diff options
author | Stijn Buys <ingar@osirion.org> | 2009-08-16 16:32:38 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2009-08-16 16:32:38 +0000 |
commit | 95cc140404c6524ea16e193e1421e826b239114f (patch) | |
tree | 3b4b2bf3ab9f4ee948192c1b37f265fe9127c21b /src/model | |
parent | 6f00effd8f95ad8698d077e6c21426b00d1d02b1 (diff) |
more constness, initial patchDef2 support in MapFile, reverse engine disables impulse drive, r_axis support
Diffstat (limited to 'src/model')
-rw-r--r-- | src/model/asefile.cc | 2 | ||||
-rw-r--r-- | src/model/mapfile.cc | 80 | ||||
-rw-r--r-- | src/model/mapfile.h | 4 | ||||
-rw-r--r-- | src/model/triangle.cc | 24 | ||||
-rw-r--r-- | src/model/triangle.h | 172 |
5 files changed, 169 insertions, 113 deletions
diff --git a/src/model/asefile.cc b/src/model/asefile.cc index a9e57d4..664a3f7 100644 --- a/src/model/asefile.cc +++ b/src/model/asefile.cc @@ -467,7 +467,7 @@ Model * ASEFile::load(const std::string &name) model->add_group(group); con_debug << " " << asefile.name() << " " << asefile.ase_vertexlist.size() << " vertices " << - model->model_tris_count << "/" << model->model_tris_detail_count << " faces/detail" << std::endl; + model->model_tris_count << "/" << model->model_tris_detail_count << " tris/detail" << std::endl; return model; } diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc index c4f0b7b..54f6d78 100644 --- a/src/model/mapfile.cc +++ b/src/model/mapfile.cc @@ -142,13 +142,14 @@ inline bool spawnflag_isset(unsigned int spawnflags, unsigned int flag) return ((spawnflags & flag) == flag); } -MapFile::MapFile() : map_center(0,0,0) +MapFile::MapFile() : map_center(0.0f, 0.0f, 0.0f) { mapfile_name.clear(); map_brushes = 0; map_faces = 0; map_faces_detail = 0; + in_patchdef = false; warning_q2brush = false; } @@ -205,6 +206,49 @@ bool MapFile::got_classend(const char * classnamelabel) const return (last_read_was_classend && (classname_current.compare(classnamelabel) == 0)); } +bool MapFile::read_patchdef() +{ + char data[1024]; + memset(data, 0, sizeof(data)); + size_t count = 0; + + // first line: texture name + if (!mapfile_ifs.getline(data, 1023)) + return false; + else + line_number++; + + // second line: "( a b c d e )" + if (!mapfile_ifs.getline(data, 1023)) + return false; + else + line_number++; + + // third line: "(" + if (!mapfile_ifs.getline(data, 1023)) + return false; + else + line_number++; + + while (mapfile_ifs.getline(data, 1023)) { + line_number++; + + std::istringstream linestream(data); + std::string firstword; + + if (linestream >> firstword) { + if (firstword.compare(")") == 0) { + //con_debug << " patchDef2 with " << count << " lines" << std::endl; + return true; + } else { + count ++; + } + } + } + + return false; +} + bool MapFile::getline() { using math::Vector3f; @@ -236,9 +280,20 @@ bool MapFile::getline() } else if (firstword == "{") { parse_level++; + + if ((parse_level == 3) && (in_patchdef)) { + if (!read_patchdef()) { + con_warn << name() << " error reading patchDef2 at line " << line_number << std::endl; + } + } } else if (firstword == "}") { - if ((parse_level == 2) && (planes.size())) { + + if ((parse_level == 3) && (in_patchdef)) { + // end-of-patchdef + in_patchdef = false; + + } else if ((parse_level == 2) && (planes.size())) { // end-of-brush // for every face @@ -265,7 +320,7 @@ bool MapFile::getline() } else if (parse_level == 1) { - if (firstword == "\"classname\"") { + if (firstword.compare("\"classname\"") == 0) { classname_current.clear(); if (linestream >> classname_current) { @@ -295,7 +350,7 @@ bool MapFile::getline() } else if (parse_level == 2) { - if (firstword == "(") { + if (firstword.compare("(") == 0) { // brush plane Vector3f p1, p2, p3; @@ -352,6 +407,9 @@ bool MapFile::getline() planes.push_back(face); value_current.clear(); + + } else if (firstword.compare("patchDef2") == 0) { + in_patchdef = true; } } } @@ -635,7 +693,7 @@ void MapFile::make_brushface(Face *face) vl.pop_back(); } } else { - con_debug << "Unresolved face!