diff options
author | Stijn Buys <ingar@osirion.org> | 2008-03-06 22:59:40 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-03-06 22:59:40 +0000 |
commit | df61a28d708c30e3e77d1f739dfb4561c042c89c (patch) | |
tree | d280b5eef345ea80f78f9d41df3c2367c9a88cd5 /src | |
parent | 6ade6c1c346743b8432600485e28682e276cfbd0 (diff) |
moved render::Model to core::Model
Diffstat (limited to 'src')
-rw-r--r-- | src/client/Makefile.am | 8 | ||||
-rw-r--r-- | src/client/view.cc | 6 | ||||
-rw-r--r-- | src/core/Makefile.am | 4 | ||||
-rw-r--r-- | src/core/face.cc | 53 | ||||
-rw-r--r-- | src/core/face.h | 43 | ||||
-rw-r--r-- | src/core/gameinterface.cc | 12 | ||||
-rw-r--r-- | src/core/model.cc | 88 | ||||
-rw-r--r-- | src/core/model.h | 51 | ||||
-rw-r--r-- | src/render/Makefile.am | 5 | ||||
-rw-r--r-- | src/render/box.cc | 3 | ||||
-rw-r--r-- | src/render/box.h | 8 | ||||
-rw-r--r-- | src/render/draw.cc | 257 | ||||
-rw-r--r-- | src/render/draw.h | 14 | ||||
-rw-r--r-- | src/render/render.cc | 13 | ||||
-rw-r--r-- | src/render/render.h | 3 |
15 files changed, 232 insertions, 336 deletions
diff --git a/src/client/Makefile.am b/src/client/Makefile.am index 1b504c4..0d74532 100644 --- a/src/client/Makefile.am +++ b/src/client/Makefile.am @@ -1,13 +1,13 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src -libclient_la_SOURCES = camera.cc chat.cc client.cc console.cc draw.cc hud.cc \ - input.cc keyboard.cc video.cc view.cc +libclient_la_SOURCES = camera.cc chat.cc client.cc console.cc hud.cc input.cc \ + keyboard.cc video.cc view.cc libclient_la_CFLAGS = $(LIBSDL_CFLAGS) $(GL_CFLAGS) libclient_la_LDFLAGS = -avoid-version -no-undefined $(GL_LIBS) $(LIBSDL_LIBS) noinst_LTLIBRARIES = libclient.la -noinst_HEADERS = camera.h chat.h client.h console.h draw.h input.h keyboard.h \ - video.h view.h +noinst_HEADERS = camera.h chat.h client.h console.h input.h keyboard.h video.h \ + view.h libclient_la_LIBADD = $(top_builddir)/src/core/libcore.la \ $(top_builddir)/src/filesystem/libfilesystem.la $(top_builddir)/src/math/libmath.la \ $(top_builddir)/src/render/librender.la $(top_builddir)/src/sys/libsys.la diff --git a/src/client/view.cc b/src/client/view.cc index bf69072..0a5c44e 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -16,7 +16,7 @@ #include "client/chat.h" #include "client/console.h" #include "client/video.h" -#include "client/draw.h" +#include "render/draw.h" #include "render/render.h" #include "core/core.h" #include "math/mathlib.h" @@ -188,7 +188,6 @@ void frame(float seconds) gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (core::application()->connected()) { - // draw the game world // Change to the projection matrix and set our viewing volume. gl::matrixmode(GL_PROJECTION); @@ -203,7 +202,8 @@ void frame(float seconds) camera::draw(seconds); // draw the current camera transformation - draw_world(seconds); // draw the world + render::draw(camera::target, seconds); // draw the world + } // switch to ortographic projection to draw the GUI diff --git a/src/core/Makefile.am b/src/core/Makefile.am index 8a65e9a..6f78e6a 100644 --- a/src/core/Makefile.am +++ b/src/core/Makefile.am @@ -2,8 +2,8 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src libcore_la_SOURCES = application.cc commandbuffer.cc core.cc cvar.cc entity.cc \ - func.cc gameconnection.cc gameinterface.cc gameserver.cc module.cc netclient.cc \ - netconnection.cc netserver.cc