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-rw-r--r--src/render/draw.cc6
-rw-r--r--src/render/particles.cc374
-rw-r--r--src/render/particles.h144
-rw-r--r--src/render/render.cc7
-rw-r--r--src/render/renderext.cc45
-rw-r--r--src/render/renderext.h6
6 files changed, 467 insertions, 115 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index a700d14..b42a849 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -962,9 +962,9 @@ void draw_pass_model_fx(float elapsed)
gl::end();
gl::disable(GL_CULL_FACE);
- for (RenderExt::Particles::iterator it = ext_render(entity)->particles().begin(); it != ext_render(entity)->particles().end(); it++) {
- ParticleStream *particles = (*it);
- particles->draw();
+ for (RenderExt::ParticleSystems::iterator it = ext_render(entity)->particles().begin(); it != ext_render(entity)->particles().end(); it++) {
+ ParticleSystem *particlesystem = (*it);
+ particlesystem->draw(elapsed);
}
gl::enable(GL_CULL_FACE);
diff --git a/src/render/particles.cc b/src/render/particles.cc
index 94a3a07..638b8b3 100644
--- a/src/render/particles.cc
+++ b/src/render/particles.cc
@@ -4,13 +4,14 @@
the terms of the GNU General Public License version 2
*/
+#include "auxiliary/functions.h"
#include "render/particles.h"
#include "render/camera.h"
#include "render/gl.h"
#include "render/draw.h"
#include "render/textures.h"
-
#include "core/application.h"
+
namespace render {
/* ---- class Particle --------------------------------------------- */
@@ -20,111 +21,261 @@ Particle::Particle(const math::Vector3f &location, float time) : particle_locati
particle_time = time;
}
-Particle::Particle(const math::Vector3f &location, const math::Vector3f &up, const math::Vector3f &left, float time) : particle_location(location), particle_up(up), particle_left(left)
+Particle::Particle(const math::Vector3f &location, const math::Axis &axis, float time) : particle_location(location), particle_axis(axis)
{
particle_time = time;
}
-/* ---- class ParticleStream --------------------------------------- */
-ParticleStream::ParticleStream(const math::Vector3f &location, const math::Color &color, float radius, size_t texture, core::EntityControlable *entity, bool oriented) : particles_location(location), particles_color(color)
+/* ---- static ParticleScript registry ---------------------------------- */
+
+ParticleScript::Registry ParticleScript::particles_registry;
+
+void ParticleScript::clear()
{
- particles_texture = texture;
- particles_entity = entity;
- if (!entity) {
- particles_oriented = false;
- } else {
- particles_oriented = oriented;
+ for (Registry::iterator it = particles_registry.begin(); it != particles_registry.end(); it++) {
+ delete (*it).second;
+ (*it).second = 0;
}
+ particles_registry.clear();
+}
- particles_radius = radius;
+ParticleScript *ParticleScript::find(const std::string &label)
+{
+ Registry::iterator it = particles_registry.find(label);
- particles_timeout = 1.5f; // a particles lives for 3 seconds
- particles_eject = 0.02f; // a particle is ejected every 0.2 seconds
+ if (it != particles_registry.end()) {
+ return (*it).second;
+ } else {
+ return 0;
+ }
+}
+
+void ParticleScript::init()
+{
+ clear();
- particles_last_eject = 0; // timestamp of the last eject
+ ParticleScript *script = 0;
+
+ filesystem::IniFile inifile;
+ inifile.open("particles");
+
+ if (!inifile.is_open()) {
+ con_error << "Could not open " << inifile.name() << std::endl;
+ return;
+ }
+
+ con_print << "^BLoading particle systems..." << std::endl;
+
+ std::string strval;
+
+ while (inifile.getline()) {
+
+ if (inifile.got_section()) {
+ if (inifile.got_section("particles")) {
+ if (script) {
+ if (script->label().size()) {
+ if (find(script->label())) {
+ con_warn << "Duplicate particle system '" << script->label() << "'" << std::endl;
+ delete script;
+ } else {
+ particles_registry[script->label()] = script;
+ }
+ } else {
+ con_warn << "Particle system without label" << std::endl;
+ delete script;
+ }
+ }
+ script = new ParticleScript();
+ }
+
+ } else if (inifile.got_key()) {
+
+ if (inifile.in_section("particles")) {
+
+ if (inifile.got_key_string("label", script->particles_label)) {
