diff options
author | Stijn Buys <ingar@osirion.org> | 2012-11-25 21:29:39 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2012-11-25 21:29:39 +0000 |
commit | 71503d65f1099d9f34010de98d377f8f2f5e474e (patch) | |
tree | 0e54c6dd9b80e9de86742185853b1c6d796ee2c8 /src | |
parent | 159716799ed0aebb3c30ca156a7c253030ab09b1 (diff) |
Removed game::Projectile, added initial support for ship health.
Diffstat (limited to 'src')
-rw-r--r-- | src/game/base/Makefile.am | 2 | ||||
-rw-r--r-- | src/game/base/game.cc | 36 | ||||
-rw-r--r-- | src/game/base/game.h | 1 | ||||
-rw-r--r-- | src/game/base/projectile.cc | 174 | ||||
-rw-r--r-- | src/game/base/projectile.h | 94 | ||||
-rw-r--r-- | src/game/base/ship.cc | 41 |
6 files changed, 42 insertions, 306 deletions
diff --git a/src/game/base/Makefile.am b/src/game/base/Makefile.am index 9e54b6c..544cbb6 100644 --- a/src/game/base/Makefile.am +++ b/src/game/base/Makefile.am @@ -11,7 +11,6 @@ noinst_HEADERS = \ jumppoint.h \ navpoint.h \ planet.h \ - projectile.h \ racetrack.h \ savegame.h \ ship.h \ @@ -30,7 +29,6 @@ libbase_la_SOURCES = \ jumppoint.cc \ navpoint.cc \ planet.cc \ - projectile.cc \ racetrack.cc \ savegame.cc \ ship.cc \ diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 1020fa8..e9ea476 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -751,6 +751,17 @@ void Game::func_sell(core::Player *player, const std::string &args) buyer->inventory()->set_dirty(); } + // unmount if the item was mounted + core::Slot *slot = (seller->slots() ? seller->slots()->find(seller_item) : 0); + + if (slot) { + slot->set_item(0); + slot->unset_flag(core::Slot::Active); + slot->unset_flag(core::Slot::Mounted); + seller_item->unset_flag(core::Item::Mounted); + } + + // delete the item if the amount is 0 if (seller_item->amount() == 0) { seller->inventory()->erase(seller_item->id()); seller->inventory()->set_dirty(); @@ -1195,7 +1206,7 @@ void Game::func_mount(core::Player *player, const std::string &args) if (item->info()->type() != Weapon::infotype()) { if (ship->owner()) { std::stringstream msgstr; - msgstr << "^WItem " << id << " can not be mounted"; + msgstr << "^W" << item->info()->name() << " can not be mounted"; ship->owner()->send(msgstr.str()); } return; @@ -1205,7 +1216,7 @@ void Game::func_mount(core::Player *player, const std::string &args) if (!item->unique() || (weapon->subtype() != Weapon::Cannon)) { if (ship->owner()) { std::stringstream msgstr; - msgstr << "^WItem " << id << " can not be mounted"; + msgstr << "^W" << weapon->name() << " can not be mounted"; ship->owner()->send(msgstr.str()); } return; @@ -1213,20 +1224,12 @@ void Game::func_mount(core::Player *player, const std::string &args) if (item->has_flag(core::Item::Mounted)) { // unmount - core::Slot *slot = 0; - - for(core::Slots::iterator it = ship->slots()->begin(); (!slot) && (it != ship->slots()->end()); ++it) { - if ((*it)->item() == item) { - slot = (*it); - } - } - + core::Slot *slot = ship->slots()->find(item); if (slot) { slot->set_item(0); slot->unset_flag(core::Slot::Active); slot->unset_flag(core::Slot::Mounted); - item->unset_flag(core::Item::Mounted); - + item->unset_flag(core::Item::Mounted); if (ship->owner()) { std::stringstream msgstr; msgstr << "^BUnmounted " << weapon->name(); @@ -1247,7 +1250,7 @@ void Game::func_mount(core::Player *player, const std::string &args) if (!slot) { if (ship->owner()) { std::stringstream msgstr; - msgstr << "^WNo slot available to mount item " << id; + msgstr << "^WNo slot available to mount " << weapon->name(); ship->owner()->send(msgstr.str()); } return; @@ -1256,13 +1259,6 @@ void Game::func_mount(core::Player *player, const std::string &args) slot->set_flag(core::Slot::Active); slot->set_flag(core::Slot::Mounted); item->set_flag(core::Item::Mounted); - - slot->set_projectile_damage(weapon->damage()); - slot->set_projectile_speed(weapon->projectile_speed()); - slot->set_projectile_lifespan(weapon->projectile_lifespan()); - slot->set_projectile_interval(weapon->projectile_interval()); - slot->set_projectile_modelname(weapon->projectile_modelname()); - if (ship->owner()) { std::stringstream msgstr; msgstr << "^BMounted " << weapon->name(); diff --git a/src/game/base/game.h b/src/game/base/game.h index f535ec9..aab28bc 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -35,7 +35,6 @@ const unsigned int jumpgate_enttype = 261; const unsigned int station_enttype = 262; const unsigned int cargopod_enttype = 263; const unsigned int spacemine_enttype = 264; -const unsigned int projectile_enttype = 265; const unsigned int race_enttype = 280; // planet docking distance diff --git a/src/game/base/projectile.cc b/src/game/base/projectile.cc deleted file mode 100644 index 4dd483d..0000000 --- a/src/game/base/projectile.cc +++ /dev/null @@ -1,174 +0,0 @@ -/* - base/projectile.