diff options
-rw-r--r-- | src/core/gameinterface.cc | 17 | ||||
-rw-r--r-- | src/core/player.cc | 49 | ||||
-rw-r--r-- | src/core/player.h | 27 | ||||
-rw-r--r-- | src/game/base/game.cc | 116 | ||||
-rw-r--r-- | src/game/base/savegame.cc | 10 |
5 files changed, 114 insertions, 105 deletions
diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index e7d7a31..a2d7fba 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -194,8 +194,6 @@ Player *GameInterface::find_player(const int playerid) Player *GameInterface::find_player(const std::string &search) { - using aux::lowercase; - std::istringstream searchstr(search); int id = 0; if (searchstr >> id) { @@ -210,7 +208,7 @@ Player *GameInterface::find_player(const std::string &search) return 0; for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) { - if (aux::text_strip_lowercase((*it)->name()).find(lowercase(search)) != std::string::npos) + if (aux::text_strip_lowercase((*it)->name()).find(aux::lowercase(search)) != std::string::npos) return (*it); } @@ -219,21 +217,20 @@ Player *GameInterface::find_player(const std::string &search) void GameInterface::list_players() { - using namespace std; int count = 0; for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) { const Player *player = (*it); - con_print << " " - << aux::pad_left(player->name(), 24) << "^N " - << "id^B" << setw(4) << player->id() << " " - << "ping^B" << setw(4) << player->ping() << "^N " - << "level^B" << setw(4) << player->level() << "^N"; + con_print << " " << std::setfill(' ') + << aux::pad_left(player->name(), 24) << "^N " + << "id^B" << std::setw(4) << player->id() << " " + << "ping^B" << std::setw(4) << player->ping() << "^N " + << "level^B" << std::setw(4) << player->level() << "^N"; if (player->zone()) con_print << aux::pad_left(player->zone()->name(), 24) << "^N"; - con_print << std::endl; + con_print << std::endl; count++; } diff --git a/src/core/player.cc b/src/core/player.cc index eb5f08e..f744766 100644 --- a/src/core/player.cc +++ b/src/core/player.cc @@ -5,6 +5,7 @@ */ #include <sstream> +#include <iomanip> #include "auxiliary/functions.h" #include "sys/sys.h" @@ -52,6 +53,9 @@ void Player::clear() player_npckills = 0; player_pvpkills = 0; + + player_time_wasted = 0; + player_time_joined = 0; } @@ -59,14 +63,35 @@ void Player::print() const { con_print << "id: ^B" << id() << "^N name: ^B" << name() << "^N" << std::endl; if (zone()) { - con_print << " zone ^B" << zone()->name() << std::endl; + con_print << " zone ^B" << zone()->name() << std::endl; } - con_print << " color ^B" << color() << std::endl; - con_print << " ping ^B" << ping() << std::endl; - con_print << " credits ^B" << credits() << std::endl; - con_print << " level ^B" << level() << std::endl; - con_print << " npc kills ^B" << npckills() << std::endl; - con_print << " pvp kills ^B" << pvpkills() << std::endl; + con_print << " color ^B" << color() << std::endl; + con_print << " ping ^B" << ping() << std::endl; + con_print << " credits ^B" << credits() << std::endl; + con_print << " level ^B" << level() << std::endl; + con_print << " npc kills ^B" << npckills() << std::endl; + con_print << " pvp kills ^B" << pvpkills() << std::endl; + + con_print << " time wasted ^B"; + + long time_wasted = (player_time_wasted + server()->timestamp() - player_time_joined) / 1000; + const long time_wasted_seconds = time_wasted % 60; + + time_wasted = (time_wasted - time_wasted_seconds) / 60; + const long time_wasted_minutes = time_wasted % 60; + + time_wasted = (time_wasted - time_wasted_minutes) / 60; + const long time_wasted_hours = time_wasted % 24; + + const long time_wasted_days = (time_wasted - time_wasted_hours) / 24; + + if (time_wasted_days > 0) { + con_print << time_wasted_days << aux::plural("day", time_wasted_days) << " "; + } + + con_print << std::setfill('0') << std::setw(2) << time_wasted_hours << ":" + << std::setfill('0') << std::setw(2) << time_wasted_minutes << ":" + << std::setfill('0') << std::setw(2) << time_wasted_seconds << std::endl; } void Player::message(Message::Channel channel, const std::string text) @@ -156,6 +181,16 @@ void Player::set_pvpkills(const long kills) player_pvpkills = kills; } +void Player::set_time_wasted(const long time_wasted) +{ + player_time_wasted = time_wasted; +} + +void Player::set_time_joined() +{ + player_time_joined = server()->timestamp(); +} + void Player::update_info() { Cvar *cl_name = Cvar::find("cl_name"); diff --git a/src/core/player.h b/src/core/player.h index 8b60eee..8d614ee 100644 --- a/src/core/player.h +++ b/src/core/player.h @@ -172,6 +172,23 @@ public: { return player_pvpkills; } + + /** + * @brief amount of time the player has previously spent in the game + * */ + inline const long time_wasted() const + { + return player_time_wasted; + } + + /** + * @brief timestamp of the the moment the player joined the game + * */ + inline const long time_joined() const + { + return player_time_joined; + } + /*----- server-side mesage functions ------------------------------ */ @@ -236,6 +253,12 @@ public: /// set the amount of credits the players has void set_credits(const long amount); + + /// set the amount of time the player has previously spent in the game + void set_time_wasted(const long time_wasted); + + /// set the timestamp the player joined to the current server time + void set_time_joined(); /** * @brief add an amount to the player's credits @@ -336,9 +359,9 @@ private: long player_pvpkills; - unsigned long player_time_previously_wasted; + unsigned long player_time_wasted; - unsigned long player_time_last_joined; + unsigned long player_time_joined; }; diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 79fd167..f2db00c 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -103,6 +103,10 @@ void Game::func_join(core::Player *player, std::string const &args) player->reputation().clear(); Faction::apply_default(player->reputation()); + + // reset player timestamps + player->set_time_wasted(0); + player->set_time_joined(); } player->set_dirty(); @@ -151,8 +155,15 @@ void Game::func_impulse(core::Player *player, std::string const &args) if (player->control()->moduletype() != ship_enttype) return; - + Ship * ship = static_cast<Ship *>(player->control()); + if (ship->has_autopilot_flag(Ship::AutoPilotEnabled)) { + ship->set_autopilot_target(0); + ship->unset_autopilot_flag(Ship::AutoPilotEnabled); + + // TODO replace with "Canceled" voice + player->send("Autopilot canceled"); + } ship->func_impulse(); } @@ -167,10 +178,13 @@ void Game::func_freeflight(core::Player *player, std::string const &args) Ship * ship = static_cast<Ship *>(player->control()); - ship->set_autopilot_target(0); - ship->unset_autopilot_flag(Ship::AutoPilotEnabled); - // TODO replace with "autopilot disabled" voice - player->send("Autopilot disabled"); + if (ship->has_autopilot_flag(Ship::AutoPilotEnabled)) { + ship->set_autopilot_target(0); + ship->unset_autopilot_flag(Ship::AutoPilotEnabled); + + // TODO replace with "Canceled" voice + player->send("Autopilot canceled"); + } } // autopilot goto @@ -194,85 +208,11 @@ void Game::func_target_goto(core::Player *player, core::Entity *entity) ship->set_autopilot_flag(Ship::AutoPilotEnabled); ship->unset_autopilot_flag(Ship::AutoPilotDock); ship->unset_autopilot_flag(Ship::AutoPilotFormation); + // TODO replace with "goto" voice player->send("Autopilot set to " + entity->name()); } -/* -void Game::func_target_dock(core::Player *player, core::Entity *entity) -{ - if (!player->control()) - return; - - if (player->control() == entity) - return; - - if (player->control()->zone() != entity->zone()) - return; - - if ((entity->flags() & core::Entity::Dockable) == 0) - return; - - if (player->control()->moduletype() != ship_enttype) - return; - - if (!