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authorStijn Buys <ingar@osirion.org>2011-05-06 16:32:55 +0000
committerStijn Buys <ingar@osirion.org>2011-05-06 16:32:55 +0000
commitebe064bf159a5c6e90f2bbe902efa16c6e654ff8 (patch)
treec15ac8d3a9c5a21ce09da1b6834ab7e9f98d9e10 /src/model/fragment.h
parent1687737ca713cd0baeca3cf79950ef4877640c99 (diff)
Always use a btCompoundShape for complex collision,
added infrastructure for collision mesh animation, minor API documentation updates
Diffstat (limited to 'src/model/fragment.h')
-rw-r--r--src/model/fragment.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/model/fragment.h b/src/model/fragment.h
index db5f569..fcacecc 100644
--- a/src/model/fragment.h
+++ b/src/model/fragment.h
@@ -98,10 +98,17 @@ public:
return group_location;
}
+ /**
+ * @brief movement vector for moving groups
+ * For rotating groups, this is the rotation axis
+ */
inline const math::Vector3f &movement() const {
return group_movement;
}
+ /**
+ * @brief local rotation matrix of the group
+ */
inline const math::Axis & axis() const {
return group_axis;
}
@@ -150,17 +157,15 @@ public:
/**
- * @brief rotation axis
- * For normal groups, this is the transformation matrix
- * For rotating groups axis->forward() is the axis of the rotation.
- * For movers, axis->forward() is the axis of movement.
+ * @brief set the rotation axis
+ * set the local rotation matrix of the group
*/
inline void set_axis(const math::Axis &axis) {
group_axis.assign(axis);
}
/**
- * @brief movement speed
+ * @brief set movement speed
* For rotating groups this is the number of degrees per second
* For movers, this is the speed in units per second
*/