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-rw-r--r--src/game/base/ship.cc12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index b046d9d..5be9a00 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -97,16 +97,6 @@ Ship::Ship(core::Player *owner, const ShipModel *shipmodel) : core::EntityContro
if (model()) {
add_slots();
slots()->load(model());
-/*
- for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) {
- // default fire rate: 1 projectile / second
- (*it)->set_projectile_interval(1000);
- (*it)->set_projectile_lifespan(5000);
- (*it)->set_projectile_speed(5.0f);
- (*it)->set_projectile_damage(10.0f);
- (*it)->set_projectile_modelname("laser1");
- }
-*/
}
// menus for docked players
@@ -143,7 +133,7 @@ Ship::~Ship()
void Ship::print() const
{
core::EntityControlable::print();
- con_print << " armor ^B" << armor() << "^N/^B" << maxarmor() << std::endl;
+ con_print << " ^Narmor ^B" << armor() << "^N/^B" << maxarmor() << std::endl;
}
void Ship::func_impulse()