diff options
author | Stijn Buys <ingar@osirion.org> | 2008-10-18 14:44:13 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-10-18 14:44:13 +0000 |
commit | db287e4a5133125bb6f25ba21ea97c47b19ac67f (patch) | |
tree | c977e4da6203344362a186010d017463d88def6e /src | |
parent | ade4627e7fe0f89d9fdb2e27f01444ad0aa2d41d (diff) |
minor module updates
Diffstat (limited to 'src')
-rw-r--r-- | src/core/application.cc | 6 | ||||
-rw-r--r-- | src/core/commandbuffer.cc | 10 | ||||
-rw-r--r-- | src/core/module.cc | 50 | ||||
-rw-r--r-- | src/core/module.h | 22 | ||||
-rw-r--r-- | src/filesystem/filesystem.cc | 4 | ||||
-rw-r--r-- | src/game/base/base.cc | 5 | ||||
-rw-r--r-- | src/game/game.cc | 4 | ||||
-rw-r--r-- | src/game/intro/intro.cc | 2 |
8 files changed, 67 insertions, 36 deletions
diff --git a/src/core/application.cc b/src/core/application.cc index 837f294..0d52b76 100644 --- a/src/core/application.cc +++ b/src/core/application.cc @@ -309,9 +309,9 @@ void Application::quit(int status) } -Module *Application::load(std::string const &module_name) +Module *Application::load(std::string const &module_label) { - if (game()) { + if (game() && Module::current()->interactive()) { con_warn << "Connected. Disconnect first.\n"; return 0; } @@ -319,7 +319,7 @@ Module *Application::load(std::string const &module_name) if (Module::current() && Module::current()->interactive()) { module_interactive = Module::current(); } - return Module::load(module_name.c_str()); + return Module::load(module_label.c_str()); } void Application::connect(std::string const &host) diff --git a/src/core/commandbuffer.cc b/src/core/commandbuffer.cc index 5ed3787..8c3c8a1 100644 --- a/src/core/commandbuffer.cc +++ b/src/core/commandbuffer.cc @@ -69,6 +69,12 @@ void func_list_model(std::string const &args) model::Model::list(); } + +void func_list_module(std::string const &args) +{ + Module::list(); +} + void func_set(std::string const &args) { std::istringstream argstream(args); @@ -168,6 +174,9 @@ void CommandBuffer::init() Func::add("list_model", (FuncPtr) func_list_model); func->set_info("list models"); + Func::add("list_module", (FuncPtr) func_list_module); + func->set_info("list game modules"); + func = Func::add("set", (FuncPtr)func_set); func->set_info("[variable] [str] set variable value"); @@ -194,6 +203,7 @@ void CommandBuffer::shutdown() Func::remove("list_func"); Func::remove("list_ent"); Func::remove("list_model"); + Func::remove("list_module"); Func::remove("list_zone"); Func::remove("print"); Func::remove("print_file"); diff --git a/src/core/module.cc b/src/core/module.cc index ae78260..319d651 100644 --- a/src/core/module.cc +++ b/src/core/module.cc @@ -4,6 +4,7 @@ the terms of the GNU General Public License version 2 */ +#include "auxiliary/functions.h" #include "core/module.h" #include "sys/sys.h" @@ -15,46 +16,51 @@ namespace core Module *Module::module_preload = 0; Module::Registry Module::module_registry; -Module *Module::find(std::string const &name) +Module *Module::find(const std::string &label) { - Registry::iterator it = module_registry.find(name); + Registry::iterator it = module_registry.find(label); if (it == module_registry.end()) return 0; else return (*it).second; } -Module *Module::find(const char *name) +Module *Module::find(const char *label) { - return(find(std::string(name))); + return(find(std::string(label))); } -Module *Module::add(const char *name, Module *module) +Module *Module::add(Module *module) { - Module *m = find(name); + Module *m = find(module->label()); if (m) { - con_warn << "module '" << name << "' already loaded!" << std::endl; + con_warn << "module '" << module->label() << "' already registered!" << std::endl; delete module; return 0; } - module_registry[std::string(name)] = module; - module->module_label.assign(name); + + module_registry[module->label()] = module; + if (!module_preload) { module_preload = module; - con_debug << " " << name << " " << module->name() << std::endl; } + con_debug << " " << module->label() << " " << module->name() << std::endl; + return module; } -Module *Module::load(const char *name) +Module *Module::load(const char *label) { - Module *module = find(name); + if (!label) + return 0; + + Module *module = find(label); if (!module) { - con_warn << "could not find module '" << name << "'" << std::endl; + con_warn << "Could not find module '" << label << "'" << std::endl; return 0; } - con_debug << " " << name << " " << module->name() << std::endl; + con_print << " module" << module->label() << " " << module->name() << std::endl; module_preload = module; return module; } @@ -63,17 +69,27 @@ void Module::clear() { for (Registry::iterator it = module_registry.begin(); it != module_registry.end(); it++) { Module *module = (*it).second; - delete module; + con_print << " " << module->label() << " " << module->name() << std::endl; } module_registry.clear(); module_preload = 0; } +void Module::list() +{ + for (Registry::iterator it = module_registry.begin(); it != module_registry.end(); it++) { + Module *module = (*it).second; + con_print << " " << module->label() << " " << module->name() << std::endl; + + } + con_print << module_registry.size() << " registered game " << aux::plural("modules", module_registry.size()) << std::endl; +} + /*-- instance functions --------------------------------------------*/ -Module::Module(const char *name) : - module_name(name) +Module::Module(const char *label, const char *name) : + module_label(label), module_name(name) { module_running = false; module_interactive = true; diff --git a/src/core/module.h b/src/core/module.h index 20029cf..bc4f765 100644 --- a/src/core/module.h +++ b/src/core/module.h @@ -17,7 +17,7 @@ namespace core class Module { public: - Module(const char *name); + Module(const char *label, const char *name); virtual ~Module(); /*----- inspectors ------------------------------------------------ */ @@ -27,12 +27,12 @@ public: /// return true if the game module can not run a timeframe inline bool error() const { return !module_running; } - /// return the name of the module - inline std::string const & name() const { return module_name; } - /// label of the module inline std::string const & label() const { return module_label; } + /// return the name of the module + inline std::string const & name() const { return module_name; } + /// indicates if this is an interactive module or not inline bool interactive() const { return module_interactive; } @@ -58,16 +58,19 @@ public: typedef std::map<std::string, Module *> Registry; /// find a registered game module - static Module *find(const char *name); + static Module *find(const char *label); /// find a registered game module - static Module *find(std::string const &name); + static Module *find(const std::string &label); /// register a game module - static Module *add(const char *name, Module *module); + static Module *add(Module *module); /// load a registered game module - static Module *load(const char *name); + static Module *load(const char *label); + + /// list modules + static void list(); /// unload all modules static void clear(); @@ -79,6 +82,7 @@ public: static inline Registry & registry() { return module_registry; } protected: + /// set the disconnected state void abort(); @@ -86,8 +90,8 @@ protected: bool module_interactive; private: - std::string module_name; std::string module_label; + std::string module_name; static Module *module_preload; diff --git a/src/filesystem/filesystem.cc b/src/filesystem/filesystem.cc index a8fca1d..19869a9 100644 --- a/src/filesystem/filesystem.cc +++ b/src/filesystem/filesystem.cc @@ -157,11 +157,11 @@ void init(std::string const & basename, std::string const & modname) for (size_t i = 0; i < (*path).size(); i++) if ((*path)[i] == '/') (*path)[i] = '\\'; #endif - con_print << " directory: " << (*path) << std::endl; + con_print << " directory " << (*path) << std::endl; } // create writedir - con_print << " home directory: " << filesystem_writedir << std::endl; + con_print << " home " << filesystem_writedir << std::endl; } void shutdown() diff --git a/src/game/base/base.cc b/src/game/base/base.cc index dee303b..f27d013 100644 --- a/src/game/base/base.cc +++ b/src/game/base/base.cc @@ -162,11 +162,11 @@ void func_impulse(core::Player *player, std::string const &args) ship->impulse(); } -/* ---- The Game class --------------------------------------------- */ +/* ---- class Base ------------------------------------------------ */ Base *Base::game_instance = 0; -Base::Base() : core::Module("Project::OSiRiON") +Base::Base() : core::Module("base", "Project::OSiRiON") { game_instance = this; g_impulsespeed = 0; @@ -216,6 +216,7 @@ void Base::init() func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship); func->set_info("list ship statistics"); + // add engine variables g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive); g_impulsespeed->set_info("[float] speed of the impulse drive"); diff --git a/src/game/game.cc b/src/game/game.cc index 7e89a0d..9f5b395 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -19,11 +19,11 @@ void register_modules(bool register_noninteractive_modules) con_print << "^BRegistering game modules..." << std::endl; // non-interactive modules - core::Module::add("base", new base::Base()); + core::Module::add(new base::Base()); // interactive modules if (register_noninteractive_modules) { - core::Module::add("intro", new intro::Intro()); + core::Module::add(new intro::Intro()); } } diff --git a/src/game/intro/intro.cc b/src/game/intro/intro.cc index 4eb9a10..abb3ba8 100644 --- a/src/game/intro/intro.cc +++ b/src/game/intro/intro.cc @@ -14,7 +14,7 @@ namespace intro { -Intro::Intro() : core::Module("Introduction") +Intro::Intro() : core::Module("intro", "Introduction") { module_interactive = false; intro_zone = 0; |