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authorStijn Buys <ingar@osirion.org>2008-07-20 17:37:03 +0000
committerStijn Buys <ingar@osirion.org>2008-07-20 17:37:03 +0000
commit8ad20ed0462227463a5e3b94683d8c1c5a650494 (patch)
treeb328fa70ba7b45e3dccb7de54cb5b43c68624cde /src
parented36610840d6b845a7ac9706502c447a5b773b31 (diff)
targetting
Diffstat (limited to 'src')
-rw-r--r--src/client/keyboard.cc7
-rw-r--r--src/client/targets.cc177
-rw-r--r--src/client/targets.h6
-rw-r--r--src/client/video.cc5
-rw-r--r--src/client/view.cc22
-rw-r--r--src/render/camera.cc20
-rw-r--r--src/render/draw.cc7
-rw-r--r--src/render/dust.cc2
8 files changed, 214 insertions, 32 deletions
diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc
index be2240a..4237b20 100644
--- a/src/client/keyboard.cc
+++ b/src/client/keyboard.cc
@@ -87,9 +87,9 @@ Keyboard::Keyboard()
add_key("k", SDLK_k, 'k');
add_key("l", SDLK_l, 'l');
add_key("m", SDLK_m, 'm');
- add_key("n", SDLK_n, 'n');
+ add_key("n", SDLK_n, 'n', "target_next");
add_key("o", SDLK_o, 'o');
- add_key("p", SDLK_p, 'p');
+ add_key("p", SDLK_p, 'p', "target_prev");
add_key("q", SDLK_q, 'q');
add_key("r", SDLK_r, 'r');
add_key("s", SDLK_s, 's');
@@ -213,9 +213,12 @@ void Keyboard::save_binds()
Key *key = (*it).second;
if (key->bind().size()) {
ofs << "bind " << key->name() << " " << key->bind() << std::endl;
+ }
+ /*
} else {
ofs << "unbind " << key->name() << std::endl;
}
+ */
}
ofs.close();
}
diff --git a/src/client/targets.cc b/src/client/targets.cc
index a6699b0..00a2e86 100644
--- a/src/client/targets.cc
+++ b/src/client/targets.cc
@@ -15,31 +15,150 @@
#include "audio/audio.h"
#include "audio/sources.h"
#include "client/view.h"
+#include "core/application.h"
#include "core/gameinterface.h"
#include "core/entity.h"
+#include "core/func.h"
+#include "math/vector3f.h"
#include "render/render.h"
#include "render/gl.h"
#include "render/text.h"
namespace client {
-core::Cvar *draw_target = 0;
+namespace targets {
+const float TARGETBOXRADIUS = 0.025f;
+unsigned int current_target_id = 0;
+core::Entity *current_target = 0;
core::Cvar *snd_engines = 0;
-namespace targets {
+bool is_legal_target(core::Entity *entity)
+{
+ if (entity->id() == core::localcontrol()->id())
+ return false;
+ else
+ return true;
+}
+
+void func_target_next(std::string const &args)
+{
+ if (!core::localcontrol())
+ return;
+
+ if (!core::Entity::registry.size()) {
+ current_target = 0;
+ current_target_id = 0;
+ return;
+ }
+
+ std::map<unsigned int, core::Entity *>::iterator it = core::Entity::registry.begin();
+ if (!current_target_id) {
+ // last entity
+ it = core::Entity::registry.begin();
+ } else {
+ // current entity
+ it = core::Entity::registry.find(current_target_id);
+
+ // next entity
+ if (it != core::Entity::registry.end())
+ it++;
+ if (it == core::Entity::registry.end()) {
+ it = core::Entity::registry.begin();
+ }
+ }
+/*
+ // next while not a legal target
+ while (it != core::Entity::registry.end() && !is_legal_target((*it).second))
+ it++;
+*/
+ if (it != core::Entity::registry.end()) {
+ current_target = (*it).second;
+ current_target_id = current_target->id();
+ core::application()->notify_sound("ui/target");
+ } else {
+ current_target = 0;
+ current_target_id = 0;
+
+ }
+}
+
+void func_target_prev(std::string const &args)
+{
+ if (!core::localcontrol())
+ return;
+
+ if (!core::Entity::registry.size()) {
+ current_target = 0;
+ current_target_id = 0;
+ return;
+ }
+
+ std::map<unsigned int, core::Entity *>::reverse_iterator rit = core::Entity::registry.rbegin();
+ if (!current_target_id) {
+ // last entity
+ rit = core::Entity::registry.rbegin();
+ } else {
+ // current entity
+ while (rit != core::Entity::registry.rend() && ((*rit).first != current_target_id))
+ ++rit;
+ // previous entity
+ if (rit != core::Entity::registry.rend())
+ ++rit;
+ if (rit == core::Entity::registry.rend())
+ rit = core::Entity::registry.rbegin();
+ }
+/*
+ // previous while not a legal target
+ while (rit != core::Entity::registry.rend() && is_legal_target((*rit).second))
+ ++rit;
+*/
+ if (rit != core::Entity::registry.rend()) {
+ current_target = (*rit).second;
+ current_target_id = current_target->id();
+ core::application()->notify_sound("ui/target");
+ } else {
+ current_target = 0;
+ current_target_id = 0;
+
+ }
+}
+
