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authorStijn Buys <ingar@osirion.org>2014-12-22 22:45:38 +0000
committerStijn Buys <ingar@osirion.org>2014-12-22 22:45:38 +0000
commite38ab774ed6a82e75069214c3169215b0b3638a9 (patch)
tree5c40f2a513381cba8cab58612276277eef533bb6 /src/game
parent4ca3ba6e59b871fc77662eccb51e0c773a95299f (diff)
Added 'wingmen recall' engine function to make wingmen dock at a player's carrier.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/base/game.cc40
-rw-r--r--src/game/base/npc.cc25
-rw-r--r--src/game/base/ship.h2
3 files changed, 48 insertions, 19 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 2ec3c62..e198d42 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -724,19 +724,41 @@ void Game::func_wingmen(core::Player *player, const std::string &args)
}
}
}
- } else if (str.compare("combat") == 0) {
- if (ship->has_autopilot_flag(Ship::AutoPilotCombat)) {
+ } else if (str.compare("combat") == 0)
+ {
+ if (ship->has_autopilot_flag(Ship::AutoPilotCombat))
+ {
ship->unset_autopilot_flag(Ship::AutoPilotCombat);
- player->send("Wingmen going into formation!");
- } else {
+ player->send("^BWingmen going into formation!");
+ } else
+ {
ship->set_autopilot_flag(Ship::AutoPilotCombat);
- player->send("Wingmen entering combat!");
+ player->send("^BWingmen entering combat!");
+ }
+
+ } else if ((str.compare("recall") == 0) || (str.compare("laucnh") == 0))
+ {
+ if (ship->has_flag(core::Entity::Dockable)) {
+ if (ship->has_autopilot_flag(Ship::AutoPilotRecall))
+ {
+ ship->unset_autopilot_flag(Ship::AutoPilotRecall);
+ player->send("^BLaunching wingmen!");
+ } else
+ {
+ ship->set_autopilot_flag(Ship::AutoPilotRecall);
+ player->send("^BRecalling wingmen to dock!");
+
+ }
+ } else
+ {
+ player->send("^WWingmen can't dock at your ship!");
}
-
-
- } else {
+ } else
+ {
player->send("Usage: wingmen add [faction label] [amount]");
- player->send(" wingmen combat");
+ player->send(" wingmen combat switch wingmen between formation flying and combat mode");
+ player->send(" wingmen recall switched wingmend between docked and laucnhed");
+ player->send(" wingmen launch alias for recall");
}
}
diff --git a/src/game/base/npc.cc b/src/game/base/npc.cc
index f327f16..f9a600e 100644
--- a/src/game/base/npc.cc
+++ b/src/game/base/npc.cc
@@ -302,13 +302,12 @@ void NPC::frame(const unsigned long elapsed)
if (dock()->moduletype() == ship_enttype)
{
Ship *carrier = static_cast<Ship *>(dock());
+ set_location(carrier->location());
+ set_axis(carrier->axis());
if (zone() != carrier->zone())
{
set_zone(carrier->zone());
- }
- set_location(carrier->location());
- set_axis(carrier->axis());
-
+ }
if (carrier->state() == core::Entity::Destroyed)
{
explode();
@@ -331,7 +330,7 @@ void NPC::frame(const unsigned long elapsed)
} else
{
npc_repair_timestamp = 0;
- if (carrier->state() == core::Entity::Normal)
+ if ( (carrier->state() == core::Entity::Normal) && ((carrier != leader()) || !leader()->has_autopilot_flag(Ship::AutoPilotRecall)) )
{
launch();
}
@@ -341,7 +340,7 @@ void NPC::frame(const unsigned long elapsed)
}
}
} else {
- if (leader()->has_flag(core::Entity::Dockable) && (health() < NPC_REPAIR_WIMPY))
+ if (leader()->has_flag(core::Entity::Dockable) && ((health() < NPC_REPAIR_WIMPY) || leader()->has_autopilot_flag(Ship::AutoPilotRecall)) )
{
set_autopilot_target(leader());
@@ -382,10 +381,18 @@ void NPC::frame(const unsigned long elapsed)
}
} else {
-
// leader is not in this zone
- if (!autopilot_target()) {
-
+ if ((state() == core::Entity::Docked) && (dock()) && (dock()->moduletype() == ship_enttype))
+ {
+ Ship *carrier = static_cast<Ship *>(dock());
+ set_location(carrier->location());
+ set_axis(carrier->axis());
+ if (zone() != carrier->zone())
+ {
+ set_zone(carrier->zone());
+ }
+ } else if (!autopilot_target())
+ {
target_direction = 0;
target_pitch = 0;
target_roll = 0;
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index db41ba0..eba2b2a 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -29,7 +29,7 @@ const float COMBAT_DISTANCE = 100.0f;
class Ship : public core::EntityControlable
{
public:
- enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4, AutoPilotCombat = 8 };
+ enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4, AutoPilotCombat = 8, AutoPilotRecall = 16 };
Ship(core::Player *owner, const ShipModel *shipmodel);
~Ship();