(entity->flags() & core::Entity::Dockable)) { - return; - } - - Ship * ship = static_cast<Ship *>(player->control()); - - // check distance - float range = entity->radius() + ship->radius(); - - if (entity->moduletype() == planet_enttype) { - range += PLANET_SAFE_DISTANCE; - } - - core::Player *owner = (entity->type() == core::Entity::Controlable ? static_cast<core::EntityControlable *>(entity)->owner() : 0 ); - if (math::distance(entity->location(), ship->location()) > range) { - if (owner) { - player->send("^B" + owner->name() + "^B's " + entity->name() + " is out of range"); - } else { - player->send("^B" + entity->name() + "^B is out of range"); - } - return; - } - - if ((player->control()->state() == core::Entity::Impulse) || (player->control()->state() == core::Entity::ImpulseInitiate)) { - player->send("^BCan not dock at impulse speed"); - return; - } - - if (player->control()->state() != core::Entity::Normal) - return; - - if (entity->moduletype() == jumpgate_enttype) { - // jumpgates have their own docking function - JumpGate *jumpgate = static_cast<JumpGate *>(entity); - jumpgate->func_dock(ship); - return; - } else if (entity->moduletype() == race_enttype) { - RaceTrack *race = static_cast<RaceTrack *>(entity); - race->func_dock(ship); - } else { - ship->set_dock(entity); - - if (player->control() == ship) { - player->set_view(entity); - if (owner) { - player->send("^BDocking at " + owner->name() + "^B's " + entity->name()); - } else { - player->send("^BDocking at " + entity->name()); - } - } - - // force save - core::server()->module()->player_save(player); - } -} -*/ - // a player sends a docking request void Game::func_target_dock(core::Player *player, core::Entity *entity) { @@ -303,10 +243,8 @@ void Game::func_target_dock(core::Player *player, core::Entity *entity) ship->set_autopilot_flag(Ship::AutoPilotDock); ship->unset_autopilot_flag(Ship::AutoPilotFormation); - if (math::distance(player->control()->location(), entity->location()) > (player->control()->radius() + entity->radius() + PLANET_SAFE_DISTANCE)) { - // TODO replace with "dock" voice - player->send("Autopilot set to dock at " + entity->name()); - } + // TODO replace with "dock" voice + player->send("Autopilot set to dock at " + entity->name()); } void Game::func_target_formation(core::Player *player, core::Entity *entity) @@ -2677,6 +2615,10 @@ void Game::game_load(core::Player *player, filesystem::IniFile & inifile) return; } + // reset player timestamps + player->set_time_wasted(0); + player->set_time_joined(); + SaveGame::load_game(player, inifile); } @@ -2693,7 +2635,11 @@ void Game::player_load(core::Player *player) if (core::server()->mode() != core::GameServer::MultiPlayer) { return; } - + + // reset player timestamps + player->set_time_wasted(0); + player->set_time_joined(); + std::string guid(player->guid().str()); std::string directory(guid.substr(0,4)); diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc index b498717..90b7956 100644 --- a/src/game/base/savegame.cc +++ b/src/game/base/savegame.cc @@ -12,6 +12,8 @@ #include "base/ship.h" #include "base/weapon.h" +#include "core/gameserver.h" + namespace game { void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) @@ -77,7 +79,9 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) } else if (inifile.got_key_long("pvpkills", l)) { player->set_pvpkills(l); - } + + } else if (inifile.got_key_long("time", l)) { + player->set_time_wasted(l); } else { inifile.unknown_key(); @@ -98,6 +102,9 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) } else { player->reputation().set_reputation(faction, reputation); } + } else { + inifile.unknown_key(); + } } else if (inifile.in_section("ship")) { @@ -314,6 +321,7 @@ void SaveGame::player_to_stream(core::Player *player, std::ostream & os) os << "credits=" << player->credits() << std::endl; os << "npckills=" << player->npckills() << std::endl; os << "pvpkills=" << player->pvpkills() << std::endl; + os << "time=" << player->time_wasted() + core::server()->timestamp() - player->time_joined() << std::endl; os << std::endl; // player reputation |