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authorStijn Buys <ingar@osirion.org>2010-11-12 19:50:04 +0000
committerStijn Buys <ingar@osirion.org>2010-11-12 19:50:04 +0000
commite6516fb9999ae47a828e032f0908d2f2ae4b2434 (patch)
tree80aaed66e95541d93bd56de6fb8cad997e078856 /src/render/particles.cc
parentb460b3193e54b7364bb75ff26ce6f999887e454b (diff)
enables entity model scaling, Entity::radius() gets precedence over Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
Diffstat (limited to 'src/render/particles.cc')
-rw-r--r--src/render/particles.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/particles.cc b/src/render/particles.cc
index 6ffcd35..610c49a 100644
--- a/src/render/particles.cc
+++ b/src/render/particles.cc
@@ -211,6 +211,14 @@ ParticleSystem::ParticleSystem(ParticleScript *script, core::Entity *entity, mod
particlesystem_axis.assign(modelclass->axis());
// particlesystem_cull = particlesystem_modelclass->cull();
}
+
+
+ // rescale particle system according to entity radius
+ if (entity->model() && entity->model()->radius()) {
+ const float modelscale = entity->radius() / entity->model()->radius();
+ particlesystem_location *= modelscale;
+ particlesystem_radius *= modelscale;
+ }
}
ParticleSystem::~ParticleSystem()