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authorStijn Buys <ingar@osirion.org>2012-11-25 12:06:13 +0000
committerStijn Buys <ingar@osirion.org>2012-11-25 12:06:13 +0000
commitd8be908233fd7b85492d7a9e87f07bb207173990 (patch)
tree70d9103a867688838fc517290bb370366c69fedb /src/render/state.cc
parentedc5ddce817244111b302e449c28a052f2746cc4 (diff)
Moved core::EntityGlobe into a separate file,
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
Diffstat (limited to 'src/render/state.cc')
-rw-r--r--src/render/state.cc32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/render/state.cc b/src/render/state.cc
index 5f026f0..ce3a0ab 100644
--- a/src/render/state.cc
+++ b/src/render/state.cc
@@ -299,23 +299,23 @@ void State::use_material(const model::Material * material) {
}
} else {
- // envmapped without texture: use the skybox as envmap
- if (material->flags() & model::Material::Environment) {
- if (core::localplayer()->zone()->sky().size()) {
- gl::enable(GL_TEXTURE_CUBE_MAP);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
-
- gl::enable(GL_TEXTURE_GEN_S);
- gl::enable(GL_TEXTURE_GEN_T);
- gl::enable(GL_TEXTURE_GEN_R);
- } else {
- color.assign(0.0f, 0.0f, 0.0f);
- }
- glMateriali(GL_FRONT, GL_SHININESS, 4);
+ // envmapped without texture: use the skybox as envmap
+ if (material->flags() & model::Material::Environment) {
+ if (core::localplayer()->zone()->sky().size()) {
+ gl::enable(GL_TEXTURE_CUBE_MAP);
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
+
+ gl::enable(GL_TEXTURE_GEN_S);
+ gl::enable(GL_TEXTURE_GEN_T);
+ gl::enable(GL_TEXTURE_GEN_R);
+ } else {
+ color.assign(0.0f, 0.0f, 0.0f);
}
+ glMateriali(GL_FRONT, GL_SHININESS, 4);
+ }
}
gl::color(color);