diff options
-rw-r--r-- | doc/TODO | 3 | ||||
-rw-r--r-- | src/client/client.cc | 3 | ||||
-rw-r--r-- | src/render/dust.cc | 32 |
3 files changed, 19 insertions, 19 deletions
@@ -5,6 +5,8 @@ milestone 1: fix cl_prediction (or not) fix autolevel + add impulse drive + milestone 2: zones targetting system @@ -106,6 +108,7 @@ game: docking jumpgates (required docking) fix autolevel + impulse drive win32 port: network not functional (ok) diff --git a/src/client/client.cc b/src/client/client.cc index ede6b29..f5da1f0 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -92,8 +92,6 @@ void Client::init(int count, char **arguments) cl_framerate = core::Cvar::get("cl_framerate", "125", core::Cvar::Archive); cl_framerate->set_info("[int] client framerate in frames/sec"); - cl_frametime = core::Cvar::set("cl_frametime", "8", core::Cvar::ReadOnly); - cl_frametime->set_info("[int] current minimal length of one frame, in milliseconds (read-only)"); // initialize SDL, but do not initialize any subsystems SDL_Init(0); @@ -146,7 +144,6 @@ void Client::run() } else { client_frame_lenght = 0; } - (*cl_frametime) = (float) client_frame_lenght; // only advance per microsecond frame Uint32 d = client_current_timestamp - client_previous_timestamp; diff --git a/src/render/dust.cc b/src/render/dust.cc index 64969e3..b1d4077 100644 --- a/src/render/dust.cc +++ b/src/render/dust.cc @@ -65,6 +65,7 @@ void Dust::draw() free(dust); dust = 0; } + dustsize = 0; return; } @@ -75,14 +76,13 @@ void Dust::draw() dust = 0; } } - - dustsize = (size_t) r_dustsize->value(); - - if (!dustsize) { + + if (dustsize <= 0) { if (dust) { free(dust); dust = 0; } + dustsize = 0; return; } @@ -95,6 +95,7 @@ void Dust::draw() if (!dust) { con_debug << " generating dust..." << std::endl; + dust = (float *) malloc(sizeof(float) * dustsize* 3); for (size_t i = 0; i < dustsize; i++) { @@ -120,21 +121,20 @@ void Dust::draw() math::Vector3f v; for (size_t i = 0; i < dustsize; i++) { - v.assign(core::localcontrol()->location()); - for (size_t j = 0; j < 3; j++) - v[j] -= dust[i*3+j]; - - if (v.lengthsquared() > (core::localcontrol()->radius() + DUSTDISTANCE)*(core::localcontrol()->radius() + DUSTDISTANCE)) { - - dust[i*3] = core::localcontrol()->location().x + (math::randomf(2) - 1) * (DUSTDISTANCE + core::localcontrol()->radius()); - dust[i*3+1] = core::localcontrol()->location().y + (math::randomf(2) - 1) * (DUSTDISTANCE + core::localcontrol()->radius()); - dust[i*3+2] = core::localcontrol()->location().z + (math::randomf(2) - 1) * (DUSTDISTANCE + core::localcontrol()->radius()); + float dsquare = 0; + for (size_t j = 0; j < 3; j++) { + dsquare += (core::localcontrol()->location()[j] - dust[i*3+j]) * (core::localcontrol()->location()[j] - dust[i*3+j]); + v[j] = dust[i*3+j] - Camera::eye()[j]; } - for (size_t j = 0; j < 3; j++) - v[j] = dust[i*3+j]; - v -= Camera::eye(); + if (dsquare > (core::localcontrol()->radius() + DUSTDISTANCE)*(core::localcontrol()->radius() + DUSTDISTANCE)) { + for (size_t j = 0; j < 3; j++) { + dust[i*3+j] = core::localcontrol()->location()[j] + (math::randomf(2) - 1) * (DUSTDISTANCE + core::localcontrol()->radius()); + v[j] = dust[i*3+j] - Camera::eye()[j]; + } + } gl::vertex(v); + v -= core::localcontrol()->state()->axis().forward() * traillength; gl::vertex(v); } |