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-rw-r--r--src/game/base/game.cc119
1 files changed, 68 insertions, 51 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 59c1195..0b7e18d 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -550,7 +550,7 @@ void Game::func_give(core::Player *player, const std::string &args)
ShipModel *shipmodel = 0;
if (!(is >> labelstr)) {
- player->send("Usage: give ship [string]");
+ player->send("Usage: give ship [ship]");
} else {
aux::to_label(labelstr);
shipmodel = ShipModel::find(labelstr);
@@ -624,7 +624,7 @@ void Game::func_give(core::Player *player, const std::string &args)
long credits;
if (!(is >> credits)) {
- player->send("Usage: give credits [int]");
+ player->send("Usage: give credits [amount]");
return;
}
@@ -641,7 +641,7 @@ void Game::func_give(core::Player *player, const std::string &args)
Cargo *cargo = 0;
if (!(is >> labelstr)) {
- player->send("Usage: give cargo [string] [int]");
+ player->send("Usage: give cargo [cargo] [amount]");
} else {
aux::to_label(labelstr);
cargo = Cargo::find(labelstr);
@@ -707,7 +707,7 @@ void Game::func_give(core::Player *player, const std::string &args)
Weapon *weapon = 0;
if (!(is >> labelstr)) {
- player->send("Usage: give weapon [string] [int]");
+ player->send("Usage: give weapon [weapon] [amount]");
} else {
aux::to_label(labelstr);
weapon = Weapon::find(labelstr);
@@ -801,7 +801,7 @@ void Game::func_give(core::Player *player, const std::string &args)
Faction *faction = 0;
if (!(is >> labelstr)) {
- player->send("Usage: give reputation [faction label] [value]");
+ player->send("Usage: give reputation [faction] [value]");
return;
} else {
aux::to_label(labelstr);
@@ -847,23 +847,67 @@ void Game::func_give(core::Player *player, const std::string &args)
msgstr << "Reputation for faction '" << faction->label() << "' set to " << reputation;
player->send(msgstr.str().c_str());
- } else {
- player->send("Usage: give cargo [cargo label] [amount]");
+ }
+ else if (str.compare("wingmen") == 0)
+ {
+ std::string labelstr;
+ Faction *faction = 0;
+ int amount = 1;
+
+ if (is >> labelstr)
+ {
+ std::stringstream amountstr(labelstr);
+ if ( !(amountstr >> amount)) {
+ aux::to_label(labelstr);
+ faction = Faction::find(labelstr);
+ if (!faction)
+ {
+ player->send("^WUnknown faction '" + labelstr + "'");
+ return;
+ }
+ if ( !(is >> amount))
+ {
+ amount = 1;
+ }
+ }
+ }
+
+ if (amount <= 0)
+ {
+ return;
+ }
+
+ Ship * ship = static_cast<Ship *>(player->control());
+ for (int count = 0; count < amount; ++count)
+ {
+ NPC *npc = NPC::add_wingman(ship);
+ if (npc) {
+ npc->set_commander(player);
+ if (faction) {
+ faction->apply(npc);
+ player->send(faction->name() + " wingman standing by!");
+ } else {
+ player->send("Wingman standing by!");
+ }
+ }
+ }
+ player->sound("game/buy-ship");
+
+ }
+ else
+ {
+ player->send("Usage: give cargo [cargo] [amount]");
player->send(" give credits [amount]");
- player->send(" give reputation [faction label] [value]");
- player->send(" give ship [ship label]");
- player->send(" give weapon [weapon label] [amount]");
+ player->send(" give reputation [faction] [value]");
+ player->send(" give ship [ship]");
+ player->send(" give weapon [weapon] [amount]");
+ player->send(" give wingmen [faction] [amount]");
return;
}
}
void Game::func_wingmen(core::Player *player, const std::string &args)
{
- if (!Game::g_devel->value()) {
- player->send("Cheats disabled");
- return;
- }
-
if (!player->control()) {
player->send("^WYou need to join the game first!");
return;
@@ -878,36 +922,7 @@ void Game::func_wingmen(core::Player *player, const std::string &args)
is >> str;
aux::to_label(str);
- if (str.compare("add") == 0) {
- Faction *faction = 0;
- int amount = 1;
-
- if (is >> str) {
- aux::to_label(str);
- faction = Faction::find(str);
- if (!faction) {
- player->send("^WUnknown faction '" + str + "'");
- return;
- }
- if ( !(is >> amount)) {
- amount = 1;
- }
- }
-
- for (int count = 0; count < amount; ++count) {
- NPC *npc = NPC::add_wingman(ship);
- if (npc) {
- npc->set_commander(player);
-
- if (faction) {
- faction->apply(npc);
- player->send(faction->name() + " wingman standing by!");
- } else {
- player->send("Wingman standing by!");
- }
- }
- }
- } else if (str.compare("combat") == 0)
+ if (str.compare("combat") == 0)
{
if (ship->has_autopilot_flag(Ship::AutoPilotCombat))
{
@@ -919,9 +934,11 @@ void Game::func_wingmen(core::Player *player, const std::string &args)
player->send("^BWingmen entering combat!");
}
- } else if ((str.compare("recall") == 0) || (str.compare("launch") == 0))
+ }
+ else if ((str.compare("recall") == 0) || (str.compare("launch") == 0))
{
- if (ship->has_flag(core::Entity::Dockable)) {
+ if (ship->has_flag(core::Entity::Dockable))
+ {
if (ship->has_autopilot_flag(Ship::AutoPilotRecall))
{
ship->unset_autopilot_flag(Ship::AutoPilotRecall);
@@ -936,11 +953,11 @@ void Game::func_wingmen(core::Player *player, const std::string &args)
{
player->send("^WWingmen can't dock at your ship!");
}
- } else
+ }
+ else
{
- player->send("Usage: wingmen add [faction label] [amount]");
- player->send(" wingmen combat switch wingmen between formation flying and combat mode");
- player->send(" wingmen recall switched wingmend between docked and laucnhed");
+ player->send("Usage: wingmen combat switch wingmen between formation flying and combat mode");
+ player->send(" wingmen recall switch wingmen between docked and launched mode");
player->send(" wingmen launch alias for recall");
}
}