\n"; + con_warn << name() << " unresolved face at line " << line() << std::endl; } // clean up the vertex list @@ -845,7 +903,7 @@ void MapFile::load_fragmentgroup(Model *model, const FragmentGroup::Type class_t if (primitives->quads().size()) { Fragment *fragment = new Fragment(Fragment::Quads, primitives->material()); - // add structural triangles to the fragment + // add structural quads to the fragment for (Primitives::Quads::iterator quad_it = primitives->quads().begin(); quad_it != primitives->quads().end(); quad_it++) { Quad *quad = (*quad_it); if (!quad->detail()) { @@ -859,7 +917,7 @@ void MapFile::load_fragmentgroup(Model *model, const FragmentGroup::Type class_t } } - // add detail triangles to the fragment + // add detail quads to the fragment for (Primitives::Quads::iterator quad_it = primitives->quads().begin(); quad_it != primitives->quads().end(); quad_it++) { Quad *quad = (*quad_it); if (quad->detail()) { @@ -943,7 +1001,8 @@ Model * MapFile::load(std::string const &name) // worldspawn attributes if (mapfile.got_key("name")) { - con_debug << " model name '" << name << "'" << std::endl; + //con_debug << " model name '" << name << "'" << std::endl; + continue; } else if (mapfile.got_key_int("enginesound", u)) { model->model_enginesound = u; @@ -1403,7 +1462,10 @@ Model * MapFile::load(std::string const &name) } con_debug << " " << mapfile.name() << " " << mapfile.map_brushes << " brushes " << - mapfile.map_faces << "/" << mapfile.map_faces_detail << " faces/detail " << std::endl; + model->model_tris_count << "/" << model->model_tris_detail_count << " tris/detail " << + model->model_quad_count << "/" << model->model_quad_detail_count << " quads/detail" << + std::endl; + if (mapfile.warning_q2brush) con_warn << " quake2 style brushes detected" << std::endl; diff --git a/src/model/mapfile.h b/src/model/mapfile.h index fd6bf48..0cf66a5 100644 --- a/src/model/mapfile.h +++ b/src/model/mapfile.h @@ -45,6 +45,8 @@ private: /// parse one line, returns false on end-of-file bool getline(); + + bool read_patchdef(); /// current classname inline std::string classname() const @@ -182,6 +184,8 @@ private: Materials map_materials; bool warning_q2brush; + + bool in_patchdef; }; } diff --git a/src/model/triangle.cc b/src/model/triangle.cc index 90d52b7..40c34a3 100644 --- a/src/model/triangle.cc +++ b/src/model/triangle.cc @@ -10,23 +10,23 @@ namespace model { Triangle::Triangle(const math::Vector3f &v0, const math::Vector3f &v1, const math::Vector3f &v2) : - triangle_v0(v0), - triangle_v1(v1), - triangle_v2(v2) + triangle_v0(v0), + triangle_v1(v1), + triangle_v2(v2) { - triangle_detail = false; + triangle_detail = false; } Triangle::Triangle(const math::Vector3f &v0,const math::Vector3f &v1, const math::Vector3f &v2, const math::Vector3f &normal, const bool detail) : - triangle_v0(v0), - triangle_n0(normal), - triangle_v1(v1), - triangle_n1(normal), - triangle_v2(v2), - triangle_n2(normal), - triangle_normal(normal) + triangle_v0(v0), + triangle_n0(normal), + triangle_v1(v1), + triangle_n1(normal), + triangle_v2(v2), + triangle_n2(normal), + triangle_normal(normal) { - triangle_detail = detail; + triangle_detail = detail; } Triangle::~Triangle() diff --git a/src/model/triangle.h b/src/model/triangle.h index f2a741a..8e8d1e2 100644 --- a/src/model/triangle.h +++ b/src/model/triangle.h @@ -17,102 +17,92 @@ namespace model class Triangle { public: - /** - * @brief a new triangle with 3 vertices - * this constructor is used by the ASE reader sets the detail flag to false - */ - Triangle(const math::Vector3f &v0, const math::Vector3f &v1, const math::Vector3f &v2); - - /** - * @brief a new triangle with 3 vertices - * this constructor is used by the MAP reader and assigns the face normal to every vertex normal - */ - Triangle(const math::Vector3f &v0,const math::Vector3f &v1, const math::Vector3f &v2, const math::Vector3f &normal, const bool detail = false); - - /// delete triangle - ~Triangle(); - - /// triangle vertex 0 - inline math::Vector3f & v0() - { - return triangle_v0; - } - - /// triangle vertex 0 normal - inline math::Vector3f & n0() - { - return triangle_n0; - } - - /// triangle vertex 0 texture coordinates - inline math::Vector2f & t0() - { - return triangle_t0; - } - - /// triangle vertex 1 - inline math::Vector3f & v1() - { - return triangle_v1; - } - - /// triangle vertex 1 normal - inline math::Vector3f & n1() - { - return triangle_n1; - } - - /// triangle vertex 1 texture coordinates - inline math::Vector2f & t1() - { - return triangle_t1; - } - - /// triangle vertex 2 - inline math::Vector3f & v2() - { - return triangle_v2; - } - - /// triangle vertex 2 normal - inline math::Vector3f & n2() - { - return triangle_n2; - } - - /// triangle vertex 2 texture coordinates - inline math::Vector2f & t2() - { - return triangle_t2; - } - - /// indidcates if this triangle was generated from a detail brush - inline bool detail() const - { - return triangle_detail; - } - - /// face normal - inline math::Vector3f &normal() { - return triangle_normal; - } + /** + * @brief a new triangle with 3 vertices + * this constructor is used by the ASE reader sets the detail flag to false + */ + Triangle(const math::Vector3f &v0, const math::Vector3f &v1, const math::Vector3f &v2); + + /** + * @brief a new triangle with 3 vertices + * this constructor is used by the MAP reader and assigns the face normal to every vertex normal + */ + Triangle(const math::Vector3f &v0,const math::Vector3f &v1, const math::Vector3f &v2, const math::Vector3f &normal, const bool detail = false); + + /// delete triangle + ~Triangle(); + + /// triangle vertex 0 + inline math::Vector3f & v0() { + return triangle_v0; + } + + /// triangle vertex 0 normal + inline math::Vector3f & n0() { + return triangle_n0; + } + + /// triangle vertex 0 texture coordinates + inline math::Vector2f & t0() { + return triangle_t0; + } + + /// triangle vertex 1 + inline math::Vector3f & v1() { + return triangle_v1; + } + + /// triangle vertex 1 normal + inline math::Vector3f & n1() { + return triangle_n1; + } + + /// triangle vertex 1 texture coordinates + inline math::Vector2f & t1() { + return triangle_t1; + } + + /// triangle vertex 2 + inline math::Vector3f & v2() { + return triangle_v2; + } + + /// triangle vertex 2 normal + inline math::Vector3f & n2() { + return triangle_n2; + } + + /// triangle vertex 2 texture coordinates + inline math::Vector2f & t2() { + return triangle_t2; + } + + /// indidcates if this triangle was generated from a detail brush + inline bool detail() const { + return triangle_detail; + } + + /// face normal + inline math::Vector3f &normal() { + return triangle_normal; + } private: - math::Vector3f triangle_v0; - math::Vector3f triangle_n0; - math::Vector2f triangle_t0; + math::Vector3f triangle_v0; + math::Vector3f triangle_n0; + math::Vector2f triangle_t0; - math::Vector3f triangle_v1; - math::Vector3f triangle_n1; - math::Vector2f triangle_t1; + math::Vector3f triangle_v1; + math::Vector3f triangle_n1; + math::Vector2f triangle_t1; - math::Vector3f triangle_v2; - math::Vector3f triangle_n2; - math::Vector2f triangle_t2; - - math::Vector3f triangle_normal; - bool triangle_detail; + math::Vector3f triangle_v2; + math::Vector3f triangle_n2; + math::Vector2f triangle_t2; + + math::Vector3f triangle_normal; + bool triangle_detail; }; } |