+core::Entity* current()
+{
+ return current_target;
+}
void init()
{
snd_engines = core::Cvar::get("snd_engines", "1", core::Cvar::Archive);
snd_engines->set_info("[bool] enable or disable engine sounds");
- draw_target = core::Cvar::get("draw_target", "1", core::Cvar::Archive);
- draw_target->set_info("[bool] draw target information");
+ core::Func *func = 0;
+
+ func = core::Func::add("target_next", func_target_next);
+ func->set_info("select next target");
+
+ core::Func::add("target_prev", func_target_prev);
+ func->set_info("select previous target");
+
+ current_target = 0;
+ current_target_id = 0;
}
void shutdown()
{
+ current_target = 0;
+ current_target_id = 0;
+
+ core::Func::remove("target_next");
+ core::Func::remove("target_prev");
+}
+
+void reset()
+{
+ current_target = 0;
+ current_target_id = 0;
}
void render_listener_sound()
@@ -68,7 +187,7 @@ void render_entity_sound(core::Entity *entity)
core::EntityControlable *entitycontrolable = (core::EntityControlable *) entity;
core::ClientState *state = entity->state();
- if (entity->model() && state->detailvisible() && entitycontrolable->thrust() > 0 ) {
+ if (entity->model() && state->detailvisible() && entitycontrolable->thrust() > 0 ) {
float speed = entitycontrolable->speed();
float pitch = 0.2f + entitycontrolable->thrust() * 0.8f;
@@ -95,15 +214,61 @@ void render_entity_sound(core::Entity *entity)
}
}
-// render ingame sounds
+// render client targets
void draw()
{
+
+ using math::Vector3f;
+
render_listener_sound();
+ current_target = 0;
+
+ math::Vector3f center = render::Camera::eye() + (render::Camera::axis().forward() * (render::frustum_front +0.01f));
for (std::map<unsigned int, core::Entity *>::iterator it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
core::Entity *entity = (*it).second;
+ // render entity sound
render_entity_sound(entity);
+
+ // calculate target information
+ if (entity->id() == current_target_id) {
+ current_target = entity;
+
+ // if target is in visible space
+ Vector3f v(entity->state()->location() - render::Camera::eye());
+ v.normalize();
+ if (math::dotproduct(render::Camera::axis().forward(), v) > 0.75 ) {
+
+ // find the intersection of the line [ eye - target ] in the frustum front plane
+ Vector3f const &plane_normal = render::Camera::axis().forward();
+ Vector3f const &plane_point = render::Camera::eye() + render::Camera::axis().forward() * (render::frustum_front + 0.001);
+
+ float d = (plane_normal.x * plane_point.x + plane_normal.y * plane_point.y + plane_normal.z * plane_point.z);
+ float t = d - plane_normal.x * render::Camera::eye().x
+ - plane_normal.y * render::Camera::eye().y
+ - plane_normal.z * render::Camera::eye().z;
+ t /= plane_normal.x * (entity->state()->location().x - render::Camera::eye().x)
+ + plane_normal.y * (entity->state()->location().y - render::Camera::eye().y)
+ + plane_normal.z * (entity->state()->location().z - render::Camera::eye().z);
+
+ Vector3f intersection = render::Camera::eye() + (entity->state()->location() - render::Camera::eye()) * t;
+
+ // draw the target cursor in the frustum front plane, but in real world coordinates
+ const float r = 0.05;
+ render::gl::color(1, 1, 1, 1);
+ render::gl::begin(render::gl::LineLoop);
+ render::gl::vertex(intersection + render::Camera::axis().up() * r);
+ render::gl::vertex(intersection + render::Camera::axis().left() * r);
+ render::gl::vertex(intersection - render::Camera::axis().up() * r);
+ render::gl::vertex(intersection - render::Camera::axis().left() * r);
+ render::gl::end();
+ }
+ }
+ }
+
+ if (!current_target) {
+ current_target_id = 0;
}
}
diff --git a/src/client/targets.h b/src/client/targets.h
index 7e7ce26..32ea7cd 100644
--- a/src/client/targets.h
+++ b/src/client/targets.h
@@ -7,6 +7,7 @@
#ifndef __INCLUDED_CLIENT_TARGETS_H__
#define __INCLUDED_CLIENT_TARGETS_H__
+#include "core/entity.h"
#include "render/render.h"
#include "render/gl.h"
#include "render/text.h"
@@ -29,9 +30,12 @@ void render_listener_sound();
/// render the sound for one entity
void render_entity_sound(core::Entity *Entity);
+/// current selected target, 0 if there is no current targer
+core::Entity *current();
+
}
}
-#endif
+#endif //__INCLUDED_CLIENT_TARGETS_H__
diff --git a/src/client/video.cc b/src/client/video.cc
index 0dfe8ef..3566481 100644
--- a/src/client/video.cc
