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authorStijn Buys <ingar@osirion.org>2012-05-01 20:46:58 +0000
committerStijn Buys <ingar@osirion.org>2012-05-01 20:46:58 +0000
commit6eddb531d70d5dad5fb2f037072b9ec4f4e4b5e5 (patch)
tree2abffd85b46e82fdb6d2d4fff1d1e2aa18fc8549 /src/render/draw.h
parent26b1401d6cfdfd35afe275e287dc7d205902e55e (diff)
Use light environment classes in the model viewer and the main rendering routine.
Diffstat (limited to 'src/render/draw.h')
-rw-r--r--src/render/draw.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/render/draw.h b/src/render/draw.h
index a477d35..71321c5 100644
--- a/src/render/draw.h
+++ b/src/render/draw.h
@@ -15,9 +15,6 @@
namespace render
{
-/// reset lighting parameters
-void pass_reset_lights();
-
/// draw the world
void draw(float seconds);
@@ -30,9 +27,6 @@ void draw_slots(const core::Entity *entity);
/// reset
void reset();
-/// add a zone light
-int add_light(const math::Vector3f & location, float attenuation, const math::Color & color);
-
/// draw a sphere
void draw_sphere(const math::Color & color, float radius);