core/entity.h" -#include "base/base.h" +#include "base/game.h" #include "base/ship.h" #include "math/functions.h" @@ -19,7 +19,7 @@ using math::degrees360f; using math::degrees180f; -namespace base { +namespace game { const float MIN_DELTA = 0.000001f; @@ -40,6 +40,7 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : ship_impulsedrive_timer = 0; ship_jumpdrive_timer = 0; + ship_jumpdepart = 0; reset(); } @@ -57,7 +58,7 @@ void Ship::reset() current_target_strafe = 0.0f; current_target_afterburner = 0.0f; } -void Ship::impulse() +void Ship::func_impulse() { if ((entity_eventstate == core::Entity::Impulse) || (entity_eventstate == core::Entity::ImpulseInitiate)) { entity_eventstate = core::Entity::Normal; @@ -72,7 +73,7 @@ void Ship::impulse() } entity_eventstate = core::Entity::ImpulseInitiate; - if (Base::g_devel->value()) { + if (Game::g_devel->value()) { entity_timer = 0; } else { entity_timer = 3; @@ -84,14 +85,37 @@ void Ship::impulse() entity_dirty = true; } -void Ship::jump(std::string const &args) +void Ship::initiate_jump(JumpPoint *depart) +{ + ship_jumpdepart = 0; + + if (!depart) + return; + + if (!depart->target()) + return; + + ship_jumpdepart = depart; + entity_eventstate = core::Entity::JumpInitiate; + + if (Game::g_devel->value()) { + entity_timer = 0; + } else { + entity_timer = 8; + } + + ship_jumpdrive_timer = core::server()->time(); + entity_dirty = true; +} + +void Ship::func_jump(std::string const &args) { if (entity_eventstate == core::Entity::Docked) { return; } // devel mode provides instant jump access to arbitrary systems - if (Base::g_devel->value() && (args.size())) { + if (Game::g_devel->value() && (args.size())) { core::Zone *jumptargetzone = 0; std::string target; @@ -117,7 +141,7 @@ void Ship::jump(std::string const &args) } if (jumptargetzone == zone()) { - owner()->send("Already in the " + jumptargetzone->name() + '.'); + owner()->send("Already in the " + jumptargetzone->name()); return; } @@ -133,7 +157,7 @@ void Ship::jump(std::string const &args) return; } else { - if (!jumpdrive() && !Base::g_devel->value()) { + if (!jumpdrive() && !Game::g_devel->value()) { owner()->send("This ship is not equiped with a hyperspace drive!"); return; @@ -141,26 +165,14 @@ void Ship::jump(std::string const &args) return; } else if (entity_eventstate == core::Entity::JumpInitiate) { - owner()->send("Jump aborted, hyperspace drive deactivated."); + owner()->send("Jump aborted, hyperspace drive deactivated"); ship_jumpdrive_timer = 0; entity_timer = 0; entity_eventstate = core::Entity::Normal; return; } - if (!find_closest_jumppoint()) { - return; - } - - entity_eventstate = core::Entity::JumpInitiate; - if (Base::g_devel->value()) { - entity_timer = 0; - } else { - entity_timer = 8; - } - - ship_jumpdrive_timer = core::server()->time(); - entity_dirty = true; + initiate_jump(find_closest_jumppoint()); } } @@ -182,7 +194,7 @@ JumpPoint * Ship::find_closest_jumppoint() } if (jumppoint && jumppoint->target()) { - if (Base::g_jumppointrange->value() < d) { + if (Game::g_jumppointrange->value() < d) { owner()->send("Jumppoint out of range!"); return 0; } else { @@ -236,14 +248,20 @@ void Ship::frame(float seconds) entity_timer -= 1.0f; if (entity_timer <= 0) { - JumpPoint *jumppoint = find_closest_jumppoint(); - - if (jumppoint) { - set_zone(jumppoint->target()->zone()); - if (owner()->control() == (EntityControlable*) this) - owner()->set_zone(jumppoint->target()->zone()); + if (ship_jumpdepart && ship_jumpdepart->target()) { entity_eventstate = core::Entity::Jump; - entity_location.assign(jumppoint->target()->location() + location() - jumppoint->location()); + set_zone(ship_jumpdepart->target()->zone()); + if (owner() && owner()->control() == (EntityControlable*) this) + owner()->set_zone(ship_jumpdepart->target()->zone()); + + if (ship_jumpdepart->moduletype() == jumpgate_enttype) { + entity_axis.assign(ship_jumpdepart->target()->axis()); + entity_location.assign(ship_jumpdepart->target()->location()); + //entity_location += entity_axis.forward() * radius(); + } else { + entity_location.assign(ship_jumpdepart->target()->location() + location() - ship_jumpdepart->location()); + } + owner()->send("^BJumping to the " + ship_jumpdepart->target()->zone()->name()); } else { entity_eventstate = core::Entity::Normal; } @@ -264,7 +282,7 @@ void Ship::frame(float seconds) target_roll = 0; target_direction = 0; target_afterburner = 0.0f; - target_thrust = 0; + target_thrust = 0.1; } else if (entity_eventstate == core::Entity::Jump) { // control is disabled while the jumpdrive is activated @@ -276,22 +294,25 @@ void Ship::frame(float seconds) target_thrust = 0; // FIXME jump location and axis - math::Axis default_axis; - entity_axis.assign(default_axis); + //math::Axis default_axis; + //entity_axis.assign(default_axis); entity_dirty = true; // FIXME 5 second cooldown - entity_speed = Base::g_impulsespeed->value(); + entity_speed = Game::g_impulsespeed->value(); entity_eventstate = core::Entity::Normal; + if (owner() && owner()->view() && owner()->control() == (EntityControlable*) this) + owner()->set_view(0); + } else if (entity_eventstate == core::Entity::ImpulseInitiate) { if (ship_impulsedrive_timer + 1.0f <= core::server()->time()) { entity_timer -= 