diff options
-rw-r--r-- | src/audio/audio.cc | 74 | ||||
-rw-r--r-- | src/audio/audio.h | 12 | ||||
-rw-r--r-- | src/client/input.cc | 40 | ||||
-rw-r--r-- | src/client/input.h | 2 | ||||
-rw-r--r-- | src/client/targets.cc | 92 | ||||
-rw-r--r-- | src/client/video.cc | 7 | ||||
-rw-r--r-- | src/client/view.cc | 17 | ||||
-rw-r--r-- | src/core/clientstate.cc | 30 | ||||
-rw-r--r-- | src/core/clientstate.h | 18 | ||||
-rw-r--r-- | src/game/ship.cc | 105 | ||||
-rw-r--r-- | src/game/ship.h | 7 | ||||
-rw-r--r-- | src/render/dust.cc | 4 |
12 files changed, 295 insertions, 113 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc index 50d15c8..81a260c 100644 --- a/src/audio/audio.cc +++ b/src/audio/audio.cc @@ -81,19 +81,19 @@ void shutdown() } } -void play(const char *name) +size_t play(const char *name) { if (!audio_context) - return; + return 0; - size_t buffer = Buffers::load(std::string(name)); + size_t buffer_index = Buffers::load(std::string(name)); for (size_t i = 0; i < MAXUISOURCES; i++) { ALint srcstate = 0; ALuint source = Sources::source(i); alGetSourcei(source , AL_SOURCE_STATE , &srcstate); if (srcstate != AL_PLAYING) { - Buffers::bind(source, buffer); + Buffers::bind(source, buffer_index); alSourcef(source, AL_PITCH, 1.0); alSourcef(source, AL_GAIN, 1.0); alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE); @@ -101,30 +101,49 @@ void play(const char *name) alSourcefv(source, AL_POSITION, location); alSourceRewind(source); alSourcePlay(source); - return; + return buffer_index; } } + + return 0; } -void update_source(size_t source_index, math::Vector3f const & location, math::Vector3f const & velocity, float pitch, float gain) +size_t play(size_t source_index, size_t buffer_index, float pitch, float gain) { - if (!audio_context) - return; + if (!audio_context || !buffer_index) + return 0; ALuint source = Sources::source(source_index); - alSourcefv(source, AL_POSITION, location.ptr()); - //alSourcefv(source, AL_VELOCITY, velocity.ptr()); + ALint srcstate = 0; + alGetSourcei(source , AL_SOURCE_STATE , &srcstate); + if (srcstate == AL_PLAYING) { + alSourceStop(source); + } + Buffers::bind(source, buffer_index); + alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE); alSourcef(source, AL_PITCH, pitch); alSourcef(source, AL_GAIN, gain); + + alSourcei(source, AL_LOOPING, AL_FALSE); + alSourceRewind(source); + alSourcePlay(source); + + return buffer_index; } -void loop( size_t source_index, const char *name, float pitch, float gain) +size_t loop(size_t source_index, size_t buffer_index, float pitch, float gain) { - if (!audio_context) - return; + if (!audio_context || !buffer_index) + return 0; ALuint source = Sources::source(source_index); - Buffers::bind(source, Buffers::load(std::string(name))); + ALint srcstate = 0; + alGetSourcei(source , AL_SOURCE_STATE , &srcstate); + if (srcstate == AL_PLAYING) { + alSourceStop(source); + } + + Buffers::bind(source, buffer_index); //alSourcef(source, AL_REFERENCE_DISTANCE, 2.0f); // might be the cause of cracks in the sound alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE); @@ -134,6 +153,20 @@ void loop( size_t source_index, const char *name, float pitch, float gain) alSourcei(source, AL_LOOPING, AL_TRUE); alSourceRewind(source); alSourcePlay(source); + + return buffer_index; +} + +size_t loop(size_t source_index, const char *name, float pitch, float gain) +{ + if (!audio_context) + return 0; + + size_t buffer_index = Buffers::load(std::string(name)); + if (buffer_index) + loop(source_index, buffer_index, pitch, gain); + + return buffer_index; } void update_listener(math::Vector3f const &location, math::Axis const &axis, math::Vector3f const & velocity) @@ -151,5 +184,18 @@ void update_listener(math::Vector3f const &location, math::Axis const &axis, mat alListenerfv(AL_ORIENTATION, orientation); //alListenerfv(AL_VELOCITY, velocity.ptr()); } + + +void update_source(size_t source_index, math::Vector3f const & location, math::Vector3f const & velocity, float pitch, float