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authorEvan Goers <mega@osirion.org>2012-11-26 06:29:34 +0000
committerEvan Goers <mega@osirion.org>2012-11-26 06:29:34 +0000
commita3a57df0be5c9d1d4ebbd153cabadbca48d16e79 (patch)
treec745f693d46e4f966e9ebc478bf09da795144c2e /src/render/gl.h
parentbc8fb513b967d9c4eaa5f478e112c7f479093bbf (diff)
Abstracted many more GL functions.
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
Diffstat (limited to 'src/render/gl.h')
-rw-r--r--src/render/gl.h56
1 files changed, 53 insertions, 3 deletions
diff --git a/src/render/gl.h b/src/render/gl.h
index 4dea544..8d8e48e 100644
--- a/src/render/gl.h
+++ b/src/render/gl.h
@@ -116,6 +116,12 @@ void enable(GLenum cap);
/// glDisable
void disable(GLenum cap);
+/// glEnableClientState
+void enableclientstate(GLenum cap);
+
+/// glDisableClientState
+void disableclientstate(GLenum cap);
+
/// glShadeModel
void shademodel(GLenum mode);
@@ -174,6 +180,18 @@ void texcoord(const math::Vector2f& vector);
/// glTexCoord
void texcoord(const float x, const float y, const float z);
+/// glTexCoordPointer
+void texcoordpointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+
+/// glNormalPointer
+void normalpointer(GLenum type, GLsizei stride, const GLvoid* pointer);
+
+/// glVertexPointer
+void vertexpointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+
+/// glInterleavedArrays
+void interleavedarrays(GLenum format, GLsizei stride, const GLvoid* pointer);
+
/// glNormal
void normal(const math::Vector3f & vector);
@@ -250,10 +268,42 @@ void loadidentity();
/// Perspective matrix
void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble znear, GLdouble zfar);
-/// Texture coordinate generation
-void texgeni(GLenum coord, GLenum param, GLenum value);
+/// Light model
+void lightmodel(GLenum pname, GLfloat param);
+void lightmodel(GLenum pname, GLint param);
+void lightmodel(GLenum pname, const GLfloat* param);
+void lightmodel(GLenum pname, const GLint* param);
+
+/// Polygon mode
+void polygonmode(GLenum face, GLenum mode);
+
+/// Color material parameters
+void colormaterial(GLenum face, GLenum mode);
-void texgenfv(GLenum coord, GLenum param, const GLfloat* value);
+/// Material parameters
+void material(GLenum face, GLenum pname, GLfloat param);
+void material(GLenum face, GLenum pname, GLint param);
+void material(GLenum face, GLenum pname, const GLfloat* param);
+void material(GLenum face, GLenum pname, const GLint* param);
+
+/// Texture environment parameters
+void texenv(GLenum target, GLenum pname, GLfloat param);
+void texenv(GLenum target, GLenum pname, GLint param);
+void texenv(GLenum target, GLenum pname, const GLfloat* param);
+void texenv(GLenum target, GLenum pname, const GLint* param);
+
+/// Texture coordinate generation
+void texgen(GLenum coord, GLenum param, GLint value);
+void texgen(GLenum coord, GLenum param, GLfloat value);
+void texgen(GLenum coord, GLenum param, GLdouble value);
+void texgen(GLenum coord, GLenum param, const GLint* value);
+void texgen(GLenum coord, GLenum param, const GLfloat* value);
+void texgen(GLenum coord, GLenum param, const GLdouble* value);
+
+/// Active server-side texture
+void activetexture(GLenum texture);
+/// Active client-side texture
+void clientactivetexture(GLenum texture);
typedef void (* APIENTRY genbuffers_func)(GLuint count, GLuint *id);
typedef void (* APIENTRY deletebuffers_func)(GLuint count, GLuint *id);