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authorStijn Buys <ingar@osirion.org>2012-12-24 21:33:18 +0000
committerStijn Buys <ingar@osirion.org>2012-12-24 21:33:18 +0000
commitfee209b6769ee6b207e9101c4f15e16c0a67ad09 (patch)
tree6a8c39a549c9884b17baacba3b9da8b00851c6b7 /src
parent2b54cd13579abe2b277e305b7c5cd2eff78d82cd (diff)
Improved off-screen HUD target indicators.
Diffstat (limited to 'src')
-rw-r--r--src/client/hud.cc109
-rw-r--r--src/math/matrix4f.cc3
-rw-r--r--src/math/matrix4f.h2
-rw-r--r--src/math/vector2f.cc24
-rw-r--r--src/math/vector2f.h19
5 files changed, 115 insertions, 42 deletions
diff --git a/src/client/hud.cc b/src/client/hud.cc
index e0e0d89..18b00af 100644
--- a/src/client/hud.cc
+++ b/src/client/hud.cc
@@ -66,66 +66,99 @@ void HUD::resize()
}
+/*
+ * This function is called to draw off-screen target indicators
+ * */
void HUD::draw_offscreen_target(core::Entity *entity, bool is_active_target)
{
math::Vector3f target(entity->location() - render::Camera::eye());
target = render::Camera::axis().transpose() * target;
- float cx = 0;
- float cy = 0;
+ math::Vector2f screen_edge;
if (target.y() * target.y() + target.z() * target.z() < 0.0001) {
// X - bound, behind (front is visible)
- cx = 0.0f;
- cy = -0.5f;
-
+ screen_edge.assign(0.0f, -0.5f);
} else if (fabs(target.y()) > fabs(target.z())) {
// Y-bound
- cx = math::sgnf(target.y()) * 0.5f;
- cy = 0.5f * target.z() / fabs(target.y());
+ screen_edge.assign(math::sgnf(target.y()) * 0.5f, 0.5f * target.z() / fabs(target.y()));
} else {
// Z-bound
- cx = 0.5f * target.y() / fabs(target.z());
- cy = math::sgnf(target.z()) * 0.5f;
+ screen_edge.assign(0.5f * target.y() / fabs(target.z()), math::sgnf(target.z()) * 0.5f);
+ }
+
+ screen_edge[0] = (0.5f - screen_edge[0]) * ((float) render::State::width());
+ screen_edge[1] = (0.5f - screen_edge[1]) * ((float) render::State::height());
+
+ const float bitmap_margin = 24.0f;
+ float bitmap_radius = 32.0f;
+
+ if (!is_active_target) {
+ bitmap_radius = 24.0f;
+ }
+
+ math::Vector2f screen_center((float) render::State::width() * 0.5f, (float) render::State::height() * 0.5f);
+ math::Vector2f bitmap_up((screen_edge - screen_center));
+ bitmap_up /= bitmap_up.length();
+ math::Vector2f bitmap_left(-bitmap_up.y(), bitmap_up.x());
+ math::Vector2f bitmap_center(screen_edge - (bitmap_up * (bitmap_margin + bitmap_radius)));
+
+ // popup effect
+ if (is_active_target && (hud_splash_time > 0.0f)) {
+ bitmap_radius *= (core::application()->time() - hud_splash_time) / SPLASH_POPUP_DELAY;
}
- const float r = 16;
- const float margin = 24;
- cx = (0.5f - cx) * ((float) render::State::width() - margin * 2);
- cx += margin;
- cy = (0.5f - cy) * ((float) render::State::height() - margin * 2);
- cy += margin;
-
- gl::disable(GL_TEXTURE_2D);
- gl::color(0, 0, 0, 1);
- gl::begin(gl::LineLoop);
- glVertex3f(cx + r, cy + 2, 0);
- glVertex3f(cx, cy + r + 2, 0);
- glVertex3f(cx - r, cy + 2, 0);
- glVertex3f(cx, cy - r + 2, 0);
- gl::end();
+ bitmap_up *= bitmap_radius;
+ bitmap_left *= bitmap_radius;
- if (entity == core::localplayer()->mission_target()) {
- gl::color(palette()->mission());
- } else if (entity->type() == core::Entity::Controlable) {
- gl::color(0, 1, 0, 1); // FIXME allegiance color
+ //math::Vector2f bitmap_location(bitmap_center[0] - bitmap_radius, bitmap_center[1] - bitmap_radius);
+ //math::Vector2f bitmap_size(2.0f * bitmap_radius, 2.0f * bitmap_radius);
+
+ math::Color bitmap_color;
+ std:: string bitmap_material("bitmaps/hud/offscreen_default");
+
+ if (entity->type() == core::Entity::Controlable) {
+ //bitmap_material.assign("bitmaps/hud/offscreen_controlable");
+ bitmap_color.assign(palette()->fancy());
+
+ } else if (entity->has_flag(core::Entity::Dockable)) {
+ //bitmap_material.assign("bitmaps/hud/offscreen_dockable");
+ bitmap_color.assign(palette()->foreground());
