diff options
author | Stijn Buys <ingar@osirion.org> | 2013-11-07 20:08:05 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2013-11-07 20:08:05 +0000 |
commit | 87d5637c09dca61a650fe81d83ef328943176503 (patch) | |
tree | 60b97aa68a593d71b9a5566242da8d7f0676c3ef /src | |
parent | cd9ad2786e0e4b0f0448363252d4b010dfe6515c (diff) |
Save/load player reputation,
count player NPC and PVP kills.
Diffstat (limited to 'src')
-rw-r--r-- | src/core/player.cc | 25 | ||||
-rw-r--r-- | src/core/player.h | 34 | ||||
-rw-r--r-- | src/game/base/faction.cc | 14 | ||||
-rw-r--r-- | src/game/base/faction.h | 5 | ||||
-rw-r--r-- | src/game/base/game.cc | 17 | ||||
-rw-r--r-- | src/game/base/savegame.cc | 48 | ||||
-rw-r--r-- | src/game/base/ship.cc | 42 |
7 files changed, 147 insertions, 38 deletions
diff --git a/src/core/player.cc b/src/core/player.cc index e7fb024..eb5f08e 100644 --- a/src/core/player.cc +++ b/src/core/player.cc @@ -49,21 +49,24 @@ void Player::clear() player_admin_level = 0; player_reputation.clear(); + + player_npckills = 0; + player_pvpkills = 0; } void Player::print() const { con_print << "id: ^B" << id() << "^N name: ^B" << name() << "^N" << std::endl; - con_print << " color ^B" << color() << std::endl; - con_print << " ping ^B" << ping() << std::endl; - con_print << " credits ^B" << credits() << std::endl; - con_print << " level ^B" << level() << std::endl; - if (zone()) { con_print << " zone ^B" << zone()->name() << std::endl; } - + con_print << " color ^B" << color() << std::endl; + con_print << " ping ^B" << ping() << std::endl; + con_print << " credits ^B" << credits() << std::endl; + con_print << " level ^B" << level() << std::endl; + con_print << " npc kills ^B" << npckills() << std::endl; + con_print << " pvp kills ^B" << pvpkills() << std::endl; } void Player::message(Message::Channel channel, const std::string text) @@ -142,7 +145,17 @@ void Player::set_admin_level(const int admin_level) { player_admin_level = admin_level; } + +void Player::set_npckills(const long kills) +{ + player_npckills = kills; +} +void Player::set_pvpkills(const long kills) +{ + player_pvpkills = kills; +} + void Player::update_info() { Cvar *cl_name = Cvar::find("cl_name"); diff --git a/src/core/player.h b/src/core/player.h index 91d66c5..8b60eee 100644 --- a/src/core/player.h +++ b/src/core/player.h @@ -157,6 +157,22 @@ public: return player_reputation.reputation(faction); } + /** + * @brief number of NPCs the player killed + * */ + inline const long npckills() const + { + return player_npckills; + } + + /** + * @brief number of other players the player killed + * */ + inline const long pvpkills() const + { + return player_pvpkills; + } + /*----- server-side mesage functions ------------------------------ */ /// send a message to the player on one of the message channels @@ -250,6 +266,16 @@ public: inline void set_zonechange(const bool dirty = true) { player_zonechange = dirty; } + + /** + * @brief set the number of NPCs the player killed + * */ + void set_npckills(const long kills); + + /** + * @brief set the number of other players the player killed + * */ + void set_pvpkills(const long kills); /* -- should actually not be public --*/ @@ -305,6 +331,14 @@ private: float player_warningtime; Reputation player_reputation; + + long player_npckills; + + long player_pvpkills; + + unsigned long player_time_previously_wasted; + + unsigned long player_time_last_joined; }; diff --git a/src/game/base/faction.cc b/src/game/base/faction.cc index 73e5140..8171a2d 100644 --- a/src/game/base/faction.cc +++ b/src/game/base/faction.cc @@ -208,4 +208,18 @@ void Faction::apply(core::Entity *entity) const entity->set_faction(this); } +void Faction::apply_default(core::Reputation & reputation) +{ + // apply default reputation + Faction *faction_default = find("default"); + if (faction_default) { + for (core::Reputation::FactionReps::const_iterator rip = faction_default->reputation().factionreps().begin(); rip != faction_default->reputation().factionreps().end(); ++rip) { + // only add defaults the reputation doesn't have yet + if (!reputation.find((*rip)->faction())) { + reputation.set_reputation((*rip)->faction(), (*rip)->reputation()); + } + } + } +} + } // namespace game diff --git a/src/game/base/faction.h b/src/game/base/faction.h index 6f995dc..5469dad 100644 --- a/src/game/base/faction.h +++ b/src/game/base/faction.h @@ -91,6 +91,11 @@ public: static Faction *find(const std::string & label); + /** + * @brief apply default reputation + * */ + static void apply_default(core::Reputation & reputation); + private: /* --- attributes ------------------------------------------------- */ diff --git a/src/game/base/game.cc b/src/game/base/game.cc index cbcafaf..79fd167 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -100,20 +100,11 @@ void Game::func_join(core::Player *player, std::string const &args) player->send("^BYou received " + aux::article(Default::shipmodel->name())); player->sound("game/buy-ship"); - - // apply default reputation - Faction *faction_default = Faction::find("default"); - if (faction_default) { - player->reputation().assign(faction_default->reputation()); - } - } - - - // DEBUG - for (core::Reputation::FactionReps::iterator rip = player->reputation().factionreps().begin(); rip != player->reputation().factionreps().end(); ++rip) { - con_debug << " reputation with " << (*rip)->label() << " " << (*rip)->reputation() << std::endl; + + player->reputation().clear(); + Faction::apply_default(player->reputation()); } - + player->set_dirty(); } diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc index 5100064..b498717 100644 --- a/src/game/base/savegame.cc +++ b/src/game/base/savegame.cc @@ -29,6 +29,8 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) std::string itemtype; std::string itemlabel; float armor; + float reputation; + Faction *faction = 0; while (inifile.getline()) { @@ -39,6 +41,9 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) continue; } else if (inifile.got_section("player")) { continue; + } else if (inifile.got_section("reputation")) { + faction = 0; + continue; } else if (inifile.got_section("ship")) { continue; } else if (inifile.got_section("item")) { @@ -67,9 +72,32 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) } else if (inifile.got_key_string("name", str)) { continue; + } else if (inifile.got_key_long("npckills", l)) { + player->set_npckills(l); + + } else if (inifile.got_key_long("pvpkills", l)) { + player->set_pvpkills(l); + } + } else { inifile.unknown_key(); } + + } else if (inifile.in_section("reputation")) { + + if (inifile.got_key_label("faction", str)) { + faction = Faction::find (str); + if (!faction) { + inifile.unknown_error("unknown faction '" + str + "'"); + } + continue; + + } else if (inifile.got_key_float("reputation", reputation)) { + if (!faction) { + inifile.unknown_error("reputation without faction"); + } else { + player->reputation().set_reputation(faction, reputation); + } } else if (inifile.in_section("ship")) { @@ -269,12 +297,9 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) player->set_control(ship); } } - - // FIXME load reputation from savegame - Faction *faction_default = Faction::find("default"); - if (faction_default) { - player->reputation().assign(faction_default->reputation()); - } + + // apply default reputation + Faction::apply_default(player->reputation()); } void SaveGame::player_to_stream(core::Player *player, std::ostream & os) @@ -286,9 +311,18 @@ void SaveGame::player_to_stream(core::Player *player, std::ostream & os) // player name os << "name=" << player->name() << std::endl; // credit - os << "credits=" << player->credits() << std::endl; + os << "credits=" << player->credits() << std::endl; + os << "npckills=" << player->npckills() << std::endl; + os << "pvpkills=" << player->pvpkills() << std::endl; os << std::endl; + // player reputation + for (core::Reputation::FactionReps::const_iterator it = player->reputation().factionreps().begin(); it != player->reputation().factionreps().end(); ++it) { + os << "[reputation]" << std::endl; + os << "faction=" << (*it)->faction()->label() << std::endl; + os << "reputation=" << (*it)->reputation() << std::endl; + os << std::endl; + } // save ship // TODO iterate assets and save all ships diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 5df0ced..664b557 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -427,6 +427,8 @@ void Ship::explode() target_thrust = 0; entity_thrust = 0; + + ship_armor = 0; set_state(core::Entity::Destroyed); @@ -641,31 +643,37 @@ void Ship::hit(core::Entity *other) if (ship_armor <= 0) { explode(); + core::Player *assassin = 0; + if (spacemine->owner_id()) { + assassin = core::server()->find_player(spacemine->owner_id()); + } + if (owner()) { - ship_armor = 0; std::string message("^B"); message.append(owner()->name()); - - core::Player *assassin = 0; - - if (spacemine->owner_id()) { - assassin = core::server()->find_player(spacemine->owner_id()); - } - - if (assassin) { + + if (assassin) { if (assassin == owner()) { message.append(" ^Bran into his own mine."); } else { message.append(" ^Bran into "); message.append(assassin->name()); message.append(" ^B's mine."); + + // asssissin killed a player + assassin->set_pvpkills(assassin->pvpkills() + 1); } } else { message.append(" ^Bwent boom."); } core::server()->broadcast(message); + + } else { - die(); + if (assassin) { + // assissin killed an NPC + assassin->set_npckills(assassin->npckills() + 1); + } } } @@ -690,7 +698,7 @@ void Ship::hit(core::Entity *other) explode(); if (owner()) { - ship_armor = 0; + // broadcast death message std::string message("^B"); message.append(owner()->name()); @@ -708,10 +716,20 @@ void Ship::hit(core::Entity *other) core::server()->broadcast(message); } - // send kill sound to assassin if (assassin) { + // send kill sound to assassin assassin->sound("game/target_kill"); + + // update assassin stats + if (owner()) { + // asssissin killed a player + assassin->set_pvpkills(assassin->pvpkills() + 1); + } else { + // assissin killed an NPC + assassin->set_npckills(assassin->npckills() + 1); + } } + } else { // send hit sound to assassin if (assassin) { |