diff options
| -rw-r--r-- | src/client/chat.cc | 3 | ||||
| -rw-r--r-- | src/client/console.cc | 3 | ||||
| -rw-r--r-- | src/client/view.cc | 16 | 
3 files changed, 12 insertions, 10 deletions
| diff --git a/src/client/chat.cc b/src/client/chat.cc index 522a675..6f63a6d 100644 --- a/src/client/chat.cc +++ b/src/client/chat.cc @@ -96,7 +96,8 @@ void draw()  	// draw cursor  	if ((core::application()->time() - ::floorf(core::application()->time())) < 0.5f) { -		std::string cursor("^B_"); +		std::string cursor("^B"); +		cursor += (char) 11;  		Text::draw(4+Text::fontwidth()*(draw_width+5), y , cursor);  	}  } diff --git a/src/client/console.cc b/src/client/console.cc index 60e2a7f..9678fa7 100644 --- a/src/client/console.cc +++ b/src/client/console.cc @@ -507,7 +507,8 @@ void Console::draw_console()  	// draw cursor  	if ((core::application()->time() - ::floorf(core::application()->time())) < 0.5f) { -		std::string cursor("^B_"); +		std::string cursor("^B"); +		cursor += (char) 11;  		Text::draw(4+Text::fontwidth()*(draw_width+1), y , cursor);  	} diff --git a/src/client/view.cc b/src/client/view.cc index 862e394..6c792d6 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -397,7 +397,7 @@ void frame(float seconds)  		}  	} -	// switch to ortographic projection to draw the GUI +	// switch to orthographic projection to draw the GUI  	gl::matrixmode(GL_PROJECTION);  	gl::loadidentity();  	glOrtho(0, video::width, video::height, 0, -1024.0f, 1024.0f); @@ -419,26 +419,26 @@ void frame(float seconds)  	}  	gl::enable(GL_BLEND); - +	  	// draw text elements  	if (draw_ui->value()) { - -		//Text::setfont("bitmaps/fonts/gui", 16, 24);  		Text::setfont("bitmaps/fonts/gui", 12, 18); - +		  		// draw the player status  		draw_status();		 +		// draw the chat box	 +		chat::draw(); +  		// draw the mouse cursor  		draw_cursor();  	} -	Text::setfont("bitmaps/fonts/console", 12, 18); -	chat::draw(); +	// draw console or notifications +	Text::setfont("bitmaps/fonts/gui", 12, 18);  	console()->draw();  	gl::disable(GL_TEXTURE_2D); -	  	gl::disable(GL_BLEND);  } | 