player.cc + func.cc gameconnection.cc gameinterface.cc gameserver.cc model.cc module.cc \ + netclient.cc netconnection.cc netserver.cc player.cc libcore_la_LDFLAGS = -avoid-version -no-undefined libcore_la_LIBADD = $(top_builddir)/src/math/libmath.la \ $(top_builddir)/src/filesystem/libfilesystem.la $(top_builddir)/src/sys/libsys.la $(top_builddir)/src/net/libnet.la diff --git a/src/core/face.cc b/src/core/face.cc deleted file mode 100644 index 31b7fcc..0000000 --- a/src/core/face.cc +++ /dev/null @@ -1,53 +0,0 @@ -/* - render/face.cc - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 -*/ - -#include "render/face.h" -#include "render/gl.h" - -namespace render { - -Face::Face(math::Vector3f const & normal, math::Color const *color) : - face_normal(normal) -{ - face_normal.normalize(); - - if (color) - face_color = new math::Color(*color); - else - face_color = 0; -} - -Face::~Face() -{ - for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { - delete (*it); - } - - face_vertex.clear(); - - if (face_color) - delete face_color; -} - -void Face::add_vertex(math::Vector3f const & vertex) -{ - math::Vector3f *v = new math::Vector3f(vertex); - - face_vertex.push_back(v); -} - -void Face::draw() -{ - //gl::begin(gl::LineLoop); - gl::begin(gl::Polygon); - gl::normal(face_normal); // face_normal already has unit lenght - for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { - gl::vertex(*(*it)); - } - gl::end(); -} - -} diff --git a/src/core/face.h b/src/core/face.h deleted file mode 100644 index a0a4d5a..0000000 --- a/src/core/face.h +++ /dev/null @@ -1,43 +0,0 @@ -/* - render/face.h - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_RENDER_FACE_H__ -#define __INCLUDED_RENDER_FACE_H__ - -#include <vector> - -#include "math/mathlib.h" - -namespace render { - -/// one face (polygon) of a model -class Face { -public: - Face(math::Vector3f const & normal, math::Color const *color=0); - ~Face(); - - /// the normal of this face - inline math::Vector3f const & normal() const { return face_normal; }; - - /// the color of this face - inline math::Color const *color() const { return face_color; }; - - /// add a vertex to the face - void add_vertex(math::Vector3f const &vertex); - - /// draw the polygon - void draw(); - -private: - math::Vector3f face_normal; - math::Color *face_color; - std::vector<math::Vector3f *> face_vertex; -}; - -} - -#endif // __INCLUDED_RENDER_FACE_H__ - diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index 9aa50fc..1f8f265 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -12,11 +12,17 @@ #include "core/cvar.h" #include "core/func.h" #include "core/gameinterface.h" +#include "core/model.h" #include "core/player.h" namespace core { +void func_list_model(std::string const &args) +{ + Model::list(); +} + Player GameInterface::game_localplayer; EntityControlable *localcontrol() @@ -54,10 +60,13 @@ GameInterface::GameInterface() } + core::Func::add("list_model", (core::FuncPtr) func_list_model); } GameInterface::~GameInterface() { + core::Func::remove("list_model"); + clear(); } @@ -87,6 +96,9 @@ void GameInterface::clear() Cvar::registry.erase(it); } } + + // remove all models + Model::clear(); } diff --git a/src/core/model.cc b/src/core/model.cc index ae34270..3b1cabd 100644 --- a/src/core/model.cc +++ b/src/core/model.cc @@ -12,16 +12,17 @@ #include <vector> #include <list> -#include "render/model.h" -#include "render/gl.h" +#include "core/model.h" #include "filesystem/filesystem.h" -namespace render +namespace core { const float MAX_BOUNDS = 8192; const float delta = 10e-10; +/* ---------- core::Engine ------------------------------------------ */ + Engine::Engine(math::Vector3f const & location) : engine_location(location) {} @@ -29,6 +30,40 @@ Engine::Engine(math::Vector3f const & location) : Engine::~Engine() {} +/* ---------- core::Face ------------------------------------------ */ + +Face::Face(math::Vector3f const & normal, math::Color const *color) : + face_normal(normal) +{ + face_normal.normalize(); + + if (color) + face_color = new math::Color(*color); + else + face_color = 0; +} + +Face::~Face() +{ + for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { + delete (*it); + } + + face_vertex.clear(); + + if (face_color) + delete face_color; +} + +void Face::add_vertex(math::Vector3f const & vertex) +{ + math::Vector3f *v = new math::Vector3f(vertex); + + face_vertex.push_back(v); +} + +/* ---------- core::Model ------------------------------------------ */ + std::map<std::string, Model*> Model::registry; Model::Model(std::string const & name) : @@ -446,53 +481,6 @@ void Model::add_engine(Engine *engine) model_engine.push_back(engine); } -void Model::draw(core::Entity const * entity, math::Vector3f const & eye) -{ - //gl::scale(model_scale, model_scale, model_scale); - - // calculate a normal from eye to entity location - math::Vector3f n = entity->location() - eye; - n.normalize(); - - // draw all faces - for (std::list<Face *>::iterator fit = model_face.begin(); fit != model_face.end(); fit++) { - // poor man's lighting - // set the face color depending on the viewing direction - //float d = fabsf(math::dotproduct(n, (*fit)->normal())); - - //if (d > 1) - // d = 1; - //d = 0.5f + d/2; - - if ((*fit)->color()) { - render::gl::color(*(*fit)->color()); - } else { - render::gl::color(entity->color()); - } - (*fit)->draw(); - } -} - -void Model::draw(core::EntityControlable const * entity, math::Vector3f const & eye) -{ - // draw the model - draw((core::Entity *) entity, eye); - - // draw engines - // all engines are assumed to point to the rear - if (model_engine.size() && entity->thrust()) { - gl::color(1.0f,0 ,0); - gl::begin(gl::Lines); - - for (std::list<Engine *>::iterator eit = model_engine.begin(); eit != model_engine.end(); eit++) { - math::Vector3f const & v = (*eit)->location(); - gl::vertex(v); - gl::vertex(v.x - 0.0625f*entity->thrust(), v.y, v.z); - } - gl::end(); - } -} - Model *Model::find(std::string const & name) { std::map<std::string, Model*>::iterator it = registry.find(name); diff --git a/src/core/model.h b/src/core/model.h index eca896b..e22d87a 100644 --- a/src/core/model.h +++ b/src/core/model.h @@ -4,19 +4,44 @@ the terms of the GNU General Public License version 2 */ -#ifndef __INCLUDED_RENDER_MODEL_H__ -#define __INCLUDED_RENDER_MODEL_H__ +#ifndef __INCLUDED_CORE_MODEL_H__ +#define __INCLUDED_CORE_MODEL_H__ +#include <vector> #include <map> #include <list> +#include "math/mathlib.h" #include "math/plane3f.h" #include "core/entity.h" -#include "render/face.h" -namespace render +namespace core { +/// one face (polygon) of a model +class Face { +public: + Face(math::Vector3f const & normal, math::Color const *color=0); + ~Face(); + + /// the normal of this face + inline math::Vector3f const & normal() const { return face_normal; }; + + /// the color of this face + inline math::Color const *color() const { return face_color; }; + + /// add a vertex to the face + void add_vertex(math::Vector3f const &vertex); + + /// face vertexes + std::vector<math::Vector3f *> face_vertex; + +private: + math::Vector3f face_normal; + math::Color *face_color; + +}; + /// a spacecraft engine class Engine { @@ -50,16 +75,6 @@ public: /// the Model registry static std::map<std::string, Model*> registry; - /// draw the model for an entity - /** This will not draw attached engines, turrents and cannons - */ - void draw(core::Entity const * entity, math::Vector3f const & eye); - - /// draw the model for a controlable enity - /** This will draw all attached engines, turrents and cannons - */ - void draw(core::EntityControlable const * entity, math::Vector3f const & eye); - /* ---- static functions for the Model registry -------------------- */ /// get name model, returns 0 if not found @@ -73,14 +88,18 @@ public: /// list the content of the model registry static void list(); + + /// list of Faces + std::list<Face *> model_face; + + /// list of Engines + std::list<Engine *> model_engine; private: void make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes); void add_engine(Engine *engine); void add_face(Face *face); - std::list<Face *> model_face; - std::list<Engine *> model_engine; std::string model_name; float model_scale; diff --git a/src/render/Makefile.am b/src/render/Makefile.am index 656ae26..4041e1e 100644 --- a/src/render/Makefile.am +++ b/src/render/Makefile.am @@ -3,6 +3,5 @@ METASOURCES = AUTO noinst_LTLIBRARIES = librender.la librender_la_LDFLAGS = -avoid-version -no-undefined @GL_LIBS@ librender_la_LIBADD = $(top_builddir)/src/math/libmath.la -librender_la_SOURCES = box.cc face.cc gl.cc model.cc render.cc sphere.cc \ - text.cc tga.cc -noinst_HEADERS = box.h face.h gl.h model.h render.h sphere.h text.h tga.h +librender_la_SOURCES = box.cc draw.cc gl.cc render.cc sphere.cc text.cc tga.cc +noinst_HEADERS = box.h draw.h gl.h render.h sphere.h text.h tga.h diff --git a/src/render/box.cc b/src/render/box.cc index 79f62f7..d6f14b5 100644 --- a/src/render/box.cc +++ b/src/render/box.cc @@ -1,10 +1,9 @@ /* - gl/box.cc + render/box.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ -// project headers #include "render/box.h" namespace render { diff --git a/src/render/box.h b/src/render/box.h index ceab8ec..aa211e1 100644 --- a/src/render/box.h +++ b/src/render/box.h @@ -1,11 +1,11 @@ /* - gl/box.h + render/box.h This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ -#ifndef __INCLUDED_GL_BOX_H__ -#define __INCLUDED_GL_BOX_H__ +#ifndef __INCLUDED_RENDER_BOX_H__ +#define __INCLUDED_RENDER_BOX_H__ #include "render/render.h" #include "math/mathlib.h" @@ -43,5 +43,5 @@ public: } -#endif // __INCLUDED_GL_BOX_H__ +#endif // __INCLUDED_RENDER_BOX_H__ diff --git a/src/render/draw.cc b/src/render/draw.cc index 77e3e92..299e59e 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -1,24 +1,70 @@ /* - client/draw.cc + render/draw.