diff options
-rw-r--r-- | INSTALL | 6 | ||||
-rw-r--r-- | README | 11 |
2 files changed, 10 insertions, 7 deletions
@@ -7,7 +7,7 @@ Installation In theory, it should compile on any POSIX-compatible platform supported by SDL, but at the time of writing only linux is - supported. + supported. I have succesfully compiled it on the following platforms: linux-x86_64, gcc 4.1.2, SDL 1.2.11 @@ -30,7 +30,7 @@ Compilint the source code ./configure make - At present, 'make install' is neither tested nor supported + At present, 'make install' is neither tested nor supported. Game Data @@ -66,7 +66,7 @@ Updating Rebuild the game: - autoreconf -fi + autoreconf ./configure make @@ -2,10 +2,10 @@ The Osirion Project This is the Osirion project. I wrote it to get a better grasp on - game design with opengl and to get some C++ practice. + game design with opengl and to get some C++ practice. Maybe someday, it will be a real game. - Read INSTALL for instructions on building and installation. + Read INSTALL for instructions on building and installing. Dedicated server @@ -15,7 +15,9 @@ Dedicated server Client Starting the client will show the loader screen. - To start the game, open the client console and type 'connect'. + To start the game, open the client console with ~ and type 'connect'. + You will join the game as spectator, type 'join' in the console + to join the game. Type 'spectate' to spectate again. Type 'disconnect' to return to the loader screen. Controls @@ -24,7 +26,7 @@ Controls space bar: switch camera mode left/right/up/down arrow keys: rotate camera in free mode keypad left/right: turn the ship left/right - keypad +/-: increase/decrease thrust + keypad +/-: increase/decrease forward thruster Console functions @@ -32,6 +34,7 @@ Console functions connect connect the client to the game module disconnect disconnect the client from the game module + list_ent lists registered entities list_func lists registered functions list_var lists registered variables quit exit the application |