gain) +{ + if (!audio_context) + return; + + ALuint source = Sources::source(source_index); + alSourcefv(source, AL_POSITION, location.ptr()); + //alSourcefv(source, AL_VELOCITY, velocity.ptr()); + alSourcef(source, AL_PITCH, pitch); + alSourcef(source, AL_GAIN, gain); +} } diff --git a/src/audio/audio.h b/src/audio/audio.h index a3d4010..c0479d3 100644 --- a/src/audio/audio.h +++ b/src/audio/audio.h @@ -32,11 +32,17 @@ void shutdown(); /// load an audio sample void load(const char *name); -/// play a previously loaded audio sample -void play(const char *name); +/// play a previously loaded audio sample on the ui channel +size_t play(const char *name); + +/// playe a sound from a specific buffer on a specific source +size_t play(size_t source_index, size_t buffer_index, float pitch=1.0f, float gain=1.0f); /// play a looping sound on a specified source -void loop( size_t source_index, const char *name, float pitch=1.0f, float gain=1.0f); +size_t loop( size_t source_index, const char *name, float pitch=1.0f, float gain=1.0f); + +/// play a looping sound from a specified buffer on a specified source +size_t loop(size_t source_index, size_t buffer_index, float pitch, float gain); /// update source parameters void update_source(size_t source_index, math::Vector3f const & location, math::Vector3f const & velocity, float pitch=1.0f, float gain=1.0f); diff --git a/src/client/input.cc b/src/client/input.cc index 7812d7e..963dd9f 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -59,8 +59,6 @@ float mouse_pitch = 0; float mouse_direction = 0; - - // true if the mouse has control const float mouse_timeout = 0.200f; // 200 ms select time-out float mouse_control_override_time = 0; @@ -355,8 +353,10 @@ void action_press(Key const *key, std::string const &action) /* -- mouse control ------------------------------- */ } else if (action.compare("+control") == 0) { - mouse_control_override = true; - mouse_control_override_time = key->pressed(); + if (!mouse_control_override) { + mouse_control_override = true; + mouse_control_override_time = key->pressed(); + } /* -- directional control ------------------------- */ } else if (action.compare("+left") == 0) { @@ -404,17 +404,19 @@ void action_release(Key *key, std::string const &action) /* -- mouse control ------------------------------- */ } else if (action.compare("+control") == 0) { - mouse_control_override = false; - mouse_control_override_time = 0; - - if (!input_mousecontrol->value() || (joystick_control && mouse_control && - (render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) { - local_direction = 0.0f; - local_pitch = 0.0f; - local_roll = 0.0f; - - render::Camera::set_direction(0.0f); - render::Camera::set_pitch(0.0f); + if (mouse_control_override) { + mouse_control_override = false; + mouse_control_override_time = 0; + + if (!input_mousecontrol->value() || (joystick_control && mouse_control && + (render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) { + local_direction = 0.0f; + local_pitch = 0.0f; + local_roll = 0.0f; + + render::Camera::set_direction(0.0f); + render::Camera::set_pitch(0.0f); + } } /* -- directional control ------------------------- */ @@ -524,7 +526,7 @@ void key_pressed(Key *key) void key_released(Key *key) { - if (core::application()->connected() && core::localcontrol() && !console()->visible() && !chat::visible()) { + if (core::application()->connected() && core::localcontrol()) { if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover() && (key->waspressed() <= mouse_timeout) ) { // hovering target selected @@ -657,6 +659,10 @@ void frame(float seconds) render::reset(); } + if (core::localcontrol() && (core::localcontrol()->eventstate() != core::Entity::Normal)) { + local_thrust = core::localcontrol()->thrust(); + } + /* -- detect joystick stat changes ---------------- */ Joystick::frame(); joystick_control = Joystick::is_enabled(); @@ -761,7 +767,7 @@ void frame(float seconds) for (Keyboard::iterator it = keyboard->begin(); it != keyboard->end(); it++) { key = (*it).second; - if (key && key->sym() < 512 && key->pressed()) { + if (key && key->pressed()) { while ((key->pressed()+delay < core::application()->time()) && (key->lastpressed()+repeat < core::application()->time())) { if (key->lastpressed() > key->pressed()) key->key_lastpressed += repeat; diff --git a/src/client/input.h b/src/client/input.h index cf4c169..a954040 100644 --- a/src/client/input.h +++ b/src/client/input.h @@ -47,6 +47,8 @@ extern bool mouse_deadzone; extern bool mouse_control; extern bool joystick_control; +extern float local_thrust; + } // namespace input } // namespace client diff --git a/src/client/targets.cc b/src/client/targets.cc index f922199..384c793 100644 --- a/src/client/targets.cc +++ b/src/client/targets.cc @@ -10,6 +10,8 @@ #include <iomanip> #include "audio/audio.h" +#include "audio/buffers.h" +#include "audio/sources.h" #include "auxiliary/functions.h" #include "audio/sources.h" #include "client/input.h" @@ -292,7 +294,7 @@ void render_listener_sound() audio::update_listener(render::Camera::eye(), render::Camera::axis(), velocity); } -void render_entity_sound(core::Entity *entity) +void render_entity_sound(core::EntityControlable *entity) { if (!(entity->type() == core::Entity::Controlable)) return; @@ -302,34 +304,77 @@ void render_entity_sound(core::Entity *entity) return; } - core::EntityControlable *entitycontrolable = (core::EntityControlable *) entity; core::ClientState *state = entity->state(); + if (!(entity->model() && state->detailvisible())) { + entity->state()->clearsound(); + return; + } - if (entity->model() && state->detailvisible() && entitycontrolable->thrust() > 0 ) { + if (!state->state_thusterloopbuffer || ! state->state_impulseloopbuffer) { + // load engine sound + size_t enginesound = 0; + if (entity->model()) + enginesound = entity->model()->enginesound(); + + std::stringstream soundname; + soundname << "engines/loop" << std::setfill('0') << std::setw(2) << enginesound; + state->state_thusterloopbuffer = audio::Buffers::load(soundname.str()); + + // load impulse sound + // FIXME read impulse sound set from model + state->state_impulseloopbuffer = audio::Buffers::load("engines/impulse_loop00"); + state->state_impulsestartbuffer = audio::Buffers::load("engines/impulse_start00"); + state->state_impulsestopbuffer = audio::Buffers::load("engines/impulse_stop00"); + } - float speed = entitycontrolable->speed(); - float pitch = 0.2f + entitycontrolable->thrust() * 0.8f; - - if (!state->state_enginesound) { - if ((state->state_enginesound = audio::Sources::get()) > 0 ) { - - size_t enginesound = 0; - if (entity->model()) - enginesound = entity->model()->enginesound(); - - std::stringstream soundname; - soundname << "engines/loop" << std::setfill('0') << std::setw(2) << enginesound; - audio::loop(state->state_enginesound, soundname.str().c_str(), pitch, 0); - } + + if (!state->state_engineloopsource) { + state->state_engineloopsource = audio::Sources::get(); + state->state_engineeventsource = audio::Sources::get(); + } + + float speed = entity->speed(); + float pitch = 0.2f + entity->thrust() * 0.8f; + float gain = 0.0; + if (entity->thrust() > 0 ) { + gain = 1.0f; + } + + if (entity->eventstate() == core::Entity::ImpulseInitiate ) { + + if (state->state_engineeventbuffer != state->state_impulsestartbuffer) { + audio::update_source(state->state_engineeventsource, + state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed); + state->state_engineeventbuffer = audio::play(state->state_engineeventsource, state->state_impulsestartbuffer); } + } else if (entity->eventstate() == core::Entity::Impulse) { - if (state->state_enginesound) { - audio::update_source(state->state_enginesound, - state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed, pitch); + state->state_engineeventbuffer = state->state_impulseloopbuffer; + + if (state->state_engineloopbuffer != state->state_impulseloopbuffer) { + state->state_engineloopbuffer = audio::loop(state->state_engineloopsource, state->state_impulseloopbuffer, pitch, 