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "core/core.h" +#include "core/model.h" +#include "render/box.h" +#include "render/draw.h" #include "render/render.h" #include "render/sphere.h" -#include "render/box.h" -#include "render/model.h" -#include "client/client.h" -#include "client/camera.h" -#include "client/draw.h" -namespace client +namespace render { render::Sphere sphere(math::Vector3f(0,0,0),1); render::Box cube(math::Vector3f(0.5f, 0.5f, 0.5f), math::Vector3f(-0.5f, -0.5f, -0.5f)); +math::Vector3f v0(1.0f, -1.0f, -1.0f); +math::Vector3f v1(1.0f, 1.0f, -1.0f); +math::Vector3f v2(1.0f, 1.0f, 1.0f); +math::Vector3f v3(1.0f, -1.0f, 1.0f); + +math::Vector3f v4(-1.0f, -1.0f, -1.0f); +math::Vector3f v5(-1.0f, 1.0f, -1.0f); +math::Vector3f v6(-1.0f, 1.0f, 1.0f); +math::Vector3f v7(-1.0f, -1.0f, 1.0f); +float angle = 0; + + +void draw_model(core::Model *model, core::Entity *entity) +{ + // draw all faces + for (std::list<core::Face *>::iterator fit = model->model_face.begin(); fit != model->model_face.end(); fit++) { + if ((*fit)->color()) { + render::gl::color(*(*fit)->color()); + } else { + render::gl::color(entity->color()); + } + + // draw all vertexes + gl::begin(gl::Polygon); + gl::normal((*fit)->normal()); + for (std::vector<math::Vector3f *>::iterator vit = (*fit)->face_vertex.begin(); vit != (*fit)->face_vertex.end(); vit++) { + gl::vertex(*(*vit)); + } + gl::end(); + } +} + +void draw_model_engines(core::Model *model, core::EntityControlable *entity) +{ + if (model->model_engine.size() && entity->thrust()) { + gl::color(1.0f,0 ,0); + gl::begin(gl::Lines); + + for (std::list<core::Engine *>::iterator eit = model->model_engine.begin(); eit != model->model_engine.end(); eit++) { + math::Vector3f const & v = (*eit)->location(); + gl::vertex(v); + gl::vertex(v.x - 0.0625f*entity->thrust(), v.y, v.z); + } + gl::end(); + } + +} + void draw_entity_sphere(core::Entity *entity) { render::gl::color(entity->color()); @@ -35,7 +81,7 @@ void draw_entity_cube(core::Entity *entity) } -void draw_entity_diamond(core::Entity *entity) +void draw_entity_axis(core::Entity *entity) { using namespace render; float r = entity->radius(); @@ -54,103 +100,21 @@ void draw_entity_diamond(core::Entity *entity) } - -math::Vector3f v0(1.0f, -1.0f, -1.0f); -math::Vector3f v1(1.0f, 1.0f, -1.0f); -math::Vector3f v2(1.0f, 1.0f, 1.0f); -math::Vector3f v3(1.0f, -1.0f, 1.0f); - -math::Vector3f v4(-1.0f, -1.0f, -1.0f); -math::Vector3f v5(-1.0f, 1.0f, -1.0f); -math::Vector3f v6(-1.0f, 1.0f, 1.0f); -math::Vector3f v7(-1.0f, -1.0f, 1.0f); -float angle = 0; - -void draw_ship(core::EntityControlable *entity) -{ - using math::Vector3f; - using math::Color; - using namespace render; - - gl::scale(0.2f, 0.2f, 0.2f); - - Vector3f tl(0.25, 0.125, 0.125); - Vector3f br(-0.25, -0.125, -0.125); - - Box box(tl, br); - box.topcolor = entity->color(); - box.bottomcolor = entity->color() * 0.7; - box.draw(); - - tl = Vector3f(0, 0.07, 0.25); - br = Vector3f(-0.5, -0.07, 0.125); - Box engine1(tl, br); - engine1.topcolor = Color(0.7, 0.7, 0.7); - engine1.bottomcolor = engine1.topcolor * 0.5; - engine1.draw(); - - tl = Vector3f(0, 0.07, -0.125); - br = Vector3f(-0.5, -0.07, -0.25); - Box engine2(tl, br); - engine2.topcolor = engine1.topcolor; - engine2.bottomcolor = engine1.bottomcolor; - engine2.draw(); - - tl = Vector3f(0.4, 0.07, 0.07); - br = Vector3f(0.25, -0.07, -0.07); - Box cockpit(tl, br); - cockpit.topcolor = engine1.topcolor; - cockpit.bottomcolor = engine1.bottomcolor; - cockpit.draw(); - - if(entity->thrust() > 0 ) { - gl::color(1.0f,0 ,0 ); - gl::begin(gl::Lines); - gl::vertex(-0.5f, 0, 0.185); - gl::vertex(-0.5f-0.25f*entity->thrust(), 0, 0.185); - - gl::vertex(-0.5f, 0, -0.185f); - gl::vertex(-0.5f-0.25f*entity->thrust(), 