+ continue;
+ } else if (inifile.got_key_string("type", strval)) {
+ aux::to_label(strval);
+ if (strval.compare("flame") == 0) {
+ script->particles_type = ParticleScript::Flame;
+ } else if (strval.compare("jet") == 0) {
+ script->particles_type = ParticleScript::Jet;
+ } else if (strval.compare("trail") == 0) {
+ script->particles_type = ParticleScript::Trail;
+ } else {
+ inifile.unknown_value();
+ }
+ continue;
+ } else if (inifile.got_key_string("texture", script->particles_texture)) {
+ Textures::load("textures/" + script->texture());
+ continue;
+ } else if (inifile.got_key_float("speed", script->particles_speed)) {
+ continue;
+ } else if (inifile.got_key_float("alpha", script->particles_alpha)) {
+ continue;
+ } else if (inifile.got_key_float("radius", script->particles_radius)) {
+ script->particles_radius *= model::SCALE;
+ continue;
+ } else if (inifile.got_key_float("eject", script->particles_eject)) {
+ continue;
+ } else if (inifile.got_key_float("timeout", script->particles_timeout)) {
+ continue;
+ } else if (inifile.got_key_color("color", script->particles_color)) {
+ continue;
+ } else {
+ inifile.unkown_key();
+ }
+ }
+ }
+ }
+ inifile.close();
+
+ if (script) {
+ if (script->label().size()) {
+ if (find(script->label())) {
+ con_warn << "Duplicate particle system '" << script->label() << "'" << std::endl;
+ delete script;
+ } else {
+ particles_registry[script->label()] = script;
+ }
+ } else {
+ con_warn << "Particle system without label" << std::endl;
+ delete script;
+ }
+ }
+
+ con_debug << " " << inifile.name() << " " << particles_registry.size() << " " << aux::plural("particle system", particles_registry.size()) << std::endl;
+}
+
+/* ---- class ParticleScript --------------------------------------- */
+
+ParticleScript::ParticleScript()
+{
+ particles_radius = 1.0f;
+ particles_alpha = 1.0f;
+
+ particles_speed = 0.0f;
+ particles_timeout = 2.0f;
+ particles_eject = 0.25f;
+
+ particles_color.assign(1.0f, 1.0f);
+}
+
+ParticleScript::~ParticleScript()
+{
+}
+
+/* ---- class ParticleSystem --------------------------------------- */
+
+ParticleSystem::ParticleSystem(ParticleScript *script, core::Entity *entity, const math::Vector3f &location) :
+ particlesystem_location(location)
+{
+ particlesystem_entity = entity;
+ particlesystem_last_eject = 0; // timestamp of the last eject
+
+ particlesystem_script = script;
+ particlesystem_texture = 0;
+
+ if (particlesystem_script) {
+ particlesystem_texture = Textures::load("textures/" + particlesystem_script->texture());
+ color.assign(particlesystem_script->color());
+ }
}
-ParticleStream::~ParticleStream()
+ParticleSystem::~ParticleSystem()
{
- for (Particles::iterator it = particles_stream.begin(); it != particles_stream.end(); it++) {
+ for (Stream::iterator it = particlesystem_stream.begin(); it != particlesystem_stream.end(); it++) {
delete (*it);
}
- particles_stream.clear();
+ particlesystem_stream.clear();
}
-void ParticleStream::draw() {
- float now = core::application()->time();
+void ParticleSystem::draw(float elapsed)
+{
+ now = core::application()->time();
+ ejector_location.assign(particlesystem_entity->location() + (particlesystem_entity->axis() * location()));
// remove dead particles
- Particles::iterator it = particles_stream.begin();
- while ((it != particles_stream.end()) && ((*it)->time() + particles_timeout <= now)) {
+ Stream::iterator it = particlesystem_stream.begin();
+ while ((it != particlesystem_stream.end()) && ((*it)->time() + particlesystem_script->timeout() <= now)) {
delete (*it);
- particles_stream.erase(it);
- it = particles_stream.begin();
+ particlesystem_stream.erase(it);
+ it = particlesystem_stream.begin();
}
- // add new particles
- if (particles_last_eject + particles_eject <= now) {
- if (particles_entity) {
- float u = 0;
- if ((particles_entity->eventstate() == core::Entity::ImpulseInitiate ) || (particles_entity->eventstate() == core::Entity::Impulse)) {
- u = 1.0f;
- } else if(particles_entity->eventstate() == core::Entity::Normal) {
- u = particles_entity->thrust();
+ // apply speed
+ bool ejector_active = false;
