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authorStijn Buys <ingar@osirion.org>2008-03-09 11:04:35 +0000
committerStijn Buys <ingar@osirion.org>2008-03-09 11:04:35 +0000
commit912ebb62d5e8602a196a59887ef4d41cf0d6edbf (patch)
tree248fa306aa28762108e900de8d7c8b655a603fef /src/render/draw.cc
parent07c0040f3433cc637fecbb712fb3b6f5ad1ab5de (diff)
fixed sphere black hole, added basic HUD with speed and direction indicator, basic shaped entities readable from world.ini
Diffstat (limited to 'src/render/draw.cc')
-rw-r--r--src/render/draw.cc119
1 files changed, 83 insertions, 36 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 2dbdc6f..3fed4dd 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -6,28 +6,25 @@
#include "core/core.h"
#include "core/model.h"
-#include "render/box.h"
#include "render/draw.h"
-#include "render/render.h"
#include "render/sphere.h"
namespace render
{
-render::Sphere sphere(math::Vector3f(0,0,0),1);
-render::Box cube(math::Vector3f(0.5f, 0.5f, 0.5f), math::Vector3f(-0.5f, -0.5f, -0.5f));
+render::Sphere sphere(1);
-math::Vector3f v0(1.0f, -1.0f, -1.0f);
-math::Vector3f v1(1.0f, 1.0f, -1.0f);
-math::Vector3f v2(1.0f, 1.0f, 1.0f);
-math::Vector3f v3(1.0f, -1.0f, 1.0f);
+math::Vector3f v0(1, -1, 1);
+math::Vector3f v1(1, 1, 1);
+math::Vector3f v2(-1, 1, 1);
+math::Vector3f v3(-1, -1, 1);
-math::Vector3f v4(-1.0f, -1.0f, -1.0f);
-math::Vector3f v5(-1.0f, 1.0f, -1.0f);
-math::Vector3f v6(-1.0f, 1.0f, 1.0f);
-math::Vector3f v7(-1.0f, -1.0f, 1.0f);
-float angle = 0;
+math::Vector3f v4(1, -1, -1);
+math::Vector3f v5(1, 1, -1);
+math::Vector3f v6(-1, 1, -1);
+math::Vector3f v7(-1, -1, -1);
+float angle = 0;
void draw_model(core::Model *model, core::Entity *entity)
{
@@ -41,6 +38,7 @@ void draw_model(core::Model *model, core::Entity *entity)
// draw all vertexes
gl::begin(gl::Polygon);
+ //gl::begin(gl::LineLoop);
gl::normal((*fit)->normal());
for (std::vector<math::Vector3f *>::iterator vit = (*fit)->face_vertex.begin(); vit != (*fit)->face_vertex.end(); vit++) {
gl::vertex(*(*vit));
@@ -67,17 +65,59 @@ void draw_model_engines(core::Model *model, core::EntityControlable *entity)
void draw_entity_sphere(core::Entity *entity)
{
- render::gl::color(entity->color());
+ sphere.sphere_color = entity->color();
sphere.radius = entity->radius();
sphere.draw();
}
void draw_entity_cube(core::Entity *entity)
{
- cube.topcolor = entity->color();
- cube.bottomcolor = entity->color();
- cube.radius = entity->radius();
- cube.draw();
+ float radius = entity->radius()/2;
+ gl::scale(radius, radius, radius);
+
+ gl::color(entity->color());
+ gl::begin(gl::Quads);
+
+ // top
+ gl::normal(0,0,1);
+ gl::vertex(v0);
+ gl::vertex(v1);
+ gl::vertex(v2);
+ gl::vertex(v3);
+
+ // bottom
+ gl::normal(0,0, -1);
+ gl::vertex(v7);
