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authorStijn Buys <ingar@osirion.org>2013-01-21 20:13:08 +0000
committerStijn Buys <ingar@osirion.org>2013-01-21 20:13:08 +0000
commitb887a9f9de76df999a40f2ae8994984723ac46bf (patch)
tree5e6a7a1cb0f00cfc298a029971ca717f543a2560 /src/render/particleejector.h
parent266d0d2cf6648509650bdd490c8e9c64be75b92e (diff)
Renamed particle ejector types,
added random rotation to sprites.
Diffstat (limited to 'src/render/particleejector.h')
-rw-r--r--src/render/particleejector.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/particleejector.h b/src/render/particleejector.h
index 9e090d9..4d3ace9 100644
--- a/src/render/particleejector.h
+++ b/src/render/particleejector.h
@@ -75,12 +75,12 @@ private:
};
/**
- * @brief Spray particles
+ * @brief Sprite particles
* */
-class ParticleEjectorSpray : public ParticleEjector {
+class ParticleEjectorSprite : public ParticleEjector {
public:
- ParticleEjectorSpray(const ParticleEjectorScript &script);
- virtual ~ParticleEjectorSpray();
+ ParticleEjectorSprite(const ParticleEjectorScript &script);
+ virtual ~ParticleEjectorSprite();
protected:
virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis);