diff options
-rw-r--r-- | src/game/base/ship.cc | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index b046d9d..5be9a00 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -97,16 +97,6 @@ Ship::Ship(core::Player *owner, const ShipModel *shipmodel) : core::EntityContro if (model()) { add_slots(); slots()->load(model()); -/* - for (core::Slots::iterator it = slots()->begin(); it != slots()->end(); it++) { - // default fire rate: 1 projectile / second - (*it)->set_projectile_interval(1000); - (*it)->set_projectile_lifespan(5000); - (*it)->set_projectile_speed(5.0f); - (*it)->set_projectile_damage(10.0f); - (*it)->set_projectile_modelname("laser1"); - } -*/ } // menus for docked players @@ -143,7 +133,7 @@ Ship::~Ship() void Ship::print() const { core::EntityControlable::print(); - con_print << " armor ^B" << armor() << "^N/^B" << maxarmor() << std::endl; + con_print << " ^Narmor ^B" << armor() << "^N/^B" << maxarmor() << std::endl; } void Ship::func_impulse() |