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#include "base/projectile.h" -#include "base/game.h" -#include "core/gameserver.h" -#include "math/functions.h" -#include "sys/sys.h" - -namespace game -{ - -EntityProjectile::EntityProjectile(unsigned long lifespan) : EntityDynamic() -{ - entity_moduletypeid = projectile_enttype; - //set_name(""); - set_label("projectile"); - - //set_serverside(true); - set_flag(core::Entity::KeepAlive); - set_shape(core::Entity::Sphere); - set_radius(0.01f); - set_mass(radius()); - - //reset(); - - //const float damp = Game::g_damping->value(); - //body()->setDamping(0.0f, 0.0f); - - projectile_damage = 0.0f; - projectile_lifespan = lifespan; - projectile_timestamp = core::server()->timestamp(); - projectile_ownerid = 0; -} - -EntityProjectile::~EntityProjectile() -{ - -} - -void EntityProjectile::upkeep(const unsigned long timestamp) -{ - die(); -} - -void EntityProjectile::collision(core::Entity *other) -{ - if (state() == core::Entity::Destroyed) { - return; - } - - set_state(core::Entity::Destroyed); - // this method is a bullet callback, we can not reset() here -} - -void EntityProjectile::frame(const unsigned long elapsed) -{ - EntityDynamic::frame(elapsed); - - if (projectile_timestamp + projectile_lifespan < core::server()->timestamp()) { - set_state(core::Entity::Destroyed); - } - - if (state() == core::Entity::Destroyed) { - die(); - } -} - -void EntityProjectile::reset() -{ - // no bullet physics on NonSolid entities - if (!radius() || has_flag(NonSolid)) { - return; - } - - // remove Docked and Destroyed entities from the physics simulation - if (destroyed() || (state() == core::Entity::Docked) || (state() == core::Entity::Destroyed)) { - - if (entity_body) { - - if (entity_motionstate) { - delete entity_motionstate; - entity_motionstate = 0; - } - - if (zone() && zone()->physics()) { - entity_zone->physics()->removeRigidBody(body()); - } - - if (entity_collision_shape) { - delete entity_collision_shape; - entity_collision_shape = 0; - } - - for (CollisionShapes::iterator sit = entity_collision_child_shapes.begin(); sit != entity_collision_child_shapes.end(); sit++) { - delete (*sit); - (*sit) = 0; - } - entity_collision_child_shapes.clear(); - - if (entity_body) { - delete entity_body; - entity_body = 0; - } - - if (entity_body_info) { - delete entity_body_info; - entity_body_info = 0; - } - } - - return; - } - - // location and orientation - btTransform t; - t.setIdentity(); - t.setOrigin(to_btVector3(location())); - t.setBasis(to_btMatrix3x3(axis())); - - // construct physics body if necessary - if (!entity_body) { - // use a sphere with a radius matching the entity - btSphereShape *sphereshape = new btSphereShape(radius()); - entity_collision_shape = sphereshape; - - // set margin - //entity_collision_shape->setMargin(core::Cvar::sv_collisionmargin->value()); - - // calculate inertia - btVector3 inertia(0, 0, 0); - if (entity_mass) - entity_collision_shape->calculateLocalInertia(entity_mass, inertia); - - // create motion state - entity_motionstate = new btDefaultMotionState(t); - - // create physics body - entity_body_info = new btRigidBody::btRigidBodyConstructionInfo(entity_mass, entity_motionstate, entity_collision_shape, inertia); - entity_body = new btRigidBody(*entity_body_info); - // point the bullet user pointer to the entity - entity_body->setUserPointer((void *) this); - // enable custom collision callback - entity_body->setCollisionFlags(entity_body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); - //entity_body->setCollisionFlags(entity_body->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); - - if (entity_mass) { - entity_body->setActivationState(DISABLE_DEACTIVATION); - } else { - entity_body->setActivationState(ISLAND_SLEEPING); - } - - if (zone()) - zone()->physics()->addRigidBody(entity_body); - } - - // transfer entity location to motion state - body()->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f)); - body()->setAngularVelocity(btVector3(0.0f, 0.0f, 0.0f)); - body()->setWorldTransform(t); - body()->clearForces(); - - if (motionstate()) { - motionstate()->setWorldTransform(t); - } - - set_dirty(); -} - -} // namespace game - diff --git a/src/game/base/projectile.h b/src/game/base/projectile.h deleted file mode 100644 index 2513901..0000000 --- a/src/game/base/projectile.h +++ /dev/null @@ -1,94 +0,0 @@ -/* - base/projectile.