1.0f; if (entity_timer <= 0) { - actual_maxspeed = Base::g_impulsespeed->value(); - actual_acceleration = Base::g_impulseacceleration->value(); + actual_maxspeed = Game::g_impulsespeed->value(); + actual_acceleration = Game::g_impulseacceleration->value(); entity_eventstate = core::Entity::Impulse; entity_timer = 0; entity_dirty = true; @@ -317,8 +338,8 @@ void Ship::frame(float seconds) math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); target_afterburner = 0.0f; - actual_maxspeed = Base::g_impulsespeed->value(); - actual_acceleration = Base::g_impulseacceleration->value(); + actual_maxspeed = Game::g_impulsespeed->value(); + actual_acceleration = Game::g_impulseacceleration->value(); actual_turnspeed *= 0.5; } else if (entity_eventstate == core::Entity::Normal) { @@ -331,7 +352,7 @@ void Ship::frame(float seconds) math::clamp(target_afterburner, -1.0f, 1.0f); if (speed() > actual_maxspeed * 1.15f) { - actual_acceleration = Base::g_impulseacceleration->value(); + actual_acceleration = Game::g_impulseacceleration->value(); actual_turnspeed *= 0.5; } @@ -459,7 +480,7 @@ void Ship::frame(float seconds) } if (fabs(current_target_strafe) > MIN_DELTA) { - entity_location += entity_axis.left() * (current_target_strafe * Base::g_strafespeed->value()); + entity_location += entity_axis.left() * (current_target_strafe * Game::g_strafespeed->value()); } entity_movement = target_thrust; diff --git a/src/game/base/ship.h b/src/game/base/ship.h index d3c8bbf..bed3d1e 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -13,7 +13,7 @@ #include "base/jumppoint.h" #include "math/vector3f.h" -namespace base { +namespace game { /// A ship in the game, controled by a player class Ship : public core::EntityControlable @@ -28,16 +28,23 @@ public: /// true if the ship is equiped with a jumpdrive inline bool jumpdrive() const { return ship_jumpdrive; } - /// toggle jump drive activation - void jump(std::string const & args); - - /// toggle impulse drive activation - void impulse(); + /// Initiate jump, departing from a jump point + /** Initiates a jump even if the ship has no jumpdrive + */ + void initiate_jump(JumpPoint *depart); /// void reset drive controls void reset(); + /// toggle impulse drive activation + void func_impulse(); + + /// toggle jump drive activation + void func_jump(std::string const & args); + private: + JumpPoint *find_closest_jumppoint(); + ShipModel *ship_shipmodel; float current_target_direction; @@ -51,7 +58,8 @@ private: float ship_impulsedrive_timer; - JumpPoint * find_closest_jumppoint(); + + JumpPoint *ship_jumpdepart; }; } diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc index 6018414..66e752e 100644 --- a/src/game/base/shipmodel.cc +++ b/src/game/base/shipmodel.cc @@ -7,7 +7,7 @@ #include "sys/sys.h" #include "base/shipmodel.h" -namespace base { +namespace game { // the ship model registry std::map<std::string, ShipModel *> ShipModel::registry; diff --git a/src/game/base/shipmodel.h b/src/game/base/shipmodel.h index d92b840..277eccd 100644 --- a/src/game/base/shipmodel.h +++ b/src/game/base/shipmodel.h @@ -10,7 +10,7 @@ #include <map> #include <string> -namespace base { +namespace game { /// ship model specifications class ShipModel diff --git a/src/game/base/star.cc b/src/game/base/star.cc index cacd542..ecf403e 100644 --- a/src/game/base/star.cc +++ b/src/game/base/star.cc @@ -4,11 +4,11 @@ the terms of the GNU General Public License version 2. */ -#include "base/base.h" +#include "base/game.h" #include "base/star.h" -namespace base { +namespace game { Star::Star() : core::EntityGlobe(core::Entity::Static | core::Entity::Solid | core::Entity::Bright) { diff --git a/src/game/base/star.h b/src/game/base/star.h index 5a78fc8..5283894 100644 --- a/src/game/base/star.h +++ b/src/game/base/star.h @@ -14,7 +14,7 @@ // C++ headers #include <string> -namespace base { +namespace game { /// a star, that shines so bright class Star : public core::EntityGlobe { diff --git a/src/game/game.cc b/src/game/game.cc index 01a2574..a125eb7 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -4,25 +4,21 @@ the terms of the GNU General Public License version 2 */ -#include "game/game.h" - -#include "base/base.h" -#include "example/example.h" -#include "intro/intro.h" #include "core/core.h" +#include "game/game.h" +#include "game/base/game.h" +#include "game/example/example.h" +#include "game/intro/intro.h" #include "sys/sys.h" -namespace game -{ - /// register game modules void register_modules(bool register_noninteractive_modules) { con_print << "^BRegistering game modules..." << std::endl; // non-interactive modules - core::Module::add(new base::Base()); + core::Module::add(new game::Game()); core::Module::add(new example::Example()); // interactive modules @@ -30,5 +26,3 @@ void register_modules(bool register_noninteractive_modules) core::Module::add(new intro::Intro()); } } - -} diff --git a/src/game/game.h b/src/game/game.h index 236299b..027a125 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -7,10 +7,7 @@ #ifndef __INCLUDED_GAME_H__ #define __INCLUDED_GAME_H__ -namespace game { - - void register_modules(bool register_noninteractive_modules=false); -} +void register_modules(bool register_noninteractive_modules=false); #endif // __INCLUDED_GAME_H__ |