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authorStijn Buys <ingar@osirion.org>2012-11-25 12:06:13 +0000
committerStijn Buys <ingar@osirion.org>2012-11-25 12:06:13 +0000
commitd8be908233fd7b85492d7a9e87f07bb207173990 (patch)
tree70d9103a867688838fc517290bb370366c69fedb /src/render/draw.h
parentedc5ddce817244111b302e449c28a052f2746cc4 (diff)
Moved core::EntityGlobe into a separate file,
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
Diffstat (limited to 'src/render/draw.h')
-rw-r--r--src/render/draw.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/draw.h b/src/render/draw.h
index 71321c5..21145c2 100644
--- a/src/render/draw.h
+++ b/src/render/draw.h
@@ -17,11 +17,11 @@ namespace render
/// draw the world
void draw(float seconds);
-
+/*
/// draws model docks, used when targetting an entity
void draw_target(const core::Entity *entity);
-
-/// draws entity weapon slots
+*/
+/// draws entity slots
void draw_slots(const core::Entity *entity);
/// reset