+ if (particlesystem_script->speed()) {
+ for (Stream::reverse_iterator rit = particlesystem_stream.rbegin(); rit != particlesystem_stream.rend(); rit++) {
+ Particle *particle = (*rit);
+ particle->location() += particle->axis().forward() * particlesystem_script->speed() * elapsed;
+ }
+ } else {
+ if (particlesystem_entity->type() == core::Entity::Dynamic) {
+ core::EntityDynamic *ed = static_cast<core::EntityDynamic *>(particlesystem_entity);
+ if (ed->speed()) {
+ ejector_active = true;
}
- if (u > 0.0f) {
- math::Vector3f l(particles_entity->location() + (particles_entity->axis() * location()));
- Particle *p = 0;
- if (particles_oriented) {
- p = new Particle(l, particles_entity->axis().up(), particles_entity->axis().left(), now);
- } else {
- p = new Particle(l, now);
- }
- particles_stream.push_back(p);
+ } else if (particlesystem_entity->type() == core::Entity::Controlable) {
+ core::EntityControlable *ec = static_cast<core::EntityControlable *>(particlesystem_entity);
+ if ((ec->thrust() > 0.0f) || (ec->eventstate() == core::Entity::ImpulseInitiate) || (ec->eventstate() == core::Entity::Impulse)) {
+ ejector_active = true;
}
- } else {
- particles_stream.push_back(new Particle(location(), now));
}
- particles_last_eject = now;
}
+ // add new particles
+ if (ejector_active && (particlesystem_last_eject + particlesystem_script->eject() <= now)) {
+ particlesystem_stream.push_back(new Particle(ejector_location, particlesystem_entity->axis() * particlesystem_axis, now));
+ particlesystem_last_eject = now;
+ }
+}
+
+/* ---- class Jet -------------------------------------------------- */
+
+Jet::Jet(ParticleScript *script, core::Entity *entity, const math::Vector3f &location) :
+ ParticleSystem(script, entity, location) {
+}
+
+Jet::~Jet()
+{}
+
+void Jet::draw(float elapsed) {
+ if (!particlesystem_script)
+ return;
+
+ ParticleSystem::draw(elapsed);
+
math::Vector3f quad[4];
- if (particles_stream.size()) {
- Textures::bind(particles_texture);
+ if (particlesystem_stream.size()) {
+ Textures::bind(particlesystem_texture);
gl::begin(gl::Quads);
- for (Particles::reverse_iterator rit = particles_stream.rbegin(); rit != particles_stream.rend(); rit++) {
+ for (Stream::reverse_iterator rit = particlesystem_stream.rbegin(); rit != particlesystem_stream.rend(); rit++) {
Particle *particle = (*rit);
-
- if (particles_oriented) {
- quad[0].assign(particle->up() - particle->left());
- quad[1].assign(particle->up() + particle->left());
- quad[2].assign(particle->up() * -1 + particle->left());
- quad[3].assign(particle->up() * -1 - particle->left());
- } else {
- quad[0].assign(Camera::axis().up() - Camera::axis().left());
- quad[1].assign(Camera::axis().up() + Camera::axis().left());
- quad[2].assign(Camera::axis().up() * -1 + Camera::axis().left());
- quad[3].assign(Camera::axis().up() * -1 - Camera::axis().left());
- }
-
+
+ quad[0].assign(particle->axis().up() - particle->axis().left());
+ quad[1].assign(particle->axis().up() + particle->axis().left());
+ quad[2].assign(particle->axis().up() * -1 + particle->axis().left());
+ quad[3].assign(particle->axis().up() * -1 - particle->axis().left());
+
float t = now - particle->time();
float f = 0;
- if (t < particles_timeout * 0.1f) {
- f = t / (0.1f * particles_timeout);
+ if (t < particlesystem_script->timeout() * 0.1f) {
+ f = t / (0.1f * particlesystem_script->timeout());
} else {
- t = t - particles_timeout * 0.1f;
- f = t / (0.9f * particles_timeout);
+ t = t - particlesystem_script->timeout() * 0.1f;
+ f = t / (0.9f * particlesystem_script->timeout());
f = 1.0 - f;
}
f *= f;
- float radius = particles_radius * f;
- particles_color.a = f;
- gl::color(particles_color);
+ float radius = particlesystem_script->radius() * f;
+ color.a = f * particlesystem_script->alpha();
+ gl::color(color);
glTexCoord2f(0,1);
gl::vertex(particle->location() + quad[0] * radius);
@@ -141,4 +292,95 @@ void ParticleStream::draw() {
}
}
+/* ---- class Trail ------------------------------------------------ */
+
+Trail::Trail(ParticleScript *script, core::Entity *entity, const math::Vector3f &location) :
+ ParticleSystem(script, entity, location) {