0); } + pitch = 1.0f; } else { - entity->state()->clearsound(); + + if (state->state_engineeventbuffer == state->state_impulseloopbuffer) { + audio::update_source(state->state_engineeventsource, + state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed); + state->state_engineeventbuffer = audio::play(state->state_engineeventsource, state->state_impulsestopbuffer); + } + state->state_engineeventbuffer = 0; + + if (state->state_engineloopbuffer != state->state_thusterloopbuffer) { + state->state_engineloopbuffer = audio::loop(state->state_engineloopsource, state->state_thusterloopbuffer, pitch, 0); + } } + + + audio::update_source(state->state_engineloopsource, + state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed, pitch, gain); + + audio::update_source(state->state_engineeventsource, + state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed); } void draw_entity_offscreen_target(core::Entity *entity, bool is_active_target) @@ -511,8 +556,9 @@ void draw() core::Entity *entity = (*it); // render entity sound - render_entity_sound(entity); - + if (entity->type() == core::Entity::Controlable) { + render_entity_sound(static_cast<core::EntityControlable *>(entity)); + } // find the current target if (core::localcontrol() && is_legal_target(entity)) { diff --git a/src/client/video.cc b/src/client/video.cc index 5a4e535..2c1fe6b 100644 --- a/src/client/video.cc +++ b/src/client/video.cc @@ -126,6 +126,9 @@ bool init() return false; } con_print << " video mode " << width << "x" << height << "x" << bpp << "bpp" << std::endl; + +#ifdef HAVE_DEBUG_MESSAGES + int red, green, blue, alpha, depth; SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &red); @@ -135,7 +138,9 @@ bool init() SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &depth); con_debug << " visual r: " << red << " g: " << green << " blue: " << blue << " alpha: " << alpha << " depth: " << depth << std::endl; - + +#endif // HAVE_DEBUG_MESSAGES + render::Camera::set_aspect(width, height); (*r_width) = width; (*r_height) = height; diff --git a/src/client/view.cc b/src/client/view.cc index e1e0820..1fdbcdc 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -177,7 +177,7 @@ void draw_status() if (state == core::Entity::ImpulseInitiate) { statestr << "^FInitializing kinetic impulse drive " << core::localcontrol()->timer(); } else if (state == core::Entity::Impulse) { - statestr << "^FKinetic impulse"; + //statestr << "^FKinetic impulse"; } else if (state == core::Entity::JumpInitiate) { statestr << "^FInitializing hyperspace jump drive "<< core::localcontrol()->timer(); } else if (state == core::Entity::Jump) { @@ -239,7 +239,17 @@ void draw_status() gl::end(); float u = core::localcontrol()->thrust(); - if ( u > 0) { + if (( u > 0) || (core::localcontrol()->eventstate() == core::Entity::Impulse)) { + + if (core::localcontrol()->eventstate() == core::Entity::Impulse) { + gl::color(0, .8, 0); + } else { + float d = math::absf(input::local_thrust - u); + if (d > 0.1) { + d = 0.1f; + } + gl::color(1, 1, .5f + d * 5.0f); + } Textures::bind("bitmaps/hud/thruster_indicator"); // 316 x 32 bitmap gl::begin(render::gl::Quads); glTexCoord2f(0, 0); @@ -256,7 +266,10 @@ void draw_status() gl::end(); } + Text::setfont("bitmaps/fonts/gui", 14, 24); + Text::setcolor('B'); //set normal color + std::stringstream speedstr; speedstr << "^B" << roundf(core::localcontrol()->speed() * 100.0f); Text::draw( 316+4+10, video::height - 6 -16 - render::Text::fontwidth() /2, speedstr); diff --git a/src/core/clientstate.cc b/src/core/clientstate.cc index 8e9c2e5..84e1fe0 100644 --- a/src/core/clientstate.cc +++ b/src/core/clientstate.cc @@ -16,7 +16,16 @@ ClientState::ClientState() state_detailvisible = false; state_targetable = false; - state_enginesound = 0; + state_thusterloopbuffer = 0; + state_impulseloopbuffer = 0; + state_impulsestartbuffer = 0; + state_impulsestopbuffer = 0; + + state_engineloopbuffer = 0; + state_engineloopsource = 0; + state_engineeventbuffer = 0; + state_engineeventsource = 0; + state_engine_trail_offset = 0; state_fuzz = math::randomf(); @@ -29,7 +38,16 @@ ClientState::ClientState(Entity *entity) state_detailvisible = false; state_targetable = false; - state_enginesound = 0; + state_thusterloopbuffer = 0; + state_impulseloopbuffer = 0; + state_impulsestartbuffer = 0; + state_impulsestopbuffer = 0; + + state_engineloopbuffer = 0; + state_engineloopsource = 0; + state_engineeventbuffer = 0; + state_engineeventsource = 0; + state_engine_trail_offset = 0; state_fuzz = math::randomf(); @@ -45,9 +63,11 @@ ClientState::~ClientState() void ClientState::clearsound() { - if (state_enginesound) { - application()->notify_remove_sound(state_enginesound); - state_enginesound = 0; + if (state_engineloopsource) { + application()->notify_remove_sound(state_engineloopsource); + application()->notify_remove_sound(state_engineeventsource); + state_engineloopsource = 0; + state_engineloopbuffer = 0; } } diff --git a/src/core/clientstate.h b/src/core/clientstate.h index f914d0e..ffd6331 100644 --- a/src/core/clientstate.h +++ b/src/core/clientstate.h @@ -70,7 +70,23 @@ public: /// distance from the camera eye to the entity float state_distance; - size_t state_enginesound; + /// index of the audio buffer containing the thruster sound loop + size_t state_thusterloopbuffer; + /// index of the audio buffer containing the impulse sound loop + size_t state_impulseloopbuffer; + /// index of the audio buffer containing the impulse drive start sound + size_t state_impulsestartbuffer; + /// index of the audio buffer containing the impulse drive stop sound + size_t state_impulsestopbuffer; + + /// index of the audio buffer currently looping in enginesource + size_t state_engineloopbuffer; + /// index of the audio source used to play the engine sound loop + size_t state_engineloopsource; + /// index of the audio last played on the event source + size_t state_engineeventbuffer; + /// index of the audio source used to play engine sound events + size_t state_engineeventsource; }; } diff --git a/src/game/ship.cc b/src/game/ship.cc index f8a1143..4ddd118 100644 --- a/src/game/ship.cc +++ b/src/game/ship.cc @@ -40,12 +40,11 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : ship_shipmodel = shipmodel; ship_jumpdrive = shipmodel->shipmodel_jumpdrive; - ship_jumpdrive_activated = 0; + ship_jumptargetzone = 0; - ship_countdown = 0; - - ship_impulse = false; + ship_impulsedrive_timer = 0; + ship_jumpdrive_timer = 0; } Ship::~Ship() @@ -55,19 +54,26 @@ Ship::~Ship() void Ship::impulse() { - if (ship_impulse) { - ship_impulse = false; + if (entity_eventstate == core::Entity::Jump) { + return; + + } else if ((entity_eventstate == core::Entity::Impulse) || (entity_eventstate == core::Entity::ImpulseInitiate)) { entity_eventstate = core::Entity::Normal; + } else { - if (ship_jumpdrive_activated) { - ship_jumpdrive_activated = 0; + + if (entity_eventstate == core::Entity::JumpInitiate) { + ship_jumpdrive_timer = 0; ship_jumptargetzone = 0; - ship_countdown = 0; + entity_timer = 0; } - entity_eventstate = core::Entity::Impulse; - ship_impulse = true; + entity_eventstate = core::Entity::ImpulseInitiate; + entity_timer = 3; + ship_impulsedrive_timer = core::server()->time(); + entity_dirty = true; } + entity_dirty = true; } @@ -76,13 +82,15 @@ void Ship::jump(std::string const &args) if (!jumpdrive()) { core::server()->send(owner(), "This ship is not equiped with a hyperspace drive!"); return; - } - - if (ship_jumpdrive_activated) { + + } else if (entity_eventstate == core::Entity::Jump) { + return; + + } else if (entity_eventstate == core::Entity::JumpInitiate) { core::server()->send(owner(), "Jump aborted, hyperspace drive deactivated."); - ship_jumpdrive_activated = 0; ship_jumptargetzone = 0; - ship_countdown = 0; + ship_jumpdrive_timer = 0; + entity_timer = 0; entity_eventstate = core::Entity::Normal; return; } @@ -115,16 +123,9 @@ void Ship::jump(std::string const &args) return; } - ship_jumpdrive_activated = core::server()->time(); - ship_countdown = 10; - ship_impulse = false; - - std::stringstream msg(""); - msg << "Initializing hyperspace jump drive..."; - core::server()->send(owner(), msg.str()); - entity_eventstate = core::Entity::JumpInitiate; - entity_timer = ship_countdown; // countdown to jump, in seconds + entity_timer = 10; + ship_jumpdrive_timer = core::server()->time(); entity_dirty = true; } @@ -147,34 +148,29 @@ void Ship::frame(float seconds) // target axis math::Axis target_axis(entity_axis); - if (ship_jumpdrive_activated) { + if (entity_eventstate == core::Entity::JumpInitiate) { - if (ship_jumpdrive_activated + 1.0f <= core::server()->time()) { - ship_countdown -= 1.0f; - entity_timer = ship_countdown; + if (ship_jumpdrive_timer + 1.0f <= core::server()->time()) { + entity_timer -= 1.0f; - if (ship_countdown <= 0) { + if (entity_timer <= 0) { core::server()->send(owner(), "Jumping to '" + ship_jumptargetzone->name() + '\''); set_zone(ship_jumptargetzone); if (owner()->control() == (EntityControlable*) this) owner()->set_zone(ship_jumptargetzone); - ship_jumpdrive_activated = 0; + ship_jumpdrive_timer = 0; ship_jumptargetzone = 0; - entity_dirty = true; + entity_timer = 0; entity_eventstate = core::Entity::Jump; + entity_dirty = true; return; } else { - if (ship_countdown <= 5) { - std::stringstream msg(""); - msg << ship_countdown << "..."; - core::server()->send(owner(), msg.str()); - } - ship_jumpdrive_activated = core::server()->time(); + ship_jumpdrive_timer = core::server()->time(); entity_dirty = true; } } - // control is disables while the jumpdrive is activated + // control is disabled while the jumpdrive is activated target_thrust = 0; target_pitch = 0; target_roll = 0; @@ -189,7 +185,32 @@ void Ship::frame(float seconds) // FIXME 5 second cooldown entity_eventstate = core::Entity::Normal; - } else if (ship_impulse) { + } else if (entity_eventstate == core::Entity::ImpulseInitiate) { + + if (ship_impulsedrive_timer + 1.0f <= core::server()->time()) { + entity_timer -= 1.0f; + + if (entity_timer <= 0) { + actual_maxspeed = Game::instance()->g_impulsespeed->value(); + actual_acceleration = Game::instance()->g_impulseacceleration->value(); + entity_eventstate = core::Entity::Impulse; + entity_timer = 0; + entity_dirty = true; + } else { + ship_impulsedrive_timer = core::server()->time(); + entity_dirty = true; + } + } + + // clamp input values + target_thrust = 1.0f; + math::clamp(target_pitch, -1.0f, 1.0f); + math::clamp(target_roll, -1.0f, 1.0f); + math::clamp(target_direction, -1.0f, 1.0f); + + actual_turnspeed *= 0.5; + + } else if (entity_eventstate == core::Entity::Impulse) { // clamp input values target_thrust = 1.0f; @@ -201,7 +222,8 @@ void Ship::frame(float seconds) actual_acceleration = Game::instance()->g_impulseacceleration->value(); actual_turnspeed *= 0.5; - } else { + } else if (entity_eventstate == core::Entity::Normal) { + // clamp input values math::clamp(target_thrust, 0.0f, 1.0f); math::clamp(target_pitch, -1.0f, 1.0f); @@ -212,6 +234,7 @@ void Ship::frame(float seconds) actual_acceleration = Game::instance()->g_impulseacceleration->value(); actual_turnspeed *= 0.5; } + } // update thrust diff --git a/src/game/ship.h b/src/game/ship.h index bd7f79e..16c0c14 100644 --- a/src/game/ship.h +++ b/src/game/ship.h @@ -41,12 +41,11 @@ private: float current_target_roll; bool ship_jumpdrive; - float ship_jumpdrive_activated; - core::Zone *ship_jumptargetzone; + float ship_jumpdrive_timer; - float ship_countdown; + float ship_impulsedrive_timer; - bool ship_impulse; + core::Zone *ship_jumptargetzone; }; } diff --git a/src/render/dust.cc b/src/render/dust.cc index 96a9d67..25df9f9 100644 --- a/src/render/dust.cc +++ b/src/render/dust.cc @@ -113,8 +113,8 @@ void Dust::draw() color.a = alpha; traillength = core::localcontrol()->speed() / LOWSPEEDLIMIT; - if (traillength > 1) - traillength = 1.0f; + /*if (traillength > 1) + traillength = 1.0f; */ traillength *= TRAILLENGHT; gl::color(color); |