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_BASE_PROJECTILE_H__ -#define __INCLUDED_BASE_PROJECTILE_H__ - -#include "core/entity.h" - -namespace game -{ - -class EntityProjectile : public core::EntityDynamic -{ -public: - EntityProjectile(unsigned long lifespan); - virtual ~EntityProjectile(); - - virtual void upkeep(const unsigned long timestamp); - - virtual void collision(Entity *other); - - virtual void frame(const unsigned long elapsed); - - /* --- inspectors ------------------------------------------ */ - - inline const unsigned long timestamp() const - { - return projectile_timestamp; - } - - /** - * @brief the lifespan of this projectile, in milliseconds - * */ - inline const unsigned long lifespan() const - { - return projectile_lifespan; - } - - /** - * @brief the amount of damage this projectile inflicts - * */ - inline const float damage() const - { - return projectile_damage; - } - - /** - * @brief id of the player who fired the projectile - * */ - inline const int ownerid() const - { - return projectile_ownerid; - } - - /* --- mutators -------------------------------------------- */ - - /** - * @brief reset physics state - * */ - virtual void reset(); - - /** - * @brief set the amount of damage this projectile inflicts - * */ - inline void set_damage(const float damage) - { - projectile_damage = damage; - } - - /** - * @brief set the id of the player who fired the projectile - * */ - inline void set_ownerid(const int ownerid) - { - projectile_ownerid = ownerid; - } - -private: - unsigned long projectile_timestamp; - - unsigned long projectile_lifespan; - - float projectile_damage; - - int projectile_ownerid; -}; - -} // namespace game - -#endif // __INCLUDED_BASE_PROJECTILE_H__ - diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index fc01b5c..f874fa3 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -13,10 +13,11 @@ #include "core/gameserver.h" #include "core/entity.h" +#include "core/entityprojectile.h" #include "base/game.h" #include "base/ship.h" -#include "base/projectile.h" + #include "base/spacemine.h" using math::degrees360f; @@ -530,10 +531,10 @@ void Ship::collision(core::Entity *other) } } - } else if (other->moduletype() == projectile_enttype) { + } else if (other->type() == core::Entity::Projectile) { // hit by projectile - game::EntityProjectile *projectile = static_cast<EntityProjectile *>(other); + core::EntityProjectile *projectile = static_cast<core::EntityProjectile *>(other); if (projectile->state() != core::Entity::Destroyed) { ship_armor -= projectile->damage(); } @@ -762,6 +763,9 @@ void Ship::frame(const unsigned long elapsed) entity_thrust = 0; entity_controlflags = 0; } + + // current health + entity_health = armor() * 100.0f / maxarmor(); /* -- SNAPPY ------------------------------------------ */ @@ -880,24 +884,31 @@ void Ship::frame(const unsigned long elapsed) const float modelscale = radius() / model()->radius(); for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) { + core::Slot *slot = (*it); + // create projectiles - if ( ((*it)->projectile_interval() > 0) && ((*it)->has_flag(core::Slot::Mounted)) && ((*it)->has_flag(core::Slot::Active))) { - if ((*it)->last_fired() + (*it)->projectile_interval() <= core::server()->timestamp()) { - (*it)->set_last_fired(core::server()->timestamp()); - EntityProjectile * projectile = new EntityProjectile((*it)->projectile_lifespan()); - projectile->set_damage((*it)->projectile_damage()); + if (slot->has_flag(core::Slot::Mounted) && slot->item() && (slot->item()->info()->type() == Weapon::infotype())) { + + const Weapon *weapon = static_cast<const Weapon *>(slot->item()->info()); + if ((weapon->subtype() == Weapon::Cannon) && (weapon->projectile_interval() > 0) && (slot->last_fired() + weapon->projectile_interval() <= core::server()->timestamp())) { + slot->set_last_fired(core::server()->timestamp()); + + core::EntityProjectile *projectile = new core::EntityProjectile(); + + projectile->set_damage(weapon->damage()); + projectile->set_lifespan(weapon->projectile_lifespan()); + projectile->set_projectile_modelname(weapon->projectile_modelname()); projectile->set_color(color()); + projectile->set_color_second(color_second()); + projectile->set_zone(zone()); + projectile->set_axis(axis() * slot->axis()); + projectile->set_location(location() + (axis() * slot->location() * modelscale) + projectile->axis().forward() * projectile->radius()); if (owner()) { projectile->set_ownerid(owner()->id()); } - projectile->set_zone(zone()); - projectile->set_axis(axis() * (*it)->axis()); - projectile->set_location(location() + (axis() * (*it)->location() * modelscale) + projectile->axis().forward() * projectile->radius()); - projectile->set_modelname("maps/projectiles/" + (*it)->projectile_modelname()); - + projectile->set_speed(weapon->projectile_speed()); projectile->reset(); - projectile->body()->setDamping(0.0f, 0.0f); - projectile->body()->setLinearVelocity(math::to_btVector3(projectile->axis().forward() * (*it)->projectile_speed())); + } } } |