diff options
-rw-r--r-- | doc/GAMEPLAY | 4 | ||||
-rw-r--r-- | doc/ROADMAP | 2 | ||||
-rw-r--r-- | doc/STORYLINE | 55 | ||||
-rw-r--r-- | doc/TODO | 19 |
4 files changed, 50 insertions, 30 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY index 5577254..38ed95d 100644 --- a/doc/GAMEPLAY +++ b/doc/GAMEPLAY @@ -1,5 +1,5 @@ - -The Osirion Project - GAMEPLAY + The Osirion Project - GAMEPLAY + ------------------------------------------------------------------ This document describes what the gameplay of Project::OSiRiON should eventually become. This document is a work in progress and is subject diff --git a/doc/ROADMAP b/doc/ROADMAP index 1d0e8ae..31f5ed4 100644 --- a/doc/ROADMAP +++ b/doc/ROADMAP @@ -1,5 +1,5 @@ -The Osirion Project - ROADMAP + The Osirion Project - ROADMAP ------------------------------------------------------------------ diff --git a/doc/STORYLINE b/doc/STORYLINE index 632745a..4824e80 100644 --- a/doc/STORYLINE +++ b/doc/STORYLINE @@ -1,10 +1,14 @@ -The Osirion Project - STORYLINE + The Osirion Project - STORYLINE + + ------------------------------------------------------------------ This file contains ideas for the universe background, the factions and the storyline. It _will_ contain spoilers. -FACTIONS + + ------------------------------------------------------------------ + FACTIONS Borderworlds Colonial Militia @@ -16,7 +20,8 @@ FACTIONS Tsu-Khan Empire -PLACES + ------------------------------------------------------------------ + PLACES INDEPENDENT COLONIES (Colonial Militia) @@ -75,13 +80,15 @@ PLACES Kiana system Kiana Prime -TIMELINE + ------------------------------------------------------------------ + TIMELINE Exodus -5000 years Great War -300 years The Karelian Incident -50 years -HISTORY + ------------------------------------------------------------------ + HISTORY "History is poetry by those who lie, those who are mistaken, and those who do not know" - Tsu-Khan proverb @@ -206,8 +213,8 @@ Project Osirion The Karelian Incident -STORY - + ------------------------------------------------------------------ + STORY I. Chocolate milk @@ -217,7 +224,7 @@ I. Chocolate milk have almost criminal connections to find it. Fortunatly I had, and I did. These were times for celebration. I had spend the loan I managed to get from the local planetary bank on a small transport ship and I had just - finished my first day of marmitium transport from the Regula mining + finished my first day of karpax ore transport from the Regula mining operation to Alexandria outpost. Not the glorious life I had gotten used to on the central planets, but at least a decent one with its small pleasures once in a while, like this cup of chocolate milk. The hundred credits I payed @@ -238,7 +245,7 @@ I. Chocolate milk to the point. Brent was the business type. "The rising star of the Regula mining operations, - overseeing all shipments of marmitium in the Ghant system", to quote his words. + overseeing all shipments of karpax ore in the Ghant system", to quote his words. His phrases like "A smart man could make a fortune" sounded rather hollow to me, but he did have a point. 500 runs to Regula to pay the loan for the ship. Another 1500 more to get myself a ship big enough to hold a small cabin with all the @@ -257,7 +264,7 @@ I. Chocolate milk The first two runs went smooth. Nothing unexpected. Pick up supplies at Alexandria, fly all the way to the Regula mining operation station, exchange the supplies - for a shipment of marmitium and head back. I had just hit the impulse drive with + for a shipment of karpax ore and head back. I had just hit the impulse drive with the third load in my cargo hold when I noticed something out of place. A blip. And a big one too. No civilian vessel had an EM radar signature that powerful. @@ -268,20 +275,22 @@ I. Chocolate milk CM-2542. It must have jumped in when I was docked at Regula. Curious. While the Ghant system was officialy under the jurisdiction of the - Independent Colonies, nobody had any real business here. Sure marmitium was - a great industrial fertilizer, but my guess was that the military's interests - would lie elsewhere. For now, I just decided to ignore the matter. I had just made - a fresh start in live and I was determined not to let it get ruined by unfortunate - circumstances. + Independent Colonies, nobody had any real business here. Karpax was without doubt + a valuable commodity. With proper processing it can be used to produce alloys harder + then plasteel and lighter then aluminox. Since there was no real shortage of the ore + my guess was that the military's interests would lie elsewhere. For now, I decided + to ignore the matter. I wasn't about to meddle into military affairs and let unfortunate + circumstances ruin my life again. - It was hard to ignore the massive battleship looming over the outpost, but I docked and - went straight to the bar. The bartender looked at me as I walked in and pointed me to - my regular place at the bar. "I'll be right back", he said, and disappeared into the kitchen - compartment. As on most quiet evenings, the regular customers were kind enough to leave - my seat unocupied and it didn't take the familar surroundings long to ease my exited mind - into a more relaxes state. "Here you are, one cup of steaming hot chocolate milk. I'm not - sure how or where you got it, but I am sure it is the real deal. No one would get it into - his mind to synthesize anything without having an actual market for it." + Nevertheless it was hard to ignore the massive battleship looming over the outpost, + but I docked and went straight to the bar. The bartender looked at me as I walked in + and pointed me to my regular place at the bar. "I'll be right back", he said, + and disappeared into the kitchen compartment. As on most quiet evenings, the + regular customers were kind enough to leave my seat unocupied and it didn't + take the familar surroundings long to ease my exited mind into a more relaxes state. + "Here you are, one cup of steaming hot chocolate milk. I'm not sure how or where + you got it, but I am sure it is the real deal. No one would get it into his mind + to synthesize anything without having an actual market for it." As usual, my bartender was right, and that was exactly why I liked this stuff, even if it costed a small fortune. "But then again", he continued and turned has eyes towards the large @@ -1,11 +1,20 @@ -TODO + + The Osirion Project - TODO + + ------------------------------------------------------------------ version 0.1: + fix turning (needs more testing) fix cl_prediction (or not) zone/entity network interaction (ok) targetting system (ok) + join menu + minor license issues, documentation cleanup + 0.1 build + SVN reorganisation ? + version 0.2: docking @@ -16,8 +25,9 @@ version 0.2: model trigger_dock version 0.3: - gui - + comodities + economy + filesystem: write a filesystem based on streams write handlers for zip @@ -83,10 +93,10 @@ client: fix tracking camera (ok) shift/ctrl/alt modifier key binds (ok) fast fullscreen/windowed mode switch (ok) + view_next, view_prev (ok) fix camera frustum clip (size issue, postponed) - view_next, view_prev (ok) tracking camera absolute speed/position visual feedback on impulse drive @@ -125,6 +135,7 @@ game: data: rename skies (lindblade1, lindblade2, ...) + move ships into subdiretories (colonial/, lindblade/, tsu-khan/, ) win32 port: network (ok) |