Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
path: root/src/model
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2012-04-22 19:48:03 +0000
committerStijn Buys <ingar@osirion.org>2012-04-22 19:48:03 +0000
commitd1931b1ebbe79cbd0f41290acbf9cb6d4c462878 (patch)
treeedc63a618e7493c6d7ed68401f0e83cc9f2894b5 /src/model
parentcef2128c1ed1fc3c1ed86b332da7ea8cfbf7757e (diff)
Load model weapon tags.
Diffstat (limited to 'src/model')
-rw-r--r--src/model/mapfile.cc53
-rw-r--r--src/model/model.cc11
-rw-r--r--src/model/model.h12
-rw-r--r--src/model/tags.cc17
-rw-r--r--src/model/tags.h57
5 files changed, 145 insertions, 5 deletions
diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc
index d24a684..fd82036 100644
--- a/src/model/mapfile.cc
+++ b/src/model/mapfile.cc
@@ -1439,6 +1439,7 @@ Model * MapFile::load(std::string const &name)
Light *tag_light = 0;
SubModel *tag_submodel = 0;
Sound *tag_sound = 0;
+ Weapon *tag_weapon = 0;
std::string modelname;
math::Vector3f location;
@@ -1828,19 +1829,57 @@ Model * MapFile::load(std::string const &name)
}
} else if (mapfile.got_classname("location_cannon")) {
- // TODO cannon attachment point
+
+ // new cannon slot
+ tag_weapon = new Weapon();
+ model->add_weapon(tag_weapon);
continue;
} else if (mapfile.classname().compare("location_cannon") == 0) {
- // TODO cannon options
+
+ // cannon options
+ if (mapfile.got_key_axis(tag_weapon->get_axis())) {
+ continue;
+
+ } else if (mapfile.got_key_vector3f("origin", location)) {
+ tag_weapon->get_location().assign(location * SCALE);
+ continue;
+
+ } else if (mapfile.got_key_float("radius", r)) {
+ tag_weapon->set_radius(r * SCALE);
+ continue;
+
+ } else if (mapfile.got_key()) {
+ mapfile.unknown_key();
+
+ }
continue;
- } else if (mapfile.got_classname("location_turret")) {
- // TODO turret attachment point
+ } else if (mapfile.got_classname("location_turret")) {
+
+ // new turret slot
+ tag_weapon = new Weapon();
+ model->add_weapon(tag_weapon);
continue;
} else if (mapfile.classname().compare("location_turret") == 0) {
- // TODO turret options
+
+ // turret options
+ if (mapfile.got_key_axis(tag_weapon->get_axis())) {
+ continue;
+
+ } else if (mapfile.got_key_vector3f("origin", location)) {
+ tag_weapon->get_location().assign(location * SCALE);
+ continue;
+
+ } else if (mapfile.got_key_float("radius", r)) {
+ tag_weapon->set_radius(r * SCALE);
+ continue;
+
+ } else if (mapfile.got_key()) {
+ mapfile.unknown_key();
+
+ }
continue;
} else if (mapfile.got_classname("location_cockpit")) {
@@ -2031,6 +2070,10 @@ Model * MapFile::load(std::string const &name)
for (Model::Docks::iterator dit = model->docks().begin(); dit != model->docks().end(); dit++) {
(*dit)->get_location() -= map_center;
}
+
+ for (Model::Weapons::iterator wit = model->weapons().begin(); wit != model->weapons().end(); wit++) {
+ (*wit)->get_location() -= map_center;
+ }
if (mapfile.warning_q2brush)
con_warn << mapfile.name() << " quake2 style brushes detected" << std::endl;
diff --git a/src/model/model.cc b/src/model/model.cc
index 776eba7..f29350f 100644
--- a/src/model/model.cc
+++ b/src/model/model.cc
@@ -71,6 +71,12 @@ Model::~Model()
delete (*sit);
}
model_sounds.clear();
+
+ // delete all weapon tags
+ for (Weapons::iterator wit = model_weapons.begin(); wit != model_weapons.end(); wit++) {
+ delete (*wit);
+ }
+ model_weapons.clear();
}
void Model::set_collisionmodel(CollisionModel *collisionmodel)
@@ -118,6 +124,11 @@ void Model::add_dock(Dock *dock)
model_docks.push_back(dock);
}
+void Model::add_weapon(Weapon *weapon)
+{
+ model_weapons.push_back(weapon);
+}
+
Model *Model::find(const std::string & name)
{
Registry::iterator it = model_registry.find(name);
diff --git a/src/model/model.h b/src/model/model.h
index c15213c..a33e365 100644
--- a/src/model/model.h
+++ b/src/model/model.h
@@ -51,6 +51,9 @@ public:
/// type definition for a list of model sound tags
typedef std::list<Sound *> Sounds;
+
+ /// type definition for a list of model weapon tags
+ typedef std::list<Weapon *> Weapons;
/// type definition for a list of FragmentGroups
typedef std::list<FragmentGroup *> Groups;
@@ -99,6 +102,11 @@ public:
inline Sounds & sounds() {
return model_sounds;
}
+
+ /// list of model weapon tags
+ inline Weapons & weapons() {
+ return model_weapons;
+ }
/// list of model particle system tags
inline ParticleSystems & particles() {
@@ -140,6 +148,9 @@ public:
/// add a docking location tag to the model
void add_dock(Dock *dock);
+
+ /// add a weapon slot tag to the model
+ void add_weapon(Weapon *weapon);
/// add a sound tag to the model
void add_sound(Sound *sound);
@@ -203,6 +214,7 @@ private:
Sounds model_sounds;
Lights model_lights;
ParticleSystems model_particles;
+ Weapons model_weapons;
Groups model_groups;
float model_radius;
static Registry model_registry;
diff --git a/src/model/tags.cc b/src/model/tags.cc
index 5993f99..75580e5 100644
--- a/src/model/tags.cc
+++ b/src/model/tags.cc
@@ -149,6 +149,23 @@ Sound::~Sound()
{
}
+/* ---- class Dock ------------------------------------------------- */
+
+Weapon::Weapon() : Tag()
+{
+ weapon_radius = 0.01f;
+}
+
+Weapon::Weapon(const Weapon& other) : Tag(other)
+{
+ weapon_radius = other.radius();
+ weapon_axis.assign(other.axis());
+}
+
+Weapon::~Weapon()
+{
+}
+
/* ---- class SubModel---------------------------------------------- */
SubModel::SubModel() : Tag()
diff --git a/src/model/tags.h b/src/model/tags.h
index 586fd21..ff95954 100644
--- a/src/model/tags.h
+++ b/src/model/tags.h
@@ -556,6 +556,63 @@ private:
math::Axis submodel_axis;
};
+/* ---- class Weapon ----------------------------------------------- */
+
+/**
+ * @brief a weapon slot tag
+ * */
+class Weapon : public Tag
+{
+public:
+ /**
+ * @brief default constructor
+ */
+ Weapon();
+
+ /**
+ * @brief copy constructor
+ */
+ Weapon(const Weapon& other);
+
+ /**
+ * @brief destructor
+ */
+ ~Weapon();
+
+ inline const math::Axis &axis() const {
+ return weapon_axis;
+ }
+
+ /// weapon slot radius, default is 0.01f
+ inline float radius() const {
+ return weapon_radius;
+ }
+
+ /// set weapon slot radius
+ inline void set_radius(const float radius) {
+ weapon_radius = radius;
+ }
+
+ /// set weapon slot axis
+ inline void set_axis(const math::Axis& axis) {
+ weapon_axis.assign(axis);
+ }
+
+ /* ---- actors --------------------------------------------- */
+
+ /**
+ * @brief mutable reference to the axis
+ */
+ inline math::Axis& get_axis() {
+ return weapon_axis;
+ }
+
+private:
+ float weapon_radius;
+ math::Axis weapon_axis;
+};
+
+
}
#endif // __INCLUDED_MODEL_PARTS_H__