diff options
-rw-r--r-- | src/client/gamewindow.cc | 18 | ||||
-rw-r--r-- | src/client/gamewindow.h | 1 | ||||
-rw-r--r-- | src/client/input.cc | 17 | ||||
-rw-r--r-- | src/client/keyboard.cc | 2 | ||||
-rw-r--r-- | src/core/entity.cc | 8 | ||||
-rw-r--r-- | src/core/entity.h | 23 | ||||
-rw-r--r-- | src/game/base/game.cc | 54 | ||||
-rw-r--r-- | src/game/base/game.h | 2 | ||||
-rw-r--r-- | src/game/base/ship.cc | 49 | ||||
-rw-r--r-- | src/game/base/ship.h | 30 |
10 files changed, 157 insertions, 47 deletions
diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc index 929cfe4..fb6c88d 100644 --- a/src/client/gamewindow.cc +++ b/src/client/gamewindow.cc @@ -42,6 +42,7 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent) gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "ui_menu"); gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch"); + gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "goto"); gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable); gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main"); @@ -268,17 +269,18 @@ void GameWindow::resize() // icons const float icon_margin = 4.0f; const float icon_size = 48.0f; - const float icon_count = 7; + const float icon_count = 8; const float l = (width() - ((icon_count + 1) * icon_margin) - (icon_count * icon_size)) * 0.5f; gamewindow_menubutton->set_geometry(l, icon_margin, icon_size, icon_size); // spacer - gamewindow_dockbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); - gamewindow_launchbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); - gamewindow_homebutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); - gamewindow_inventorybutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); - gamewindow_chatbutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); - gamewindow_mapbutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_gotobutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_dockbutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_launchbutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_homebutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_inventorybutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_chatbutton->set_geometry(l + 7.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_mapbutton->set_geometry(l + 8.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); // reposition buy menu gamewindow_buymenu->event_resize(); @@ -311,9 +313,11 @@ void GameWindow::draw() if (core::localcontrol()->state() == core::Entity::Docked) { gamewindow_launchbutton->show(); + gamewindow_gotobutton->hide(); gamewindow_dockbutton->hide(); } else { gamewindow_launchbutton->hide(); + gamewindow_gotobutton->show(); gamewindow_dockbutton->show(); } diff --git a/src/client/gamewindow.h b/src/client/gamewindow.h index d6e36db..24bc311 100644 --- a/src/client/gamewindow.h +++ b/src/client/gamewindow.h @@ -92,6 +92,7 @@ private: TradeMenu *gamewindow_trademenu; ui::IconButton *gamewindow_menubutton; + ui::IconButton *gamewindow_gotobutton; ui::IconButton *gamewindow_dockbutton; ui::IconButton *gamewindow_launchbutton; ui::IconButton *gamewindow_homebutton; diff --git a/src/client/input.cc b/src/client/input.cc index fcf33f8..fed76c9 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -889,19 +889,26 @@ void frame() if ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit)) { - //local_direction = mouse_direction * math::absf(mouse_direction); - //local_pitch = mouse_pitch * math::absf(mouse_pitch); local_direction = mouse_direction; local_pitch = mouse_pitch; + + // enable autopilot override + local_controlflags = local_controlflags | core::EntityControlable::ControlFlagOverride; } else if (render::Camera::mode() == render::Camera::Free) { - // squared values to smoothen camera movement + render::Camera::set_direction(-mouse_direction * math::absf(mouse_direction)); render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch)); + + // disable autopilot override + local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride; } + } else { + // disable autopilot override + local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride; } - + math::clamp(local_direction, -1.0f, 1.0f); math::clamp(local_pitch, -1.0f, 