0, -0.185f); - gl::end(); - } - - // shield rotation - gl::rotate(angle, 0.0f, 0.0f, 1.0f ); - - // draw the shield - gl::color(Color(0.0f, 1.0f ,0.0f , 0.5f)); - - gl::begin(gl::LineLoop); - gl::vertex(v0); - gl::vertex(v1); - gl::vertex(v2); - gl::vertex(v3); - gl::end(); - - gl::begin(gl::LineLoop); - gl::vertex(v4); - gl::vertex(v5); - gl::vertex(v6); - gl::vertex(v7); - gl::end(); -} - - // draw an entity of entity_type core::Entity::Default void draw_entity_default(core::Entity *entity) { using namespace render; - Model *model = 0; + core::Model *model = 0; if (entity->modelname().size()) - model = Model::get(entity->modelname()); + model = core::Model::get(entity->modelname()); gl::push(); gl::translate(entity->location()); gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f ); if (model) { - model->draw(entity); + draw_model(model, entity); } else { gl::disable(GL_LIGHTING); gl::disable(GL_LIGHT0); @@ -161,7 +125,7 @@ void draw_entity_default(core::Entity *entity) break; case core::Entity::Diamond: - draw_entity_diamond(entity); + draw_entity_axis(entity); break; case core::Entity::Cube: @@ -174,68 +138,85 @@ void draw_entity_default(core::Entity *entity) gl::enable(GL_LIGHTING); gl::enable(GL_LIGHT0); // disable camera light } - + gl::pop(); } // draw an entity of entity_type core::Entity::Controlable void draw_entity_controlable(core::EntityControlable *entity) { - render::Model *model = 0; + core::Model *model = 0; if (entity->modelname().size()) - model = render::Model::get(entity->modelname()); + model = core::Model::get(entity->modelname()); - render::gl::push(); - render::gl::translate(entity->location()); - render::gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f ); + gl::push(); + gl::translate(entity->location()); + gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f ); if (model) { - model->draw(entity, camera::eye); - } else { - draw_ship(entity); + draw_model(model, entity); + draw_model_engines(model, entity); } - render::gl::pop(); + // shield rotation + gl::rotate(angle, 0.0f, 0.0f, 1.0f ); + gl::scale(0.2f, 0.2f, 0.2f); + + // draw the shield + gl::color(math::Color(0.0f, 1.0f ,0.0f , 0.5f)); -} + gl::begin(gl::LineLoop); + gl::vertex(v0); + gl::vertex(v1); + gl::vertex(v2); + gl::vertex(v3); + gl::end(); + + gl::begin(gl::LineLoop); + gl::vertex(v4); + gl::vertex(v5); + gl::vertex(v6); + gl::vertex(v7); + gl::end(); -void draw_spacegrid() -{ - using namespace render::gl; + gl::pop(); +} - translate(camera::target); +void draw_spacegrid(math::Vector3f const &target) +{ int gridsize = 32; float s = 1.0f / gridsize; float z = -4.0f; - float dx = camera::target.x - floorf(camera::target.x); - float dy = camera::target.y - floorf(camera::target.y); + float dx = target.x - floorf(target.x); + float dy = target.y - floorf(target.y); - color(0,0, 1.0f); - normal(0, 0, 1.0f); + gl::translate(target); + gl::color(0,0, 1.0f); + gl::normal(0, 0, 1.0f); - begin(Lines); + gl::begin(gl::Lines); for (int i=-gridsize; i <= gridsize; i++) { - color(0,0, 0, 0); - vertex(i-dx, -gridsize-dy, z); - color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s); - vertex(i-dx, -dy, z ); - vertex(i-dx, -dy ,z ); - color(0,0, 0, 0); - vertex(i-dx, gridsize-dy, z); - - vertex(-gridsize-dx, i-dy, z ); - color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s); - vertex(-dx, i-dy, z); - vertex(-dx, i-dy, z); - color(0,0, 