diff options
-rw-r--r-- | doc/GAMEPLAY | 43 | ||||
-rw-r--r-- | doc/ROADMAP | 20 | ||||
-rw-r--r-- | src/game/base/game.cc | 6 |
3 files changed, 33 insertions, 36 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY index 6774968..54766ad 100644 --- a/doc/GAMEPLAY +++ b/doc/GAMEPLAY @@ -7,7 +7,7 @@ This document describes what the gameplay of Project::OSiRiON should eventually become. This document is a work in progress and is subject - to change. + to change. Many features haven't been implemented yet. Overview @@ -23,7 +23,6 @@ Overview The player can not change the game world itself: he can not purchase planets or starbases, nor destroy existing ones. - Guidelines Project::OSiRiON is a 'serious' game. Names of objects, people and @@ -47,9 +46,7 @@ Universe The universe is a collection of stand-alone star systems. Each star system is a small world on its own. The only direct interaction between systems is a player traveling between them. The background story should provide - (most of the) star systems and their relations. The game world is static: - players can not intentionally destroyed planets, stations or other static - scenery. + (most of the) star systems and their relations. The Project::OSiRiON universe is an open universe. This means players are free to travel around and visit the places they want, but this does not @@ -84,7 +81,7 @@ The Player players will not be limited to certain ships and weapons depending on their allegiances. - Players can be hostile or friendly to each other regardless + Players can be hostile or friendly towards each other regardless of their allegiances. Flying missions, mercenary, military or mercantile in nature. @@ -150,25 +147,19 @@ Traveling create jumps holes on intergalactic scales. It would probably take a generator the size of a large moon to achieve it. -Fleets - - As the player earns money, he will hopefully eventually be able - to buy large ships. +Capital Ships - The flagship - The player's fleet is limited to one convoy. The convoy's task is to - protect the flagship. The player can be in control of any ship in his - fleet. + As the player earns money, he will hopefully eventually be able + to buy very large capital ships. Apart from beeing large and powerful, + capship can be docked by other players and used like any other dockable + planet or station. - ... - More like a convoy. + A ship docked at the capship is able to use it as a carrier, and launch + when the carrier has reached its destination, or circumstances require it. - ... about fleet combat - - Once the flagship is destroyed, the convoy is lost. - The player respawns at base with the flagships and any ships - docked on it while it was destroyed. Other cargo and other convoy ships are lost. - + A capship can be setup as a trading vessel, allowing smaller ships to dock + and buy and sell items at prices set by the owner. The capship would become + a moveable trading outpost. Planet and Stations @@ -184,10 +175,14 @@ Objects in space Weapons What kind of weapons are there. how do they work. + - Lasgun technology + - Pulse rifle technology Fighting - How does fighting work. + How does fighting work? Aim weapon at enemy. Pull trigger. + + Fleeing from battle. Economy @@ -210,5 +205,3 @@ Missions - Search and Destroy - Transport / Delivery - Courier missions - - diff --git a/doc/ROADMAP b/doc/ROADMAP index 8e907f9..92f6db1 100644 --- a/doc/ROADMAP +++ b/doc/ROADMAP @@ -6,7 +6,7 @@ ------------------------------------------------------------------ General: - + This document describes the gameplay objectives for each milestone of the project. Currently, milestone 0.1 has been reached and the game universe is ready to be refined and @@ -18,7 +18,7 @@ happen independent of the gamplay roadmap. This roadmap is not to be used as a roadplanner but as a - guide to reach a playable game. + gentle guide to reach a playable game. ------------------------------------------------------------------ @@ -56,7 +56,7 @@ ------------------------------------------------------------------ - version 0.2.0 - Items + version 0.2.0 - Items and Trading Description: @@ -68,8 +68,8 @@ player credits item info + lazy server-client exchange - - trading + trading + inventories Related: @@ -80,6 +80,7 @@ model weapon slots and positioning Optional: + fuel system economy tool to generate item icons from models @@ -150,10 +151,15 @@ ------------------------------------------------------------------ -* version 1.0.0 - public release + version 1.0.0 - public release + + Requires: -Requires: stable network protocol background story zip archive support http downloads + + ------------------------------------------------------------------ + + version 2.0.0 - rewrite of the engine diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 667a4c1..bf139a3 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -256,10 +256,8 @@ void Game::func_launch(core::Player *player, std::string const &args) break; default: - if (other_ship->state() != ) { - player->send("^BCan not launch from carrier!"); - return; - } + player->send("^BCan not launch from carrier!"); + return; break; } } |