diff options
-rw-r--r-- | src/render/draw.cc | 4 | ||||
-rwxr-xr-x | src/ui/modelview.cc | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc index 5e3a3de..de08d1d 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -63,7 +63,7 @@ Globes globes_list; void pass_reset_lights() { // reset light state - for (size_t i = 0; i < (GL_LIGHT0 + 7); i++) + for (size_t i = 0; i < 8; i++) gl::disable(GL_LIGHT0 + i); } @@ -117,7 +117,7 @@ void pass_prepare(float seconds) // add level lights if (globe->flag_is_set(core::Entity::Bright)) { - for (size_t i = 0; i < (GL_LIGHT0 + 7); i++) { + for (size_t i = 0; i < 8; i++) { // check if a light is available if (!glIsEnabled(GL_LIGHT0 + i)) { zone_gllight = GL_LIGHT0 + i; diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index c36aa56..be56856 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -189,7 +189,7 @@ void ModelView::draw() glEnableClientState(GL_NORMAL_ARRAY); // we set up the light in camera space - for (size_t i = 0; i < (GL_LIGHT0 + 7); i++) { + for (size_t i = 0; i < 8; i++) { // check if a light is available if (!glIsEnabled(GL_LIGHT0 + i)) { modelview_gllight = GL_LIGHT0 + i; |