+++ b/src/client/video.cc
@@ -57,8 +57,13 @@ bool init()
// initialize cvars
r_width = core::Cvar::get("r_width", width_default, core::Cvar::Archive);
+ r_width->set_info("[int] video resolution width");
+
r_height = core::Cvar::get("r_height", height_default, core::Cvar::Archive);
+ r_height->set_info("[int] video resolution height");
+
r_fullscreen = core::Cvar::get("r_fullscreen", "0", core::Cvar::Archive);
+ r_fullscreen->set_info("[bool] enable or disable fullscreen video");
int bpp = 0;
int flags = 0;
diff --git a/src/client/view.cc b/src/client/view.cc
index 8f01ad5..1ee50ed 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -132,6 +132,22 @@ void draw_status()
std::setw(7) << core::localcontrol()->location().z;
Text::draw(4, video::height - Text::fontheight()*2 -4, location);
}
+
+ core::Entity *entity = targets::current();
+ if (entity) {
+ std::stringstream target;
+ target << "^B" << entity->name() << "\n";
+ target << "^Ndist ^B";
+
+ math::Vector3f v = entity->state()->location() - core::localcontrol()->state()->location();
+ float d = v.length() - entity->radius() - core::localcontrol()->radius();
+ if (d > 0 )
+ target << std::fixed << std::setprecision(2) << std::setfill(' ') << std::setw(8) << d;
+ else
+ target << " --";
+
+ Text::draw(video::width - 4-Text::fontwidth()*24, video::height - Text::fontheight()*2 -4, target);
+ }
}
}
@@ -299,6 +315,7 @@ void frame(float seconds)
if (core::application()->connected() && core::game()->serverframetime()) {
render::draw(seconds); // draw the world
+ targets::draw();
}
// switch to ortographic projection to draw the GUI
@@ -336,11 +353,6 @@ void frame(float seconds)
draw_cursor();
}
- // render sound and gui targets
- if (core::application()->connected() && core::game()->serverframetime()) {
- targets::draw();
- }
-
Text::setfont("bitmaps/fonts/console", 12, 18);
chat::draw();
console()->draw();
diff --git a/src/render/camera.cc b/src/render/camera.cc
index 8fe84a7..507a81f 100644
--- a/src/render/camera.cc
+++ b/src/render/camera.cc
@@ -173,19 +173,9 @@ void Camera::frame(float seconds)
if (mode() == Overview)
set_mode(Track);
- if (core::localcontrol()->state()) {
- camera_target.assign(core::localcontrol()->state()->location());
- target_axis.assign(core::localcontrol()->state()->axis());
- } else {
- camera_target.assign(core::localcontrol()->location());
- target_axis.assign(core::localcontrol()->axis());
- }
-
- if (core::localcontrol()->model()) {
- distance = core::localcontrol()->model()->radius();
- } else {
- distance = 1.0f;
- }
+ camera_target.assign(core::localcontrol()->state()->location());
+ target_axis.assign(core::localcontrol()->state()->axis());
+ distance = core::localcontrol()->radius();
if (mode() == Track) {
float cosangle;
@@ -326,12 +316,14 @@ void Camera::draw()
math::Matrix4f matrix;
matrix.assign(camera_axis);
gl::multmatrix(matrix.transpose());
-
+/*
// match the camera with the current target
gl::translate(-1.0f * camera_target);
// apply camera offset
gl::translate(distance * camera_axis.forward());
+*/
+ gl::translate(-1.0f * camera_eye);
}
void Camera::set_direction(float direction)
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 8855343..17dbdda 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -318,8 +318,7 @@ void pass_prepare(float seconds)
// load entity models and light flare textures
if (!entity->model() && entity->modelname().size()) {
entity->entity_model = model::Model::load(entity->modelname());
- entity->entity_radius = entity->model()->radius();
-
+
if (!entity->model()) {
entity->entity_modelname.clear();
entity->entity_radius = 0.25;
@@ -423,7 +422,8 @@ void pass_prepare(float seconds)
}
}
}
-
+
+ /*
// calculate screen position
if (entity->state()->visible()) {
GLdouble x = 0;
@@ -438,6 +438,7 @@ void pass_prepare(float seconds)
entity->state()->state_targetable = true;
}
}
+ */
}
}
diff --git a/src/render/dust.cc b/src/render/dust.cc
index 37dd217..05266e8 100644
--- a/src/render/dust.cc
+++ b/src/render/dust.cc
@@ -31,7 +31,7 @@ void Dust::init()
r_dust->set_info("[bool] render dust");
r_dustsize = core::Cvar::get("r_dustsize", "128", core::Cvar::Archive);
- r_dustsize->set_info("[bool] number of dust particles");
+ r_dustsize->set_info("[int] number of dust particles");
dust = 0;
dustsize = (size_t) r_dustsize->value();