diff options
author | Evan Goers <mega@osirion.org> | 2012-03-21 14:01:06 +0000 |
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committer | Evan Goers <mega@osirion.org> | 2012-03-21 14:01:06 +0000 |
commit | 2bb4648c0a92244d98a3dd0995e912eba80c4450 (patch) | |
tree | bf4b6d5fa05e32fddf7d96b9e8db78bf02aee847 /src/ui | |
parent | 980b47266c5fba9a7e7fabfa7a6d77167a47cb60 (diff) |
Changed create_light() to add_light().
De-duplicated some magic numbers.
Diffstat (limited to 'src/ui')
-rwxr-xr-x | src/ui/modelview.cc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index e3a3c79..303f8e2 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -20,6 +20,8 @@ namespace ui { GLenum modelview_gllight = GL_LIGHT0; +float modelview_light_distance = -10.0f; +float modelview_light_attenuation = 0.05f; ModelView::ModelView(Widget *parent) : Widget(parent) { @@ -204,10 +206,10 @@ void ModelView::draw_globe() glEnableClientState(GL_NORMAL_ARRAY); // we set up the light in camera space - float modelview_light_location[] = {-10.0f * reference_radius, 0, 0}; + float modelview_light_location[] = {modelview_light_distance * reference_radius, 0, 0}; math::Color modelview_light_color; modelview_light_color.assign(1.0); - modelview_gllight = render::create_light(modelview_light_location, 0.05f, modelview_light_color); + modelview_gllight = render::add_light(modelview_light_location, modelview_light_attenuation, modelview_light_color); gl::enable(modelview_gllight); @@ -304,10 +306,10 @@ void ModelView::draw_model() glEnableClientState(GL_NORMAL_ARRAY); // we set up the light in camera space - float modelview_light_location[] = {-10.0f * reference_radius, 0, 0}; + float modelview_light_location[] = {modelview_light_distance * reference_radius, 0, 0}; math::Color modelview_light_color; modelview_light_color.assign(1.0); - modelview_gllight = render::create_light(modelview_light_location, 0.05f, modelview_light_color); + modelview_gllight = render::add_light(modelview_light_location, modelview_light_attenuation, modelview_light_color); gl::enable(modelview_gllight); |