+ gl::vertex(v6);
+ gl::vertex(v5);
+ gl::vertex(v4);
+
+ // sides
+ gl::normal(1,0,0);
+ gl::vertex(v1);
+ gl::vertex(v0);
+ gl::vertex(v4);
+ gl::vertex(v5);
+
+ gl::normal(-1,0,0);
+ gl::vertex(v3);
+ gl::vertex(v2);
+ gl::vertex(v6);
+ gl::vertex(v7);
+
+ gl::normal(0,1,0);
+ gl::vertex(v2);
+ gl::vertex(v1);
+ gl::vertex(v5);
+ gl::vertex(v6);
+
+ gl::normal(0,-1,0);
+ gl::vertex(v0);
+ gl::vertex(v3);
+ gl::vertex(v7);
+ gl::vertex(v4);
+
+ gl::end();
}
@@ -116,15 +156,17 @@ void draw_entity_default(core::Entity *entity)
if (model) {
draw_model(model, entity);
} else {
- gl::disable(GL_LIGHTING);
- gl::disable(GL_LIGHT0);
+ //gl::disable(GL_LIGHTING);
+ //gl::disable(GL_LIGHT0);
switch(entity->shape()) {
case core::Entity::Sphere:
draw_entity_sphere(entity);
break;
-
+
case core::Entity::Diamond:
+
+ case core::Entity::Axis:
draw_entity_axis(entity);
break;
@@ -135,8 +177,8 @@ void draw_entity_default(core::Entity *entity)
break;
}
- gl::enable(GL_LIGHTING);
- gl::enable(GL_LIGHT0); // disable camera light
+ //gl::enable(GL_LIGHTING);
+ //gl::enable(GL_LIGHT0); // disable camera light
}
gl::pop();
@@ -166,24 +208,24 @@ void draw_entity_controlable(core::EntityControlable *entity)
gl::color(math::Color(0.0f, 1.0f ,0.0f , 0.5f));
gl::begin(gl::LineLoop);
- gl::normal(0, -0.5, -0.5);
- gl::vertex(v0);
- gl::normal(0, 0.5, -0.5);
- gl::vertex(v1);
gl::normal(0, 0.5, 0.5);
- gl::vertex(v2);
+ gl::vertex(v1);
gl::normal(0, -0.5, 0.5);
- gl::vertex(v3);
- gl::end();
-
- gl::begin(gl::LineLoop);
+ gl::vertex(v0);
gl::normal(0, -0.5, -0.5);
gl::vertex(v4);
gl::normal(0, 0.5, -0.5);
- gl::vertex(v5);
+ gl::vertex(v5);
+ gl::end();
+
+ gl::begin(gl::LineLoop);
+ gl::normal(0, -0.5, 0.5);
+ gl::vertex(v3);
gl::normal(0, 0.5, 0.5);
+ gl::vertex(v2);
+ gl::normal(0, 0.5, -0.5);
gl::vertex(v6);
- gl::normal(0, -0.5, 0.5);
+ gl::normal(0, -0.5, -0.5);
gl::vertex(v7);
gl::end();
@@ -239,8 +281,10 @@ void draw(math::Vector3f const &target, float seconds)
gl::enable(GL_CULL_FACE); // enable culling
gl::enable(GL_COLOR_MATERIAL); // enable color tracking
gl::enable(GL_LIGHTING);
- gl::enable(GL_LIGHT0); // enable camera light
-
+ gl::enable(GL_LIGHT0);
+
+ gl::disable(GL_BLEND); // disbable alpha blending for world polys
+
std::map<unsigned int, core::Entity *>::iterator it;
for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
switch ((*it).second->type()) {
@@ -259,6 +303,9 @@ void draw(math::Vector3f const &target, float seconds)
gl::disable(GL_LIGHTING);
gl::disable(GL_COLOR_MATERIAL); // disable color tracking
gl::disable(GL_CULL_FACE); // disable culling
+
+ gl::enable(GL_BLEND); // enable alpha blending again
+
draw_spacegrid(target); // draw the blue spacegrid
gl::disable(GL_DEPTH_TEST); // disable depth buffer writing