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authorStijn Buys <ingar@osirion.org>2010-11-18 13:50:47 +0000
committerStijn Buys <ingar@osirion.org>2010-11-18 13:50:47 +0000
commit847f84e1e3797277407bc34f5acc51b801b2bf29 (patch)
tree781edbf9e6663a4b6a8cfbaf173f43cfd83db62b /src/model/model.h
parent445f4a201f205763a2241d87ef81a99b5dd55d26 (diff)
Unified radiant angles conversion into a single math::Axis.assign() method, corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
Diffstat (limited to 'src/model/model.h')
-rw-r--r--src/model/model.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/model/model.h b/src/model/model.h
index 9495285..d3973c9 100644
--- a/src/model/model.h
+++ b/src/model/model.h
@@ -20,9 +20,8 @@
namespace model
{
-/// scaling factor when loading .map geometry
+/// scaling factor when loading model geometry
const float SCALE = 1.0f / 1024.0f;
-const float LIGHTSCALE = 1.0f / 100.0f;
const float ANGLEUP = -1.0f;
const float ANGLEDOWN = -2.0f;