+}
+
+Trail::~Trail()
+{}
+
+void Trail::draw(float elapsed) {
+
+ if (!particlesystem_script)
+ return;
+
+ ParticleSystem::draw(elapsed);
+
+ if (particlesystem_stream.size() > 1) {
+ Textures::bind(particlesystem_texture);
+
+ gl::begin(gl::Quads);
+
+ Stream::reverse_iterator previous = particlesystem_stream.rbegin();
+
+ float tp = now - (*previous)->time();
+ float fp = 0;
+
+ if (tp < particlesystem_script->timeout() * 0.1f) {
+ fp = tp / (0.1f * particlesystem_script->timeout());
+ } else {
+ tp = tp - particlesystem_script->timeout() * 0.1f;
+ fp = tp / (0.9f * particlesystem_script->timeout());
+ fp = 1.0 - fp;
+ }
+
+ Stream::reverse_iterator next = previous;
+ for (next++; next != particlesystem_stream.rend(); next++) {
+
+ float t = now - (*next)->time();
+ float f = 0;
+
+ if (t < particlesystem_script->timeout() * 0.1f) {
+ f = t / (0.1f * particlesystem_script->timeout());
+ } else {
+ t = t - particlesystem_script->timeout() * 0.1f;
+ f = t / (0.9f * particlesystem_script->timeout());
+ f = 1.0 - f;
+ }
+
+ color.a = f * particlesystem_script->alpha();
+ gl::color(color);
+
+ glTexCoord2f(1,0);
+ gl::vertex((*next)->location() - (*next)->axis().left() * particlesystem_script->radius() * f);
+ glTexCoord2f(0,0);
+ gl::vertex((*next)->location() + (*next)->axis().left() * particlesystem_script->radius() * f);
+
+ color.a = fp * particlesystem_script->alpha();
+ gl::color(color);
+
+ glTexCoord2f(0,1);
+ gl::vertex((*previous)->location() + (*previous)->axis().left() * particlesystem_script->radius() * fp);
+ glTexCoord2f(1,1);
+ gl::vertex((*previous)->location() - (*previous)->axis().left() * particlesystem_script->radius() * fp);
+ Stats::quads++;
+
+ previous = next;
+ fp = f;
+ tp = t;
+ }
+
+ color.a = 0.0f;
+ gl::color(color);
+
+ glTexCoord2f(1,0);
+ gl::vertex(ejector_location);
+ glTexCoord2f(0,0);
+ gl::vertex(ejector_location);
+
+ color.a = fp;
+ gl::color(color);
+
+ glTexCoord2f(0,1);
+ gl::vertex((*previous)->location() + (*previous)->axis().left() * particlesystem_script->radius() * fp);
+ glTexCoord2f(1,1);
+ gl::vertex((*previous)->location() - (*previous)->axis().left() * particlesystem_script->radius() * fp);
+ Stats::quads++;
+
+ gl::end();
+ }
+}
+
} // namespace render
diff --git a/src/render/particles.h b/src/render/particles.h
index 400971c..e74c3d8 100644
--- a/src/render/particles.h
+++ b/src/render/particles.h
@@ -9,64 +9,164 @@
#include <deque>
+#include "math/axis.h"
#include "math/color.h"
#include "math/vector3f.h"
#include "core/entity.h"
namespace render {
+/* ---- class Particle --------------------------------------------- */
+
+/// one particle
class Particle {
public:
Particle(const math::Vector3f &location, float time);
- Particle(const math::Vector3f &location, const math::Vector3f &up, const math::Vector3f &left, float time);
-
- inline const math::Vector3f &location() const { return particle_location; }
+ Particle(const math::Vector3f &location, const math::Axis &axis, float time);
- inline const math::Vector3f &up() const { return particle_up; }
+ /// location of the particle, in world coordinates
+ inline math::Vector3f &location() { return particle_location; }
- inline const math::Vector3f &left() const { return particle_left; }
+ inline math::Axis &axis() { return particle_axis; }
inline const float time() const { return particle_time; }
protected:
math::Vector3f particle_location;
- math::Vector3f particle_up;
- math::Vector3f particle_left;
+ math::Axis particle_axis;
float particle_time;
};
+/* ---- class ParticleScript --------------------------------------- */
-class ParticleStream {
+/// class to hold particle scripts
+class ParticleScript {
public:
- ParticleStream(const math::Vector3f &location, const math::Color &color, float radius, size_t texture, core::EntityControlable *entity = 0, bool oriented = false);
- ~ParticleStream();
- void draw();
+ enum Type {Jet=0, Trail=1, Flame=2 };
- inline const size_t texture() const { return particles_texture; }
+ inline const Type type() const { return particles_type; }
- inline const math::Vector3f &location() const { return particles_location; }
