diff options
-rw-r--r-- | doc/TODO | 10 | ||||
-rw-r--r-- | src/client/playerview.cc | 2 | ||||
-rw-r--r-- | src/game/base/game.cc | 26 | ||||
-rw-r--r-- | src/game/base/ship.cc | 19 | ||||
-rw-r--r-- | src/game/base/ship.h | 24 | ||||
-rw-r--r-- | src/game/base/shipmodel.cc | 10 | ||||
-rw-r--r-- | src/game/base/shipmodel.h | 25 |
7 files changed, 79 insertions, 37 deletions
@@ -39,6 +39,7 @@ core: fix game.ini load/save sequence fx events: jump events, tracktor beams, weapons fire pause game loop when there are no players + optimize KeepAlive sweep performance network: protocol description (incomplete) @@ -67,15 +68,16 @@ client: hud target/target hoover inconsistency render: - fix skybox envmapping + fix skybox envmapping -> cube map star light strenght - sphere texture distortion at the poles + skybox (ok) - + sphere texture distortion at the poles -> globes, unfixable (won't fix) + ui: modelview lighting (-> it uses current zone lighting) - unify event handlers, expand Event class ad make derived event classes + unify event handlers, expand Event class and make derived event classes fix slider mouse dragging sound: diff --git a/src/client/playerview.cc b/src/client/playerview.cc index 90d33f7..e942924 100644 --- a/src/client/playerview.cc +++ b/src/client/playerview.cc @@ -50,7 +50,7 @@ PlayerView::PlayerView(ui::Widget *parent) : ui::Widget(parent) view_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main"); view_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "ui_chat"); view_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map"); - view_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_inventory", "ui_inventory"); + view_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "ui_inventory"); } PlayerView::~PlayerView() diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 73fd9ad..7aa1081 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -423,11 +423,13 @@ void Game::func_specs(core::Player *player, const std::string &args) sys::ConsoleInterface::instance()->set_rcon(true); con_print << "Current ship specifications for " + ship->name() << std::endl; - con_print << " mass = " << ship->shipmodel()->mass() << std::endl; - con_print << " thrust = " << ship->thrust_force() << std::endl; - con_print << " impulse = " << ship->impulse_force() << std::endl; - con_print << " strafe = " << ship->strafe_force() << std::endl; - con_print << " torque = " << ship->torque_force() << std::endl; + con_print << "cargo = " << ship->inventory()->capacity() << std::endl; + con_print << "mass = " << ship->shipmodel()->mass() << std::endl; + con_print << "thrust = " << ship->thrust_force() << std::endl; + con_print << "impulse = " << ship->impulse_force() << std::endl; + con_print << "strafe = " << ship->strafe_force() << std::endl; + con_print << "turn = " << ship->turn_force() << std::endl; + con_print << "roll = " << ship->roll_force() << std::endl; // disable rcon buffering sys::ConsoleInterface::instance()->set_rcon(false); @@ -448,15 +450,23 @@ void Game::func_specs(core::Player *player, const std::string &args) if (str.compare("thrust") == 0) { ship->set_thrust_force(value); msgstr << "Ship thrust force set to " << value; + } else if (str.compare("impulse") == 0) { ship->set_impulse_force(value); msgstr << "Ship impulse force set to " << value; + } else if (str.compare("strafe") == 0) { ship->set_strafe_force(value) ; msgstr << "Ship strafe force set to " << value; - } else if (str.compare("torque") == 0) { - ship->set_torque_force(value); - msgstr << "Ship torque force set to " << value; + + } else if (str.compare("turn") == 0) { + ship->set_turn_force(value); + msgstr << "Ship turn force set to " << value; + + } else if (str.compare("roll") == 0) { + ship->set_roll_force(value); + msgstr << "Ship roll force set to " << value; + } else { msgstr << "^WUnknown ship specification '" << str << "'"; } diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 0ac7461..641894e 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -78,7 +78,9 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : core::EntityControlable( set_impulse_force(shipmodel->impulse_force()); set_thrust_force(shipmodel->thrust_force()); set_strafe_force(shipmodel->strafe_force()); - set_torque_force(shipmodel->torque_force()); + set_turn_force(shipmodel->turn_force()); + set_roll_force(shipmodel->roll_force()); + reset(); const float linear_damp = 0.8f; @@ -275,7 +277,8 @@ void Ship::action (btScalar seconds) { float maxspeed = 0; float engine_force = 0; - float torque_force = ship_torque_force; + float turn_force = ship_turn_force; + float roll_force = ship_roll_force; btTransform t; @@ -289,7 +292,8 @@ void Ship::action (btScalar seconds) case core::Entity::Impulse: engine_force = ship_impulse_force; maxspeed = (Game::g_impulsespeed ? Game::g_impulsespeed->value() * 0.01f : 0.0f); - torque_force *= .5f; + turn_force *= .5f; + roll_force *= .5f; break; case core::Entity::JumpInitiate: @@ -321,7 +325,6 @@ void Ship::action (btScalar seconds) get_axis().assign(t.getBasis()); const float torque_scale = 0.001f; - const float roll_scale = 0.25f; // apply strafe body()->applyCentralImpulse(math::to_btVector3(axis().up() * current_target_vstrafe * ship_strafe_force)); @@ -335,11 +338,12 @@ void Ship::action (btScalar seconds) } // apply direction - body()->applyTorqueImpulse(math::to_btVector3(axis().up() * current_target_direction * torque_force * torque_scale)); + body()->applyTorqueImpulse(math::to_btVector3(axis().up() * current_target_direction * turn_force * torque_scale)); // apply pitch - body()->applyTorqueImpulse(math::to_btVector3(axis().left() * -current_target_pitch * torque_force * torque_scale)); + body()->applyTorqueImpulse(math::to_btVector3(axis().left() * -current_target_pitch * turn_force * torque_scale)); + // apply roll - body()->applyTorqueImpulse(math::to_btVector3(axis().forward() * -current_target_roll * torque_force * roll_scale * torque_scale)); + body()->applyTorqueImpulse(math::to_btVector3(axis().forward() * -current_target_roll * roll_force* torque_scale)); // limit speed entity_speed = (float) entity_body->getLinearVelocity().length(); @@ -348,6 +352,7 @@ void Ship::action (btScalar seconds) body()->setLinearVelocity(math::to_btVector3(axis().forward() * entity_speed)); } } + void Ship::frame(float seconds) { const float direction_reaction = 2.0f; // directional control reaction time diff --git a/src/game/base/ship.h b/src/game/base/ship.h index 971cb95..9da45f4 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -43,9 +43,14 @@ public: return ship_strafe_force; } - /// torque force - inline const float torque_force() const { - return ship_torque_force; + /// turn force + inline const float turn_force() const { + return ship_turn_force; + } + + /// roll force + inline const float roll_force() const { + return ship_roll_force; } /// physices frame @@ -78,11 +83,15 @@ public: ship_strafe_force = strafe; } - /// set torque force - inline void set_torque_force(const float torque) { - ship_torque_force = torque; + /// set turn force + inline void set_turn_force(const float turn) { + ship_turn_force = turn; } + /// set roll force + inline void set_roll_force(const float roll) { + ship_roll_force = roll; + } /// Initiate jump, departing from a jump point void initiate_jump(JumpPoint *depart); @@ -121,7 +130,8 @@ private: float ship_impulse_force; float ship_thrust_force; float ship_strafe_force; - float ship_torque_force; + float ship_turn_force; + float ship_roll_force; }; } diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc index cd69c5b..2b3f9d1 100644 --- a/src/game/base/shipmodel.cc +++ b/src/game/base/shipmodel.cc @@ -81,8 +81,11 @@ bool ShipModel::init() } else if (shipsini.got_key_float("strafe", f)) { shipmodel->set_strafe_force(f); continue; - } else if (shipsini.got_key_float("torque", f)) { - shipmodel->set_torque_force(f); + } else if (shipsini.got_key_float("turn", f)) { + shipmodel->set_turn_force(f); + continue; + } else if (shipsini.got_key_float("roll", f)) { + shipmodel->set_roll_force(f); continue; } else if (shipsini.got_key_float("mass", f)) { shipmodel->set_mass(f); @@ -129,7 +132,8 @@ ShipModel::ShipModel() : core::Info(shipmodel_infotype) shipmodel_thrust_force = 0.8f; shipmodel_impulse_force = 4.0f; shipmodel_strafe_force = 0.1f; - shipmodel_torque_force = 2.5f; + shipmodel_turn_force = 2.5f; + shipmodel_roll_force = 1.0f; shipmodel_maxcargo = 0.0f; diff --git a/src/game/base/shipmodel.h b/src/game/base/shipmodel.h index e90c59e..c7aa2ba 100644 --- a/src/game/base/shipmodel.h +++ b/src/game/base/shipmodel.h @@ -57,9 +57,14 @@ public: return shipmodel_strafe_force; } - /// default torque force - inline const float torque_force() const { - return shipmodel_torque_force; + /// default turn force + inline const float turn_force() const { + return shipmodel_turn_force; + } + + /// default turn force + inline const float roll_force() const { + return shipmodel_roll_force; } /// maximum thrust speed @@ -95,11 +100,16 @@ public: shipmodel_strafe_force = strafe; } - /// set torque force - inline void set_torque_force(const float torque) { - shipmodel_torque_force = torque; + /// set turn force + inline void set_turn_force(const float turn) { + shipmodel_turn_force = turn; } + /// set roll force + inline void set_roll_force(const float roll) { + shipmodel_roll_force = roll; + } + /// set maximum speed inline void set_maxspeed(const float maxspeed) { shipmodel_maxspeed = maxspeed; @@ -141,7 +151,8 @@ private: float shipmodel_impulse_force; float shipmodel_thrust_force; float shipmodel_strafe_force; - float shipmodel_torque_force; + float shipmodel_turn_force; + float shipmodel_roll_force; float shipmodel_maxspeed; float shipmodel_maxcargo; |