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authorStijn Buys <ingar@osirion.org>2012-12-08 23:12:45 +0000
committerStijn Buys <ingar@osirion.org>2012-12-08 23:12:45 +0000
commita1049d85d66264c790fa212f1c577a71890a03c9 (patch)
tree2f93045ffe7ab4038ad0f392656340fde6f30bd0 /src/render
parentcd4018f65d4933b48688b6fcd11caff75afae263 (diff)
Added support for entity secondary color on lights, flares and particles.
Diffstat (limited to 'src/render')
-rw-r--r--src/render/draw.cc49
-rw-r--r--src/render/draw.h6
-rw-r--r--src/render/particles.cc40
3 files changed, 81 insertions, 14 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 59f4a59..46d0906 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -782,7 +782,7 @@ void draw_pass_model_fragments()
void draw_model_lights(model::Model *model, const float scale,
const math::Vector3f & entity_location, const math::Axis & entity_axis,
- const math::Color & entity_color, const float thrust, const float fuzz)
+ const math::Color & entity_color, const math::Color & entity_color_second, const float thrust, const float fuzz)
{
float t = 0.0f;
float a = 0.0f;
@@ -823,13 +823,31 @@ void draw_model_lights(model::Model *model, const float scale,
// entity color overrides light color
// light color overrides engine color
if (light->entity()) {
- color.assign(entity_color);
+ if (light->entity_second()) {
+ // entity tertiary color
+ for (size_t i = 0; i < 3; i++) {
+ color[i] = (entity_color[i] + entity_color_second[i]) / 2;
+ }
+ } else {
+ // entity primary color
+ color.assign(entity_color);
+ }
+
+ } else if (light->entity_second()) {
+ // entity secondary color
+ color.assign(entity_color_second);
+
} else if (light->has_color()) {
+ // light color
color.assign(light->color());
+
} else if (light->engine()) {
+ // FIXME engine_color or thrust_activated
color.assign(model->enginecolor());
+
} else {
color.assign(light->color());
+
}
// default alpha is 0.8, engine flag alters alpha
@@ -890,16 +908,34 @@ void draw_model_lights(model::Model *model, const float scale,
continue; // next flare
}
- // entity color overrides light color
- // light color overrides engine color
+ // entity color overrides flare color
+ // flare color overrides engine color
if (flare->entity()) {
- color.assign(entity_color);
+ if (flare->entity_second()) {
+ // entity tertiary color
+ for (size_t i = 0; i < 3; i++) {
+ color[i] = (entity_color[i] + entity_color_second[i]) / 2;
+ }
+ } else {
+ // entity primary color
+ color.assign(entity_color);
+ }
+
+ } else if (flare->entity_second()) {
+ // entity secondary color
+ color.assign(entity_color_second);
+
} else if (flare->has_color()) {
+ // flare color
color.assign(flare->color());
+
} else if (flare->engine()) {
+ // FIXME engine_color or thrust_activated
color.assign(model->enginecolor());
+
} else {
color.assign(flare->color());
+
}
// default alpha is 0.8, engine flag alters alpha
@@ -979,7 +1015,8 @@ void draw_pass_model_fx(float elapsed)
const float modelscale = entity->radius() / entity->model()->radius();
draw_model_lights(entity->model(), modelscale,
- entity->location(), entity->axis(), entity->color(),
+ entity->location(), entity->axis(),
+ entity->color(), entity->color_second(),
ext_render(entity)->thrust(), ext_render(entity)->fuzz()
);
}
diff --git a/src/render/draw.h b/src/render/draw.h
index 21145c2..122d7cd 100644
--- a/src/render/draw.h
+++ b/src/render/draw.h
@@ -34,10 +34,10 @@ void draw_sphere(const math::Color & color, float radius);
void draw_globe_corona(const math::Vector3f location, const math::Color & color, const float radius, const size_t corona_id);
/// draw mode lights and flares
-void draw_model_lights(model::Model *model, const float scale,
+void draw_model_lights(
+ model::Model *model, const float scale,
const math::Vector3f & entity_location, const math::Axis & entity_axis,
- const math::Color & entity_color, const float thrust, const float fuzz
-);
+ const math::Color & entity_color, const math::Color & entity_color_second, const float thrust, const float fuzz);
/// draw a model
void draw_model_fragments(model::Model *model,
diff --git a/src/render/particles.cc b/src/render/particles.cc
index d5db8cf..fc27234 100644
--- a/src/render/particles.cc
+++ b/src/render/particles.cc
@@ -296,32 +296,62 @@ ParticleSystem::ParticleSystem(const ParticleScript *script, const core::Entity
particlesystem_radius = 1.0f;
if (particlesystem_script) {
+ // initial particle system parameters are set by the script
particlesystem_texture = Textures::load("textures/" + particlesystem_script->texture());
particlesystem_radius = particlesystem_script->radius();
particlesystem_cull = particlesystem_script->cull();
- // allow the script to override itself
if (particlesystem_script->entity()) {
- particlesystem_color.assign(entity->color());
+
+ if (particlesystem_script->entity_second()) {
+ // entity tertiary color
+ for (size_t i = 0; i < 3; i++) {
+ particlesystem_color[i] = (entity->color()[i] + entity->color_second()[i]) / 2;
+ }
+ } else {
+ // entity primary color
+ particlesystem_color.assign(entity->color());
+ }
+
} else if (particlesystem_script->entity_second()) {
+ // entity secondary color
particlesystem_color.assign(entity->color_second());
+
} else if (particlesystem_script->engine()) {
+ // FIXME engine_color or thrust_activated
particlesystem_color.assign(entity->model()->enginecolor());
+
} else {
particlesystem_color.assign(particlesystem_script->color());
- }
-
+ }
particlesystem_axis.assign(particlesystem_script->axis());
}
if (particlesystem_modelclass) {
+ // the modeltag can override the script parameters
particlesystem_radius *= particlesystem_modelclass->scale();
if (particlesystem_modelclass->entity()) {
- particlesystem_color.assign(entity->color());
+
+ if (particlesystem_modelclass->entity_second()) {
+ // entity tertiary color
+ for (size_t i = 0; i < 3; i++) {
+ particlesystem_color[i] = (entity->color()[i] + entity->color_second()[i]) / 2;
+ }
+ } else {
+ // entity primary color
+ particlesystem_color.assign(entity->color());
+ }
+
+ } else if (particlesystem_modelclass->entity_second()) {
+ // entity secondary color
+ particlesystem_color.assign(entity->color_second());
+
} else if (particlesystem_modelclass->has_color()) {
particlesystem_color.assign(particlesystem_modelclass->color());
+
} else if (particlesystem_modelclass->engine()) {
+ // FIXME engine_color or thrust_activated
particlesystem_color.assign(entity->model()->enginecolor());
}