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authorStijn Buys <ingar@osirion.org>2011-08-04 20:12:21 +0000
committerStijn Buys <ingar@osirion.org>2011-08-04 20:12:21 +0000
commitc21cbc3f7b9ac6f9e04fb09fa04ee483dd71a82b (patch)
treec5146f3b3a3e2487c2aea459554697f16f2b5d11 /src/ui
parent5feb96ea3e0616d108a68c14a9a77d0217a686cd (diff)
Force material power state to on when drawing ui bitmaps
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/paint.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ui/paint.cc b/src/ui/paint.cc
index c257022..d400baa 100644
--- a/src/ui/paint.cc
+++ b/src/ui/paint.cc
@@ -107,6 +107,7 @@ void Paint::draw_bitmap(const math::Vector2f &global_location, const math::Vecto
material->set_flags(model::Material::Bright);
}
+ render::State::set_power(true);
render::State::use_material(material);
// this overrides material color
@@ -150,6 +151,7 @@ void Paint::draw_material(const math::Vector2f &global_location, const math::Vec
const float w1 = (global_location.x() + size.width()) / material->size().width();
const float h1 = (global_location.y() + size.height()) / material->size().height();
+ render::State::set_power(true);
render::State::set_color(math::Color());
render::State::set_color_second(math::Color());
render::State::use_material(material);