0, 0); - vertex(gridsize-dx, i-dy, z); + gl::color(0,0, 0, 0); + gl::vertex(i-dx, -gridsize-dy, z); + gl::color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s); + gl::vertex(i-dx, -dy, z ); + gl::vertex(i-dx, -dy ,z ); + gl::color(0,0, 0, 0); + gl::vertex(i-dx, gridsize-dy, z); + + gl::vertex(-gridsize-dx, i-dy, z ); + gl::color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s); + gl::vertex(-dx, i-dy, z); + gl::vertex(-dx, i-dy, z); + gl::color(0,0, 0, 0); + gl::vertex(gridsize-dx, i-dy, z); } - end(); + gl::end(); } -void draw_world(float seconds) +void draw(math::Vector3f const &target, float seconds) { // used for animations angle += 180.0f * seconds; @@ -245,14 +226,13 @@ void draw_world(float seconds) // draw entities using namespace render; - + gl::enable(GL_DEPTH_TEST); // enable depth buffer writing gl::enable(GL_CULL_FACE); // enable culling gl::enable(GL_COLOR_MATERIAL); // enable color tracking gl::enable(GL_LIGHTING); gl::enable(GL_LIGHT0); // enable camera light - //gl::enable(GL_NORMALIZE); - + std::map<unsigned int, core::Entity *>::iterator it; for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) { switch ((*it).second->type()) { @@ -267,14 +247,11 @@ void draw_world(float seconds) } } - gl::disable(GL_CULL_FACE); // disable culling - gl::disable(GL_COLOR_MATERIAL); // disable color tracking - gl::disable(GL_LIGHTING); gl::disable(GL_LIGHT0); // disable camera light - //gl::disable(GL_NORMALIZE); - - // draw the background grid - draw_spacegrid(); + gl::disable(GL_LIGHTING); + gl::disable(GL_COLOR_MATERIAL); // disable color tracking + gl::disable(GL_CULL_FACE); // disable culling + draw_spacegrid(target); // draw the blue spacegrid gl::disable(GL_DEPTH_TEST); // disable depth buffer writing } diff --git a/src/render/draw.h b/src/render/draw.h index b6b7b31..f27818b 100644 --- a/src/render/draw.h +++ b/src/render/draw.h @@ -1,13 +1,19 @@ /* - draw.cc + render/draw.h This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + the terms of the GNU General Public License version 2 */ -namespace client +#ifndef __INCLUDED_RENDER_DRAW_H__ +#define __INCLUDED_RENDER_DRAW_H__ + +namespace render { /// draw the world -void draw_world(float elapsed); +void draw(math::Vector3f const &target, float seconds); } + +#endif // __INCLUDED_RENDER_DRAW_H__ + diff --git a/src/render/render.cc b/src/render/render.cc index a1a66f9..c6183c0 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -6,7 +6,6 @@ // project headers #include "render/render.h" -#include "render/model.h" #include "core/core.h" #include "sys/sys.h" @@ -14,12 +13,6 @@ namespace render { GLuint textures[32]; -void func_list_model(std::string const &args) -{ - Model::list(); -} - - void init() { con_print << "Initializing renderer..." << std::endl; @@ -39,16 +32,12 @@ void init() core::application()->shutdown(); } - Model::clear(); - core::Func::add("list_model", (core::FuncPtr) func_list_model); + } void shutdown() { con_print << "Shutting down renderer..." << std::endl; - - Model::clear(); - core::Func::remove("list_model"); } } diff --git a/src/render/render.h b/src/render/render.h index 4faa7d5..306d340 100644 --- a/src/render/render.h +++ b/src/render/render.h @@ -17,6 +17,9 @@ namespace render { /// shutdown the render subsystem void shutdown(); + /// draw the game world + void draw(float elapsed); + extern GLuint textures[32]; } |