+ inline const std::string &label() const { return particles_label; }
-protected:
- typedef std::deque<Particle *> Particles;
+ inline const std::string &texture() const { return particles_texture; }
+
+ inline const math::Color &color() const { return particles_color; }
+
+ inline float radius() const { return particles_radius; }
+
+ inline float timeout() const { return particles_timeout; }
+
+ inline float eject() const { return particles_eject; }
+
+ inline float speed() const { return particles_speed; }
+
+ inline float alpha() const { return particles_alpha; }
+
+ static ParticleScript *find(const std::string &label);
+
+ static void init();
- math::Vector3f particles_location;
- math::Color particles_color;
- size_t particles_texture;
- bool particles_oriented;
+ static void clear();
+
+private:
+ ParticleScript();
+ ~ParticleScript();
+
+ std::string particles_label;
+ std::string particles_texture;
+ Type particles_type;
+ math::Color particles_color;
float particles_radius;
float particles_timeout;
float particles_eject;
+ float particles_speed;
+ float particles_alpha;
+
+ typedef std::map<std::string, ParticleScript *> Registry;
+
+ static Registry particles_registry;
+};
+
+/* ---- class ParticleSystem --------------------------------------- */
+
+/// abstract base class for a particle system attached to an entity
+class ParticleSystem {
+public:
+ ParticleSystem(ParticleScript *script, core::Entity *entity, const math::Vector3f &location);
+ virtual ~ParticleSystem();
+
+ /// index of the texture to use
+ inline const size_t texture() const { return particlesystem_texture; }
+
+ /// location of the particle system within the entity
+ inline const math::Vector3f &location() const { return particlesystem_location; }
+
+ /// axis of the particle system within the entity
+ inline const math::Axis &axis() const { return particlesystem_axis; }
- float particles_last_eject;
+ virtual void draw(float elapsed);
- core::EntityControlable *particles_entity;
+ void set_timeout(float timeout);
- Particles particles_stream;
+ void set_eject(float eject);
+
+protected:
+ core::Entity *particlesystem_entity;
+
+ typedef std::deque<Particle *> Stream;
+
+ inline Stream & stream() { return particlesystem_stream; }
+
+ size_t particlesystem_texture;
+
+ math::Axis particlesystem_axis;
+ math::Vector3f particlesystem_location;
+
+ float particlesystem_last_eject;
+
+ ParticleScript *particlesystem_script;
+
+ Stream particlesystem_stream;
+
+ math::Vector3f ejector_location;
+ bool ejector_active;
+ float now;
+ math::Color color;
+};
+
+/* ---- class Flame ------------------------------------------------ */
+
+/// flame style particles, like engine flames
+class Flame : public ParticleSystem
+{
};
+/* ---- class Jet -------------------------------------------------- */
+
+/// jet style particles, like smoke
+class Jet : public ParticleSystem
+{
+public:
+ Jet(ParticleScript *script, core::Entity *entity, const math::Vector3f &location);
+ virtual ~Jet();
+
+ virtual void draw(float elapsed);
+};
+
+/* ---- class Trail ------------------------------------------------ */
+
+/// trail style particles, like an engine trail
+class Trail : public ParticleSystem
+{
+public:
+ Trail(ParticleScript *script, core::Entity *entity, const math::Vector3f &location);
+ virtual ~Trail();
+
+ virtual void draw(float elapsed);
+};
} // namespace render
diff --git a/src/render/render.cc b/src/render/render.cc
index ab3b751..1abd197 100644
--- a/src/render/render.cc
+++ b/src/render/render.cc
@@ -56,6 +56,8 @@ void init(int width, int height)
Dust::init();
+ ParticleScript::init();
+
// size of the vertex array in megabytes
r_arraysize = core::Cvar::get("r_arraysize", 0.0f , core::Cvar::Archive);
r_arraysize->set_info("[int] size of the vertex array in Mb");
@@ -156,6 +158,9 @@ void clear()
// clear model refistry
model::Model::clear();
+ // clear particle system scripts
+ ParticleScript::clear();
+
// clear vertex array
delete vertexarray;
vertexarray = 0;
@@ -172,6 +177,8 @@ void reset()
Textures::init();
+ ParticleScript::init();
+
size_t mb = (size_t) r_arraysize->value();
