diff options
-rw-r--r-- | doc/installation.html | 4 | ||||
-rw-r--r-- | src/model/asefile.h | 5 | ||||
-rw-r--r-- | src/model/mapfile.cc | 1 | ||||
-rw-r--r-- | src/model/parts.cc | 1 | ||||
-rw-r--r-- | src/model/parts.h | 9 | ||||
-rw-r--r-- | src/render/draw.cc | 20 |
6 files changed, 35 insertions, 5 deletions
diff --git a/doc/installation.html b/doc/installation.html index 7640057..a1fa0b9 100644 --- a/doc/installation.html +++ b/doc/installation.html @@ -19,7 +19,7 @@ either download a package from the website, or you can obtain the source code and compile it yourself. <ul> - <li><a href="system_requirements">System Requirements</a> + <li><a href="#system_requirements">System Requirements</a> <li><a href="#packages">Using packages</a> <li><a href="#building_from_source">Building from source code</a> <li><a href="#gtkradiant">GtkRadiant 1.5.0 support files (optional)</a> @@ -85,7 +85,7 @@ the version number. Enter the new subdirectory. <div class="code"> tar jxvf osirion-latest.tar.bz2<br> -cd osirion-0.1_258-linux +cd osirion-linux-669 </div> <p> Dowload the game data package:<br> diff --git a/src/model/asefile.h b/src/model/asefile.h index dc1516b..c792a9d 100644 --- a/src/model/asefile.h +++ b/src/model/asefile.h @@ -86,7 +86,10 @@ private: inline const std::string &name() const { return asefile_name; } - inline const bool is_open() const { return asefile_ifs.is_open(); } + inline bool is_open() + { + return asefile_ifs.is_open(); + } std::string asefile_name; diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc index 385f986..271af06 100644 --- a/src/model/mapfile.cc +++ b/src/model/mapfile.cc @@ -1031,6 +1031,7 @@ Model * MapFile::load(std::string const &name) } else if (mapfile.got_key_int("spawnflags", u)) { light->light_strobe = spawnflag_isset(u, 1); light->light_entity = spawnflag_isset(u, 2); + light->light_engine = spawnflag_isset(u, 4); } else if (mapfile.got_key_float("light", light->light_radius)) { light->light_radius *= LIGHTSCALE; diff --git a/src/model/parts.cc b/src/model/parts.cc index a4a2d1e..d4ff20b 100644 --- a/src/model/parts.cc +++ b/src/model/parts.cc @@ -21,6 +21,7 @@ Light::Light() : light_offset = 0.0f; light_time = 0.5f; light_flare = 0; + light_engine = 0; render_texture = 0; } diff --git a/src/model/parts.h b/src/model/parts.h index 8593147..3e5e74f 100644 --- a/src/model/parts.h +++ b/src/model/parts.h @@ -31,7 +31,7 @@ class Light public: Light(); - Light(const math::Vector3f & location, const math::Color & color, bool strobe=false); + Light(const math::Vector3f & location, const math::Color & color, bool strobe=false, bool engine=false); ~Light(); @@ -86,6 +86,12 @@ public: { return light_flare; } + + /// true if this light has engine activation + inline const bool engine() const + { + return light_engine; + } /// render texture number inline size_t texture() const @@ -97,6 +103,7 @@ public: math::Color light_color; bool light_strobe; bool light_entity; + bool light_engine; float light_radius; float light_frequency; float light_offset; diff --git a/src/render/draw.cc b/src/render/draw.cc index da8c8d3..150356c 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -904,6 +904,17 @@ void draw_pass_model_fx(float elapsed) for (model::Model::Lights::iterator lit = entity->model()->lights().begin(); lit != entity->model()->lights().end(); lit++) { light = (*lit); + // engine flares + thrust = 1.0f; + if (light->engine() && ( entity->type() == core::Entity::Controlable)) { + core::EntityControlable *ec = static_cast<core::EntityControlable *>(entity); + if ((ec->state() == core::Entity::ImpulseInitiate) || (ec->state() == core::Entity::Impulse)) { + thrust = 1.0f; + } else { + thrust = ec->thrust(); + } + } + // strobe frequency t = 1.0f; if (light->strobe()) @@ -919,12 +930,17 @@ void draw_pass_model_fx(float elapsed) gl::begin(gl::Quads); } + // default alpha is 0.8 + a = 0.8f; if (light->entity()) { color.assign(entity->color()); + } else if (light->engine()) { + color.assign(entity->model()->enginecolor()); + a *= thrust; } else { color.assign(light->color()); } - color.a = 0.8; + color.a = a; gl::color(color); glTexCoord2f(0,1); @@ -995,6 +1011,8 @@ void draw_pass_model_fx(float elapsed) a = math::absf( dotproduct(flare_axis.forward(), Camera::axis().forward())); if (a > 0.1f) { + + // alpha decreases as the viewing angle increases a = a - 0.1f; if (flare->entity()) { color.assign(entity->color()); |