1.0f); math::clamp(local_roll, -1.0f, 1.0f); @@ -929,7 +936,7 @@ void frame() local_vstrafe = 0.0f; local_strafe = 0.0f; local_afterburner = 0.0f; - local_controlflags = 0; + local_controlflags = core::EntityControlable::ControlFlagNone; render::Camera::set_direction(0.0f); render::Camera::set_pitch(0.0f); diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc index d5a14ec..43d4e7e 100644 --- a/src/client/keyboard.cc +++ b/src/client/keyboard.cc @@ -179,7 +179,7 @@ Keyboard::Keyboard() add_key("pagedown", SDLK_PAGEDOWN); add_key("f1", SDLK_F1); - add_key("f2", SDLK_F2); + add_key("f2", SDLK_F2, 0, "@goto"); add_key("f3", SDLK_F3, 0, "@dock"); key = add_key("f4", SDLK_F4); #ifdef _WIN32 diff --git a/src/core/entity.cc b/src/core/entity.cc index 63fa4e8..e76f254 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -1073,7 +1073,6 @@ void EntityControlable::ActionInterface::debugDraw(btIDebugDraw* debugDrawer) EntityControlable::EntityControlable() : EntityDynamic() { entity_thrust = 0; - entity_controlflags = 0; target_direction = 0.0f; target_thrust = 0.0f; @@ -1086,7 +1085,6 @@ EntityControlable::EntityControlable() : EntityDynamic() entity_owner = 0; entity_actioninterface = 0; - entity_controlflags = 0; entity_health = 100.0f; } @@ -1094,7 +1092,6 @@ EntityControlable::EntityControlable(std::istream & is) : EntityDynamic(is) { entity_thrust = 0; - entity_controlflags = 0; target_direction = 0.0f; target_thrust = 0.0f; @@ -1107,7 +1104,6 @@ EntityControlable::EntityControlable(std::istream & is) : entity_owner = 0; entity_actioninterface = 0; - entity_controlflags = 0; entity_health = 100.0f; } @@ -1295,7 +1291,7 @@ void EntityControlable::set_target_controlflags(int controlflags) void EntityControlable::set_target_controlflag(const ControlFlags controlflag) { - if (!has_controlflag(controlflag)) { + if ((target_controlflags & controlflag) == 0) { target_controlflags = target_controlflags | controlflag; set_dirty(); } @@ -1303,7 +1299,7 @@ void EntityControlable::set_target_controlflag(const ControlFlags controlflag) void EntityControlable::unset_target_controlflag(const ControlFlags controlflag) { - if (has_controlflag(controlflag)) { + if ((target_controlflags & controlflag) == controlflag) { target_controlflags = target_controlflags & ~controlflag; set_dirty(); } diff --git a/src/core/entity.h b/src/core/entity.h index 140f6ca..6878f08 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -687,7 +687,7 @@ class EntityControlable : public EntityDynamic public: /// control flags - enum ControlFlags {ControlFlagNone = 0, ControlFlagFire = 1, ControlFlagAutoPilot = 2, ControlFlagAutoDock = 4, ControlFlagAutoLevel = 8 }; + enum ControlFlags {ControlFlagNone = 0, ControlFlagFire = 1, ControlFlagOverride = 2}; /// bullet action interface class class ActionInterface: public btActionInterface { @@ -728,16 +728,6 @@ public: return entity_thrust; } - /// control flags - inline int controlflags() const { - return entity_controlflags; - } - - /// returns true if the specified control flag is set - inline bool has_controlflag(ControlFlags controlflag) const { - return ((controlflag & entity_controlflags) == controlflag); - } - /// physics action inline ActionInterface *actioninterface() { return entity_actioninterface; @@ -751,6 +741,14 @@ public: return entity_health; } + /** + * @brief returns true if a specified control flag is set + * */ + inline bool has_target_controlflag(ControlFlags controlflag) + { + return ((target_controlflags & controlflag) == controlflag); + } + /*----- serializers ----------------------------------------------- */ /// serialize the entity to a stream @@ -837,9 +835,6 @@ protected: /// physics action interface callback virtual void action (btScalar seconds); - /// current control flags - int entity_controlflags; - /// current thrust float entity_thrust; diff --git a/src/game/base/game.cc b/src/game/base/game.cc index aa7fd07..72a684b 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -142,12 +142,60 @@ void Game::func_impulse(core::Player *player, std::string const &args) { if (!player->control()) return; + if (player->control()->moduletype() != ship_enttype) return; + Ship * ship = static_cast<Ship *>(player->control()); ship->func_impulse(); } +// autopilot free flight +void Game::func_freeflight(core::Player *player, std::string const &args) +{ + if (!player->control()) + return; + + if (player->control()->moduletype() != ship_enttype) + return; + + Ship * ship = static_cast<Ship *>(player->control()); + + ship->set_autopilot_target(0); + ship->unset_autopilot_flag(Ship::AutoPilotEnabled); + player->send("Autopilot disabled"); +} + +// autopilot goto +void Game::func_target_goto(core::Player *player, core::Entity *entity) +{ + if (!player->control()) + return; + + if (player->control() == entity) + return; + + if (player->control()->zone() != entity->zone()) + return; + + if (player->control()->moduletype() != ship_enttype) + return; + + Ship * ship = static_cast<Ship *>(player->control()); + + if (ship->has_autopilot_flag(Ship::AutoPilotEnabled) && (entity == ship->autopilot_target())) { + ship->set_autopilot_target(0); + ship->unset_autopilot_flag(Ship::AutoPilotEnabled); + player->send("Autopilot disabled"); + } else { + ship->set_autopilot_target(entity); + ship->set_autopilot_flag(Ship::AutoPilotEnabled); + ship->unset_autopilot_flag(Ship::AutoPilotDock); + ship->unset_autopilot_flag(Ship::AutoPilotFormation); + player->send("Autopilot set to " + entity->name()); + } +} + // a player sends a docking request void Game::func_target_dock(core::Player *player, core::Entity *entity) { @@ -1631,6 +1679,9 @@ Game::Game() : core::Module("Project::OSiRiON", true) func = core::Func::add("impulse", Game::func_impulse); func->set_info("toggle kinetic impulse drive"); + + func = core::Func::add("freeflight", Game::func_freeflight); + func->set_info("disable autopilot, enable free flight"); func = core::Func::add("launch", Game::func_launch); func->set_info("launch to space when docked"); @@ -1641,6 +1692,9 @@ Game::Game() : core::Module("Project::OSiRiON", true) func = core::Func::add("goto", Game::func_goto); func->set_info("[string] goto to an entity within the zone"); + func = core::Func::add("@goto", Game::func_target_goto); + func->set_info("set autopilot to target"); + func = core::Func::add("@dock", Game::func_target_dock); func->set_info("send a docking request to target"); diff --git a/src/game/base/game.h b/src/game/base/game.h index 3872303..645d573 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -125,6 +125,7 @@ private: static void func_impulse(core::Player *player, std::string const &args); static void func_launch(core::Player *player, std::string const &args); static void func_respawn(core::Player *player, std::string const &args); + static void func_freeflight(core::Player *player, std::string const &args); static void func_goto(core::Player *player, const std::string &args); static void func_buy(core::Player *player, std::string const &args); static void func_sell(core::Player *player, const std::string &args); @@ -139,6 +140,7 @@ private: /* ---- target functions ----------------------------------- */ + static void func_target_goto(core::Player *player, core::Entity *entity); static void func_target_dock(core::Player *player, core::Entity *entity); static void func_target_hail(core::Player *player, core::Entity *entity); static void func_target_trade(core::Player *player, core::Entity *entity); diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 23baa5d..d816943 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -38,6 +38,9 @@ Ship::Ship(core::Player *owner, const ShipModel *shipmodel) : core::EntityContro ship_jumpdrive_timer = 0; ship_jumpdepart = 0; + ship_autopilot_target = 0; + ship_autopilot_flags = AutoPilotDisabled; + ship_dock = 0; ship_spawn = 0; @@ -344,6 +347,11 @@ void Ship::set_zone(core::Zone *zone) owner()->set_zone(zone); } +void Ship::set_autopilot_target(core::Entity *target) +{ + ship_autopilot_target = target; +} + void Ship::set_dock(core::Entity *dock) { if (!dock) { @@ -623,13 +631,30 @@ void Ship::frame(const unsigned long elapsed) math::Vector3f n; // normal of a plane math::Axis target_axis(axis()); // target axis - /* -- update state ----------------------------------------- */ // speed might be set to 0 on this update if (entity_speed != 0.0f) { set_dirty(); } + /* -- autopilot -------------------------------------------- */ + + if (has_autopilot_flag(Ship::AutoPilotEnabled) && !has_target_controlflag(core::EntityControlable::ControlFlagOverride)) { + + if (!ship_autopilot_target) { + unset_autopilot_flag(Ship::AutoPilotEnabled); + + } else if (!zone()->find_entity(ship_autopilot_target)) { + ship_autopilot_target = 0; + + } else { + frame_autopilot_goto(elapsed, ship_autopilot_target); + + } + } + + /* -- update state ----------------------------------------- */ + if (entity_state == core::Entity::Docked) { target_direction = 0; @@ -637,13 +662,13 @@ void Ship::frame(const unsigned long elapsed) target_roll = 0; target_strafe = 0.0f; target_vstrafe = 0.0f; + target_controlflags = 0; target_afterburner = 0.0f; target_thrust = 0; entity_thrust = 0; entity_speed = 0.0f; - entity_controlflags = 0; } else if (entity_state == core::Entity::JumpInitiate) { @@ -693,8 +718,8 @@ void Ship::frame(const unsigned long elapsed) target_afterburner = 0.0f; target_thrust = 0.1f; - entity_controlflags = 0; - + target_controlflags = 0; + } else if (entity_state == core::Entity::Jump) { // control is disabled while the jumpdrive is activated @@ -707,8 +732,8 @@ void Ship::frame(const unsigned long elapsed) target_afterburner = 0.0f; target_thrust = 0.0f; - entity_controlflags = 0; - + target_controlflags = 0; + // apply jump drive cooldown if (ship_jumpdrive_timer + 1.0f <= core::server()->time()) { entity_timer -= 1.0f; @@ -758,7 +783,7 @@ void Ship::frame(const unsigned long elapsed) math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); } - + } else if (entity_state == core::Entity::Impulse) { // clamp input values @@ -777,7 +802,7 @@ void Ship::frame(const unsigned long elapsed) //target_afterburner = 0.0f; //target_thrust = 0.0f; } - + } else if (entity_state == core::Entity::Normal) { // clamp input values @@ -787,9 +812,6 @@ void Ship::frame(const unsigned long elapsed) math::clamp(target_direction, -1.0f, 1.0f); math::clamp(target_afterburner, -1.0f, 1.0f); - entity_controlflags = target_controlflags; - - } else if (entity_state == core::Entity::Destroyed) { target_direction = 0; @@ -800,9 +822,10 @@ void Ship::frame(const unsigned long elapsed) target_afterburner = 0.0f; target_thrust = 0; + + target_controlflags = 0; entity_thrust = 0; - entity_controlflags = 0; } // current health @@ -919,7 +942,7 @@ void Ship::frame(const unsigned long elapsed) EntityControlable::frame(elapsed); // fire weapons - if (model() && slots() && (state() == core::Entity::Normal) && has_controlflag(core::EntityControlable::ControlFlagFire)) { + if (model() && slots() && (state() == core::Entity::Normal) && has_target_controlflag(core::EntityControlable::ControlFlagFire)) { const float modelscale = radius() / model()->radius(); diff --git a/src/game/base/ship.h b/src/game/base/ship.h index ad2c71b..7b25f18 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -24,6 +24,8 @@ const float MIN_DELTA = 0.000001f; class Ship : public core::EntityControlable { public: + enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4 }; + Ship(core::Player *owner, const ShipModel *shipmodel); ~Ship(); @@ -72,11 +74,21 @@ public: } /// (dockable) entity where the ship will respawn if destroyed - core::Entity *spawn() + inline core::Entity *spawn() { return ship_spawn; } + /// current autopilot target + inline core::Entity *autopilot_target() + { + return ship_autopilot_target; + } + + inline bool has_autopilot_flag(const AutoPilotFlags flag) { + return ( (ship_autopilot_flags & flag) == flag); + } + /// maximum amount of armor inline const float maxarmor() const { @@ -177,6 +189,19 @@ public: */ void set_dock(core::Entity *dock); + /** + * @brief set the autopilot target + * */ + void set_autopilot_target(core::Entity *target); + + inline void set_autopilot_flag(const AutoPilotFlags flag) { + ship_autopilot_flags = ship_autopilot_flags | flag; + } + + inline void unset_autopilot_flag(const AutoPilotFlags flag) { + ship_autopilot_flags = ship_autopilot_flags & ~flag; + } + void launch(); void set_spawn(core::Entity *spawn); @@ -227,6 +252,9 @@ private: core::Entity *ship_dock; core::Entity *ship_spawn; + + int ship_autopilot_flags; + core::Entity *ship_autopilot_target; }; } |