if (mb < 4 * sizeof(float))
mb = 4 * sizeof(float);
diff --git a/src/render/renderext.cc b/src/render/renderext.cc
index 5b6f3b4..01e8fcf 100644
--- a/src/render/renderext.cc
+++ b/src/render/renderext.cc
@@ -13,6 +13,7 @@
#include "render/renderext.h"
#include "render/render.h"
#include "render/textures.h"
+#include "sys/sys.h"
namespace render
{
@@ -25,8 +26,6 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re
//state_engine_trail_offset = 0;
- using namespace model;
-
if (!entity->model() && entity->modelname().size()) {
entity->set_modelname(entity->modelname());
if (!entity->model())
@@ -36,8 +35,8 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re
if (entity->model()) {
model::Model *model = entity->model();
- for (Model::Lights::iterator lit = model->lights().begin(); lit != model->lights().end(); lit++) {
- Light *light = (*lit);
+ for (model::Model::Lights::iterator lit = model->lights().begin(); lit != model->lights().end(); lit++) {
+ model::Light *light = (*lit);
// load light texture
std::stringstream flarename;
@@ -45,22 +44,8 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re
light->render_texture = Textures::load(flarename.str());
}
- if ((entity->type() == core::Entity::Controlable) && entity->model()->engines().size()) {
-
- size_t trail_texure = Textures::load("bitmaps/fx/circle00");
-
- for(Model::Engines::iterator eit = model->engines().begin(); eit != model->engines().end(); eit++) {
- Engine *engine = (*eit);
-
- // add trail particles
- math::Color c;
- ParticleStream *p = new ParticleStream(engine->location(), c, 0.0625 * engine->radius(), trail_texure, static_cast<core::EntityControlable *>(entity), true);
- state_particles.push_back(p);
- }
- }
-
- for (Model::Flares::iterator flit = model->flares().begin(); flit != model->flares().end(); flit++) {
- Flare *flare = (*flit);
+ for (model::Model::Flares::iterator flit = model->flares().begin(); flit != model->flares().end(); flit++) {
+ model::Flare *flare = (*flit);
// load flare texture
std::stringstream flarename;
@@ -68,6 +53,24 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re
flare->render_texture = Textures::load(flarename.str());
}
+ for(model::Model::ParticleSystems::iterator pit = model->particles().begin(); pit != model->particles().end(); pit++) {
+ model::Particles *particlesystem = (*pit);
+
+ // load particle systems
+ ParticleScript *script = ParticleScript::find(particlesystem->script());
+ if (script) {
+ if (script->type() == render::ParticleScript::Trail) {
+ Trail *trail = new Trail(script, entity, particlesystem->location());
+ state_particles.push_back(trail);
+ } else if (script->type() == render::ParticleScript::Jet) {
+ Jet *jet = new Jet(script, entity, particlesystem->location());
+ state_particles.push_back(jet);
+ }
+ } else {
+ con_warn << "Could not find particle system '" << particlesystem->script() << "'" << std::endl;
+ }
+ }
+
} else if (entity->type() == core::Entity::Globe) {
core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);
@@ -84,7 +87,7 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re
RenderExt::~RenderExt()
{
- for (Particles::iterator it = state_particles.begin(); it != state_particles.end(); it++) {
+ for (ParticleSystems::iterator it = state_particles.begin(); it != state_particles.end(); it++) {
delete (*it);
}
state_particles.clear();
diff --git a/src/render/renderext.h b/src/render/renderext.h
index eb2ae67..28a2c23 100644
--- a/src/render/renderext.h
+++ b/src/render/renderext.h
@@ -21,7 +21,7 @@ public:
RenderExt(core::Entity *entity);
~RenderExt();
- typedef std::list<ParticleStream *> Particles;
+ typedef std::list<ParticleSystem *> ParticleSystems;
virtual void frame(float elapsed);
@@ -34,7 +34,7 @@ public:
inline float distance() const { return state_distance; }
/// particles
- inline Particles &particles() { return state_particles; }
+ inline ParticleSystems &particles() { return state_particles; }
private:
bool state_visible;
bool state_detailvisible;
@@ -42,7 +42,7 @@ private:
float state_fuzz;
float state_distance;
- Particles state_particles;
+ ParticleSystems state_particles;
};
} // namespace render