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-rw-r--r--doc/attributions.html9
-rw-r--r--src/client/input.cc1
-rw-r--r--src/client/soundext.cc13
-rw-r--r--src/client/soundext.h2
-rw-r--r--src/game/base/game.h1
-rw-r--r--src/game/base/ship.cc33
6 files changed, 48 insertions, 11 deletions
diff --git a/doc/attributions.html b/doc/attributions.html
index 3c837b3..6c786d5 100644
--- a/doc/attributions.html
+++ b/doc/attributions.html
@@ -410,6 +410,15 @@
</td>
</tr>
+ <tr>
+ <td>sounds/engines</td>
+ <td>jump_stop00.wav</td>
+ <td>
+ Colman O'Reilly
+ (<a href="http://wiki.laptop.org/go/Free_sound_samples">OLPC Free Sound Samples</a>)
+ </td>
+ </tr>
+
<!-- TEXTURES ====================================================== -->
<tr class="divider">
diff --git a/src/client/input.cc b/src/client/input.cc
index 50ef4da..8672284 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -713,6 +713,7 @@ void reset()
last_key = 0;
mouse_lastmoved = 0;
joystick_lastmoved = 0;
+ keyboard_modifiers = 0;
}
void frame()
diff --git a/src/client/soundext.cc b/src/client/soundext.cc
index b07cc35..5ebcd99 100644
--- a/src/client/soundext.cc
+++ b/src/client/soundext.cc
@@ -95,6 +95,7 @@ SoundExt::SoundExt(core::Entity *entity) : core::Extension(core::Extension::Soun
state_impulsestartbuffer = 0;
state_impulsestopbuffer = 0;
state_jumpstartbuffer = 0;
+ state_jumpstopbuffer = 0;
state_engineloopbuffer = 0;
state_engineloopsource = 0;
@@ -123,6 +124,7 @@ SoundExt::SoundExt(core::Entity *entity) : core::Extension(core::Extension::Soun
state_impulsestartbuffer = audio::Buffers::load("engines/impulse_start00");
state_impulsestopbuffer = audio::Buffers::load("engines/impulse_stop00");
state_jumpstartbuffer = audio::Buffers::load("engines/jump_start00");
+ state_jumpstopbuffer = audio::Buffers::load("engines/jump_stop00");
state_engineloopsource = audio::Sources::get();
state_engineeventsource = audio::Sources::get();
@@ -176,6 +178,7 @@ void SoundExt::clear()
state_impulsestartbuffer = 0;
state_impulsestopbuffer = 0;
state_jumpstartbuffer = 0;
+ state_jumpstopbuffer = 0;
state_engineloopbuffer = 0;
state_engineloopsource = 0;
@@ -231,6 +234,16 @@ void SoundExt::frame(float elapsed)
state_engineeventbuffer = audio::play(state_engineeventsource, state_jumpstartbuffer);
}
+
+ } else if (entity->state() == core::Entity::Jump) {
+
+ if (state_engineeventbuffer != state_jumpstopbuffer) {
+ audio::update_source(state_engineeventsource,
+ entity->location() - entity->axis().forward() * r ,
+ entity->axis().forward() * speed);
+
+ state_engineeventbuffer = audio::play(state_engineeventsource, state_jumpstopbuffer);
+ }
} else if (entity->state() == core::Entity::Impulse) {
diff --git a/src/client/soundext.h b/src/client/soundext.h
index becaa8e..cf5585e 100644
--- a/src/client/soundext.h
+++ b/src/client/soundext.h
@@ -85,6 +85,8 @@ private:
size_t state_impulsestopbuffer;
/// index of the audio buffer containing the jump engine start sound
size_t state_jumpstartbuffer;
+ /// index of the audio buffer containing the jump engine stop sound
+ size_t state_jumpstopbuffer;
/// index of the audio buffer currently looping in enginesource
size_t state_engineloopbuffer;
diff --git a/src/game/base/game.h b/src/game/base/game.h
index 908aeb6..27ba31b 100644
--- a/src/game/base/game.h
+++ b/src/game/base/game.h
@@ -41,6 +41,7 @@ const float planet_safe_distance = 50.0f;
// ship engine delay times
const float jump_timer_delay = 5.0f;
+const float jump_cooldown_delay = 2.0f;
const float impulse_timer_delay = 3.0f;
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 7a499c3..2b8411a 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -422,8 +422,9 @@ void Ship::frame(const unsigned long elapsed)
} else {
set_state(core::Entity::Normal);
}
- ship_jumpdrive_timer = 0;
- entity_timer = 0;
+
+ ship_jumpdrive_timer = core::server()->time();
+ entity_timer = jump_cooldown_delay;
set_dirty();
return;
@@ -455,16 +456,26 @@ void Ship::frame(const unsigned long elapsed)
target_afterburner = 0.0f;
target_thrust = 0.0f;
- // FIXME 5 second cooldown
- entity_state = core::Entity::Normal;
-
- set_dirty();
-
- if (owner() && owner()->view() && owner()->control() == (EntityControlable*) this)
- owner()->set_view(0);
-
+ // apply jump drive cooldown
+ if (ship_jumpdrive_timer + 1.0f <= core::server()->time()) {
+ entity_timer -= 1.0f;
+
+ if (entity_timer <= 0) {
+ ship_jumpdrive_timer = 0;
+ set_state(core::Entity::Normal);
+ set_dirty();
+
+ if (owner() && owner()->view() && owner()->control() == (EntityControlable*) this)
+ owner()->set_view(0);
+
+ } else {
+ ship_jumpdrive_timer = core::server()->time();
+ set_dirty();
+ }
+ }
+
return;
-
+
} else if (entity_state == core::Entity::ImpulseInitiate) {
// cancel impulse drive if afterburner goes reverse