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authorStijn Buys <ingar@osirion.org>2010-11-18 13:50:47 +0000
committerStijn Buys <ingar@osirion.org>2010-11-18 13:50:47 +0000
commit847f84e1e3797277407bc34f5acc51b801b2bf29 (patch)
tree781edbf9e6663a4b6a8cfbaf173f43cfd83db62b /src/render/gl.h
parent445f4a201f205763a2241d87ef81a99b5dd55d26 (diff)
Unified radiant angles conversion into a single math::Axis.assign() method, corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
Diffstat (limited to 'src/render/gl.h')
-rw-r--r--src/render/gl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/gl.h b/src/render/gl.h
index e6d6f92..fc2237e 100644
--- a/src/render/gl.h
+++ b/src/render/gl.h
@@ -109,6 +109,9 @@ void frontface(GLenum mode);
/// glDepthMask
void depthmask(GLenum mode);
+/// glDepthFunc
+void depthfunc(GLenum func);
+
/// glBlendFunc
void blendfunc(GLenum sfactor, GLenum dfactor);