+
} else {
- gl::color(1, 1, 1, 1); // FIXME neutral color
+ //bitmap_material.assign("bitmaps/hud/offscreen_default");
+ bitmap_color.assign(palette()->text());
}
-
- gl::begin(gl::LineLoop);
- glVertex3f(cx + r, cy, 0);
- glVertex3f(cx, cy + r, 0);
- glVertex3f(cx - r, cy, 0);
- glVertex3f(cx, cy - r, 0);
- gl::end();
+
+ if (entity == core::localplayer()->mission_target()) {
+ bitmap_color.assign(palette()->mission());
+ }
+
+ render::Textures::bind(bitmap_material.c_str());
+ gl::color(bitmap_color);
gl::enable(GL_TEXTURE_2D);
+ gl::begin(gl::Quads);
+
+ gl::texcoord(0.0f, 0.0f);
+ gl::vertex(bitmap_center + bitmap_up - bitmap_left);
+
+ gl::texcoord(1.0f, 0.0f);
+ gl::vertex(bitmap_center + bitmap_up + bitmap_left);
+
+ gl::texcoord(1.0f, 1.0f);
+ gl::vertex(bitmap_center - bitmap_up + bitmap_left);
+
+ gl::texcoord(0.0f, 1.0f);
+ gl::vertex(bitmap_center - bitmap_up - bitmap_left);
+
+ gl::end();
+ gl::disable(GL_TEXTURE_2D);
}
/*
- * This function is called to draw on-screen targets
- * if is_active_target is set, the target is the currently selected target
+ * This function is called to draw on-screen target indicators
+ * If is_active_target is set, the target is the currently selected HUD target
* */
void HUD::draw_target(core::Entity *entity, bool is_active_target)
{
diff --git a/src/math/matrix4f.cc b/src/math/matrix4f.cc
index b7953e9..caccae6 100644
--- a/src/math/matrix4f.cc
+++ b/src/math/matrix4f.cc
@@ -4,8 +4,7 @@
the terms of the GNU General Public License version 2
*/
-#include <string.h>
-
+#include <cstring>
#include <cmath>
#include "math/matrix4f.h"
diff --git a/src/math/matrix4f.h b/src/math/matrix4f.h
index 4148870..5442cb9 100644
--- a/src/math/matrix4f.h
+++ b/src/math/matrix4f.h
@@ -7,8 +7,6 @@
#ifndef __INCLUDED_MATH_MATRIX4F_H__
#define __INCLUDED_MATH_MATRIX4F_H__
-#include <iostream>
-
#include "math/axis.h"
namespace math
diff --git a/src/math/vector2f.cc b/src/math/vector2f.cc
index 878304f..bff60c9 100644
--- a/src/math/vector2f.cc
+++ b/src/math/vector2f.cc
@@ -63,6 +63,25 @@ Vector2f &Vector2f::operator-=(const Vector2f &other)
return (*this);
}
+Vector2f & Vector2f::operator*=(const float scalar)
+{
+ coord[0] *= scalar;
+ coord[1] *= scalar;
+ return (*this);
+}
+
+Vector2f & Vector2f::operator/=(const float scalar)
+{
+ coord[0] /= scalar;
+ coord[1] /= scalar;
+ return (*this);
+}
+
+float Vector2f::length() const
+{
+ return (sqrtf((coord[0] * coord[0]) + (coord[1] * coord[1])));
+}
+
float distance(const Vector2f& first, const Vector2f& second)
{
float r = 0;
@@ -80,4 +99,9 @@ float distancesquared(const Vector2f& first, const Vector2f& second)
return (r);
}
+Vector2f operator*(float scalar, const Vector2f &vector)
+{
+ return vector * scalar;
+}
+
}
diff --git a/src/math/vector2f.h b/src/math/vector2f.h
index 1a5f4de..7641cbc 100644
--- a/src/math/vector2f.h
+++ b/src/math/vector2f.h
@@ -43,6 +43,18 @@ public:
/// vector sum
Vector2f & operator+=(const Vector2f &other);
+
+ /**
+ * @brief scalar multiplication assignment
+ * @param scalar multiplication factor
+ * */
+ Vector2f& operator*=(const float scalar);
+
+ /**
+ * @brief scalar division assignment
+ * @param scalar divider
+ * */
+ Vector2f& operator/=(const float scalar);
/// vector subtraction
inline Vector2f operator+(const Vector2f &other) const {
@@ -97,6 +109,10 @@ public:
inline float y() const {
return coord[1];
}
+
+ /// cartesian length
+ float length() const;
+
/// mutable reference to the x coordinate
inline float & get_x() {
@@ -131,6 +147,9 @@ float distance(const Vector2f& first, const Vector2f& second);
/// distance between two vectors squared
float distancesquared(const Vector2f& first, const Vector2f& second);
+/// scalar * Vector2f operators
+Vector2f operator*(float scalar, const Vector2f & vector);
+
}
#endif // __INCLUDED_MATH_VECTOR2F_H__