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-rw-r--r--ChangeLog30
-rw-r--r--configure.in2
-rw-r--r--src/client/mainwindow.cc1
3 files changed, 32 insertions, 1 deletions
diff --git a/ChangeLog b/ChangeLog
index 16448dc..39e69d2 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -5,6 +5,36 @@
------------------------------------------------------------------
+* build-0.2.1-svn1082
+
+ 2012-01-22
+
+ src revision 1082
+
+ - Various lighting tweaks and enhancements.
+ - Added zone ambient color support.
+ - Added eject cargo dialog.
+ - Added tractor beam and eject cargo sound effects.
+ - Added support for saving and loading games in singleplayer.
+ - Added Material::Decal surface flag to enable polygon offset and alpha testing.
+ - Added Material::Origin surface flag for func_rotate groups.
+ - Enabled secondary entity color in the model viewer.
+ - Fixed the close button on the chat window.
+ - Cleanup of the main menu code.
+ - Corrected a bug where setting the jumpgate template radius wouldn't work.
+ - Corrected a bug where inventory capacity wasn't reset after loading player data.
+
+ data revision 788
+
+ - new oldlancer model
+ - new miningprotector model
+ - new goliath model
+ - new drake model
+ - new niobium model
+ - new jumpgate model
+ - new decal textures
+ - new tractor beam sound effect
+ - removed obsolete orion ship
* build-0.2.0-svn1031 "OBJ in space"
diff --git a/configure.in b/configure.in
index ee61ce4..775928c 100644
--- a/configure.in
+++ b/configure.in
@@ -2,7 +2,7 @@ AC_INIT(configure.in)
dnl ----------------------------------------------------------------
dnl append SVN revision to the version number
-OSIRIONVERSION='0.2.0'
+OSIRIONVERSION='0.2.1'
SVNREVISION=`svnversion $srcdir`
if test ! -z "$SVNREVISION"; then
diff --git a/src/client/mainwindow.cc b/src/client/mainwindow.cc
index 8e7b2af..66244de 100644
--- a/src/client/mainwindow.cc
+++ b/src/client/mainwindow.cc
@@ -121,6 +121,7 @@ void MainWindow::draw()
if (!mainwindow_mainmenu->visible()) {
if (!core::game()->interactive() || !core::localcontrol()) {
+ mainwindow_gamewindow->hide();
mainwindow_mainmenu->show();
} else if (mainwindow_gamewindow->hidden()) {